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TaroEld

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TaroEld

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25 comments

  1. i'd give my left nut for legends compatibility 😭😭😭
  2. w34we4rgy5e4
    w34we4rgy5e4
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    does this work with camps and artifacts reworked? and how can i make it so the scaling is even greater?
  3. LedeneFed
    LedeneFed
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    Hello! Sorry, I'm writing through a translator. Please explain, will this mod increase the difficulty of all battles over time to infinity or is there a limit after which the difficulty of battles will stop increasing? If there is such a limit, on what day will it occur?
  4. hackflow
    hackflow
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    It looks like there is an extra entry point to where units are added `::Const.World.Common.addUnitsToCombat()` used when a combat is created from within a contract or event. 
  5. Gamer1986
    Gamer1986
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    Hey, TaroEld!
    Necromancers are still bugged, I guess. I just had a 7 Necromancer, geists, fallen heroes, undead, fight (45 enemies in total) and it's practically unbeatable. Fallen heroes are also a problem when a lair has over 25 of them. I'm playing on Expert/Expert btw.
    Could you please check how the mod plays with the newest BB update?

    Cheers!
    1. sycko
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      You can win such fights as Dakvul Origin background, if you make sure your bannerman gets the prophet and only invest in stamina, morale and initiative on him. will be able to do shout of dakvul about 5 times in a row before you need a rest so your other battle brothers gets about 27 fatigue recovery on their turn.
      Then bring lots of cleavers cut of the head's on any normal widegangers and any Fallen hero can't be resurrected by necromancers if a battle brother is standing on the corpse, their can only self resurrect 1 time.

      It's usually a very long fight for me where I just turtle at the start and don't move after the necromancers, until all widergangers are headless, and 1 battle brother is standing on a fallen hero corpse with another corpse next to him, that necromancers keep raising again but easy to kill when you do it enough since all their armor breaks.
    2. hackflow
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      It might happen when two groups join into a single fight.
  6. sycko
    sycko
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    The scaling part of the mod still works it scales up both camp's and contracts, just the cap on some things are broken you can get up to 3 barbarian kings and up to 7 necromancers even though the mod is supposed to limit the barbarian kings to 1, and necromancers max to 4, for goblins its max 3 shamans and overseers the same as vanilla.

    works great with more champions mod https://www.nexusmods.com/battlebrothers/mods/533?tab=posts&BH=0
    and with the mod to build your own strongholds, just scales up the groups you have to fight https://www.nexusmods.com/battlebrothers/mods/324
  7. sycko
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    Great mod for late game runs works with the newest dlc Flesh and blood + Desert Sands no crashes on my side all enemies works including Barbarians.
    I would suggest it on a cultist run since I think their the strongest orgion for lategame can choose 3 options of when the scaling starts happening, past day 5, 100 or 200 would recommend after day 5 not sure how many days it takes after scaling stops
    1. gdstrngth
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      Yes, it's working fine for me in the Flesh & Blood DLC as well. 
      I'm so happy that it was not broken by the release. And a bit disappointing for the BB devs to release such a breaking change in this late stage of the game.

      Anyway, great mods so far!
  8. kilophun
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    Hey! I have been thinking about a little bit of adjustments to this mod that I would prefer, so for example I wanted to add maximum 2 more lindwurms, so I changed the value to 2 in the following code:
    "scripts/entity/tactical/enemies/lindwurm" : 2

    I also would like to decrease the strenght of serpent parties (as 50 serpents are bit OP), but there is no such code referring to serpents. Should I just add a code like this to get max 10 serpents with the mod?:
    "scripts/entity/tactical/enemies/serpent" : 10

    If this is the correct way to do it,I assume it would work in the same way with unholds:
    "scripts/entity/tactical/enemies/unhold" : 6
    1. TaroEld
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      Yes, both of these changes should work.
  9. aramis14
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    Hello, is it possible to increase the maximum group size? And how to do it? Thanks
  10. kilophun
    kilophun
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    Hey man, amazing mod! I added the 5 day scaling from a 400+ day campaing, I thought that it will start scaling after 5 days, not from the 5th day of the campaign :D. Anyways, it is amazing to see this many enemies around, however I wanted to ask whether scaling was also intentional for caravans and supply caravans. I saw a 30 men strong supply caravan and a 40 men strong trading caravan.
    In addition, it seems brigand parties now include mercenaries as well. For example, a 30 men strong brigand party had "an ocean's worth mercenaries".
    I also accepted a contract to hunt down a barbarian king, as expected that party was also significantly scaled, 34 men with ocean's worth of chosens and a "few barbarian kings". Is a few barbarian kings intended? It is just a bit strange as I thought there would be a limit on certain units - as us previously mentioned on necromancers as well.
    1. TaroEld
      TaroEld
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      Hey and thanks! Yes, caravan scaling is intended, otherwise they stand even less of a chance against enemies than they already do. I added mercenaries to the bandits because they're kind of weak in the later game and not that interesting to fight, mercs add some spice to the fight. There should be only one additional barbarian king in that party.
    2. kilophun
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      Great, thanks a lot for the fast response :) I had the chance to play more with this mod and I can say this will be a must to have for my future campaigns. You were right, it was just 1 additional barbarian king, it seems to be the same with orc warlords as sea of tents now tend to spawn 2 warlords. It is not a problem for me at all, they add some extra spice to those fights.
      A good thing with this mod is that now champions tend to also spawn more with larger groups of enemies, which I really appreciate.
      Beast parties also seem to be managable, I had a fight against 18 unholds and the loot was just amazing. On the other hand, when I saw a band of 50 snakes I just noped out :)