I have noticed that even though this mod appears to work, the loot drops seem incredibly low if the computer kills them. To the point I have sat my party back in fights and watched a pc army kill large groups (14-20) of serpents and ifrits and not have a single monster drop, but I did get the dead soldiers stuff which is only way I know mod was active. Is there a reason for this?
Is it possible to create a mod that reduces rng of getting loot? Like maybe increase the drop chance or removes the restriction of getting only 1 item per monster.
Certainly possible if you look at items/weapons/weapon items/shields/shield items/armors/armor etc you can see function isDroppedAsLoot() which determines if an item is dropped as loot or not. Also if you look at for example entity/tactical/enemies/alp there is function onDeath which creates other loots that is not equippabe like parched skins and dropping it in the battle field. So it should be entirely possible to implement what you described.
Doesn't work for me, and I'm using the latest mod hooks. Getting into a battle leads to an endless loading screen with a script error "invalid index 37" (or 38, I forget exactly). Actually nm, that wasn't this mod's fault. I thought it was because the problem seemed to go away when I deleted it, but actually, it was something else. Sorry!
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Though I suppose that would break the economy
It doesn't seem to break the economy in the beginning, as stuff doesn't sell for that much.
Doesn't work for me, and I'm using the latest mod hooks. Getting into a battle leads to an endless loading screen with a script error "invalid index 37" (or 38, I forget exactly).Actually nm, that wasn't this mod's fault. I thought it was because the problem seemed to go away when I deleted it, but actually, it was something else. Sorry!