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MrBrut

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MrBrut

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10 comments

  1. N4rcus
    N4rcus
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    Thanks a lot for your mods but I have a request

    In the basic version of the game there is a small bug, namely if the owner of the wolf dies, the wolf gets the wrong orientation and does nothing and cannot be attacked.

    I think yur mod overwrites this(?), so could you maybe just add it to your mod?
    in wolf_item.nut
                    functiononActorDied( _onTile )
                    {
                                   if(!this.isUnleashed() && _onTile != null)
    {
                                                   entity.setVariant(this.getVariant());
                                   …..

    in Warwolf.nut:
                    functionsetVariant( variant )
                    {
                                   local variant = 2;
                                   this.m.Items.getAppearance().Body= "bust_wolf_0" + variant + "_body";
                                   this.getSprite("body").setBrush("bust_wolf_0"+ variant + "_body");
                                   this.getSprite("head").setBrush("bust_wolf_0"+ variant + "_head");
                                   this.setDirty(true);
                    }

    There are several variants and it can be quickly changed but variant 2 is intended for vanilla. If someone wants to change something about it, maybe a second wolf ..., then the variant must also be adapted in onInit()
  2. Desicat
    Desicat
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    Great work!
  3. NgGH707
    NgGH707
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    Your mod is amazing, very helpfu indeed. I also have a mod about wardog, warhound and wolf too, but it all about having more control on what its AI would act. Sadly it's incompatible with your mod as i have to make change to the skill "unleash_wardog", "unleash_wolf". It's would be great if i could use your mod asset to make a combine version.
    1. MrBrut
      MrBrut
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      You could use my code in your mod. I explicitly give you my permission.
    2. NgGH707
      NgGH707
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      Thankyou, i really appreciate your support.
  4. AdamMil01
    AdamMil01
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    Cool idea. I've always wanted a way to recall the dogs, but I didn't want to do the work of implementing the mod. How does it work? Do you to be next to the dog to leash it? Or, do they run back to you? Or, do they just teleport back into your inventory?
    1. MrBrut
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      The dogs just disappear from the map just like when Nachzehrers swallow you whole (entity.removeFromMap();).
      A player wants to remove dogs from the way asap (for bros to engage in melee), so the player does not waste time waiting while the dogs are killed or while the bro-master comes to his dog. So the bro just whistles and his dog disappears into the thin air.  

      You cannot unleash dogs again once you leashed them due to reasons being abuse/cheating and difficulty implementing unleashing of the same entity with the same injuries/status effects, attributes etc (via this.Tactical.addEntityToMap). You could use `this.Tactical.spawnEntity` but this way you will create a brand new entity which is cheating.
       
      Also, when a dog is recalled and the brother died, the dog will not spawn! This is intentional too.
    2. AdamMil01
      AdamMil01
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      Thanks for the details.
  5. malandrox
    malandrox
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    I liked the idea of this mod, did anyone test it with the legmod?
    1. MrBrut
      MrBrut
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      I haven't announced the mod anywhere. I don't play the game anymore so feel free to test.