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This page was last updated on 18 April 2025, 2:49PM
- Changelogs
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Version 19.1.14
- https://github.com/Battle-Brothers-Legends/Legends-public/releases
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Version 19.0.20
- fix slingstaff icons
- fix ally break free bug
- fix zombies not enforcing zone of control if unarmed
- fix new legends projectile types missing decals and leading to crashes on shots astray
- fix noble scenario missing stash error
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Version 19.0.15
- fix basilisk poison injecting your bros with steroids
- fix unleash white wolf skill
- add some skill behaviors for ai (will make more stuff work with autopilot mod)
- add bleeding effect to rupture tooltip
- fix pack leader
- fix dog handling
- remove champion schrat and ghost
- remove emperor's cloak from named cloak list
- fix chain lightning
- small qol improvement for training tent that will tell you when your bro has completed training on the training tent tooltip
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Version 19.0.12
- There's been a lot of changes, that you can find here: https://github.com/Battle-Brothers-Legends/Legends-public/releases
- Overall, the mod is now fully hooked thanks to our talented developers, and now is a fraction of the size it was before without any loss in content.
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Version 13.3.4.2
- Faith perk group given to: Monks, Nuns, Flagellants, Witchhunters and Crusaders
- New Perk - Holy Flame - Choose a tile to bless for two turns. Allies ending their turn on this tile are Sanctified, becoming immune to injuries for two turns. Undead ending their turn on this tile become Consecrated, losing immunity to injuries and will not resurrect. Cultists ending their turn here will burn for 10-20 damage.
- New Perk - Prayer of Hope - Adjacent allies gain 10% of their resolve as hitpoints at the end of their turn. Adjacent undead begin Disintegrating at 10 damage per turn. Does not effect cultists.
- New Perk - Prayer of Faith - Adjacent allies gain 10% of their resolve as melee and ranged defense. Adjacent undead become Baffled. Does not effect cultists.
- Adam's Shield's up mod has been integrated as perks, this resolves mod conflicts.
- Well trained human enemies will now begin the battle with their shields up.
- Changed perk - Born with a board - This character begins each fight by shield walling before the turn starts.
- New Perk - Shields up - Everyone in your company begins each fight by shield walling if able. Only available on Noble commander
- Changed perk - Holding the line - no longer effects ranged defense, only melee defense
- New perk - Incoming! - Provides +10 ranged defense to all allies within 4 tiles. Only available on Noble Commander
- Recruits on noble origin gain rotation instead of quick hands
- Noble origin has a chance to find other nobles willing to join the cause.
- Warlocks and necromancers can spawn as females with new female necromancer heads
- All commanders except vala have their stats nerfed by about 5 points across all skills. Each can still roll the same maximum in their key skills, but it will be rarer.
- Adds 16 colour variants for named leather armors
- Adds 11 colour variants for named tabards
- Vengeance buffed to +30% damage
- Healer group given to Maid
- Nerfs aprons and barbarian gear
- Buffs surcoats and robes
- True believer now also removes irrational and makes pessimists irrational
- reduces greater evil start to 110 strength so its more feasible for single characters
- New background icons for warlock, vala and cannibal (von Krolock)
- Adds a dozen new Tip of the Day entries (Lemyfish, Starcatcher, Balzaphon, Larry Croft)
- New Bard perk New Perk - Cheer On spend 3AP to grant an ally 1AP. Each ally can only be Cheered on once per turn. Only usable with lute or drum equipped. Stacks with other things that effect AP. Given to bards and troubadours at level 1. Song of Life and War chant ranged increased to 8 tiles.
- Fixes bard skills not working with a named lute
- Shield Bash now gives -10% fatigue cost to Fortify and Buckler Bash in addition to knock back
- Push It now gives -25% fatigue cost t0 Fortify and Buckler Bash in addition to knock back
- Born with a Board added to the shield tree, lets you begin each combat by shieldwalling
- Noble's four tactical skills can now be gained from just two perks
- Hold the Line now grants a choice of bonus melee or ranged defense skill
- Push forward now grants a choice of bonus melee or ranged attack
- Noble loses Incoming and Coordinated volleys perks
- Noble from event gains lithe, clarity and matching set
- Added a crusader cloak and crusader tabard for recruitable crusaders
- Fixes invisible necromancers that can't be killed
- Fixes zombie bite error on warlock start
- Fixes peasant squire not getting duellist
- Fixes instance with wooden stake crashing
- Temp fix for hand to hand crash when punching donkeys
- Fixes white border around shields up perk icon
- Fixes over a dozen spelling errors in descriptions, events and tooltips
- Fixes vala becoming undead outside legion runs
- fixes for more legion recruitment events
- fixes recruits having too much perk choice on hire
- Fixes Lithe bug
- Fixes Last Stand bug
- Fixes Smackdown not working in some circumstances
- Fixes Fire pot using correct icon and sounds
- Fixes stables icon being too big
- Fixes estocs going invisible when runed
- Fixes crash from undead_frozen_pond_event
- Fixes error with shoot stake skill.
- Fixes an invalid injury on skeletons.
- Fixes legend vala recruitment on legions origin start.
- Fixes Bandit Leaders (very rarely) spawning with named ranged weapons
- Fixes named 2h flails showing as ranged 2h flails
- Tones slaughterer down again
- Fixes double strike perk tree description
- Fixes bleed in undead/skeleton fights
- Fixes incorrect MoB tooltip, it does stack with masteries
- Fixes skill order for parry puncture and engarde
- Fixes towns getting friendly with the legion
- Fixes Legion recruitment
- Fixes slaughter
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Version 13.3
- Barter falloff removed, it was giving incorrect and confusing values. What you see on the tooltip is now exactly what you get. All barter values significantly reduced
- Peddler rework - New Perks in their tree, new costs and stats, can spawn with light crossbow
- Trading caravan - combat background costs reduces, bigger bonuses to buying peddlers and donkeys
- Deliver Crowns contract - new image to make it clearer, allows you to spend up to your total pay for the job, only immpacts your rep, doesn't spawn enemies.
- Peaceful perk - now lets you gain xp in reserve, continues to use less food in reserve
- Pacifist perk - triggers at noon, mood worsens if you have killed more than once in the past week. continues to have half scaling
- Mind over body perk - kicks in earlier but with lower totals
- Clarity perk - depends on your state of mind,. Disabled if you are: berserk, dazed, drunk, hungover, taunted, staggered, horrified, concussed or fleeing. Doubled if you're under the effect of cognition enhancing potions: Iron Will, Lionheart, Cat, Hexen Ichor or Recovery Potions
- Necrosavant lords have 25% chance to be Ladies, when this happens they gain terrifying visage.
- New Weapon - Wooden stake, very cheap, 5 durability, does 10-15 damage, but against necrosavants it does 90-100 damage. Counts as a dagger. Witch Hunters now spawn with a wooden stake instead of a dagger, the lose polearm mastery and gain dagger mastery.
- Goblin impaler crossbow's "Shoot Stake" ability also does bonus damage against necrosavants.
- New Perk - Choke Like a cross between hand to hand and puncture. Available when unarmed, deals damaged based on hp and init. hit chance based on targets fatigue. Gains to hit bonuses against disabled targets. Added to Unarmed tree, Berserker and Assassin gain Choke
- Grapple buffed to applying -20 fatigue reduction and -50% max fatigue for 3 turns. Can only be used while offhand free
- Fixed kick gaining a to hit bonus from shield mastery instead of unarmed mastery
- Camouflage perk - extended by 1 turn to match tooltip, fatigue cost increased to 40. Enemies are 50% less likely to target you with ranged attacks while camouflaged.
- Untouchable perk - extends camouflage by 2 turns
- Blend in perk - buffed to make enemies 66% less likely to attack you.
- All crafted runes roll values reduced by 25%-33% typically dropping the max roll from 12 to 9
- New weapon rune added - Unbreaking. restores 2-9 durability on kill. Only available from killing Demon Alps Demon alps are guaranteed to drop an unbreaking rune, even with magic turned off.
- Greenwood shield buffed to 72 based durability, it is now a named item with randomised stats. Greenwood Schrat guaranteed to drop ancient greenwood
- Redback spider bites buffed by 10 damage
- Legendary beasts spawn much later and in lower numbers
- Noble starting units all have tabards and shields painted to match the town you're fleeing , noble gains mind over body
- Ranger gains Heightened Reflexes and Wind Reader Recruited rangers gain animal summoning
- Warbear stats buffed: 2x health, +40 melee skill and melee defense, +40 resolve, +100 stamina
- White wolf event restricted to ranger, still possible to recruit with others through the quest
- Lithe fatigue limit increased to 40
- Named cloaks are less common on enemies, with more heavy and noble cloaks instead.
- Sling staves gain the lower bonus from staff spins
- New Perk - Quartermaster - reduce the food usage of every mercenary in your company by 1. Only once per company. Added to Chef group
- Power rune now rolls two independent values, total damage and max damage
- Cultists stats: greater variability for all stats, -5 min and +5 max to all stats. To reflect varied histories.
- Chain buffed: durability 32 to 48, fatigue -6 to -12 damage 5-30 to 15-45. To makes its interesting playstyle more useful.
- XP increased for bandit veterans, bandit lords, orc elites, orc warlords, knights and swordmasters
- On legendary combat difficulty, zombie bite will resurrect felled enemies like a warlock scythe
- Slaughterer effectiveness reduced by 1/3rd
- Hammer and pickaxe perk groups get sundering strikes instead of bruiser to avoid duplication
- Dismissal now costs the same as a tryout
- Reverts to vanilla crisis strength requirement, no longer begins at war.
- Several hundred new names for locations, ships and mercenaries (Slick liquid)
- Several hundred new names and titles added for characters and enemies (Slick liquid)
- Goblin city will scale with time, after 400,300,200,100 days by difficulty, at a rate of +20% per hundred days
- fixes the bleed crashes (wuxiang and rule)
- Fix for demon hound aura bug
- Fixes missing inventory images for runed towershields, Towershields can now spawn in all 37 banner variants
- Tabards are craftable if you have a tailor or seamstress, Cloaks now require dye to craft in addtion to cloth
- Fixed gambesons appearing as padded surcoats, more gambeson variants show up more regularly.
- Fixes error when the legion strips the flesh off new recruits
- Fixes food not healing
- Updates many perk tooltips to show the perk group. Fixed non-updated text on certain perks. Should now reflect current effect (Salty)
- Fixes ambition errors by disabling armor upgrade ambition if legends armor enabled, until we can fix it.
- Fixed Nudist to 40% HP damage, had read the math wrong before & set it to 50% (Salty)
- Added a weight check on swordsmasters armor, should no longer use too heavy armor. (Salty)
- Fixed a bug preventing spider bodyguards from contributing to the perk "Favoured Enemy: Spider" progression (Freykin and SilentSlave)
- Fixed several typos in descriptions (Freykin)
- Hollenhound bones and banshee essence use the correct icons (Von Krolock)
- Necromancers drop layered armor if layered armor is turned on
- Noble troops wear their appropriate noble tabard layer
- Zombie bite no longer disappears after saving and loading
- Legendary gheists no longer teleport to their deaths
- Fixed Mountain helm and armor not having named randomisation
- Fixes error when zombie bite wasn't being applied
- Fixes error when necromancer armor didn't initiate
- Fixes error when a gatherer finds an antidote and crashes camp
- Fixes incorrect camouflage tooltip
- Fixes the ability to get so drunk it crashes the game
- Fixes settlement's lagging due to excess greed
- Fixes banshees teleporting to their death
- Fixes error in Lindwurm stats (wuxiang)
- Fixed smoked ham being uncookable (wuxiang)
- Bandit poachers spawn less frequently and in lower numbers
- Puncture now gains +10% chance to hit if the target is dazed or parried, +25% if stunned or netted and +50% if grappled or sleeping. These stack with themselves and dagger mastery.
- Fixes crash when a bleeding nachzerer dies while having swallowed the person who caused the bleed, and bleed kills tracking option is turned on
- Fixes another crash when a person affected by a vala chant gets eaten by a nacho
- Fixes white wolf not attacking
- Fixes crash from a named cloth not having an owner
- Heightened reflexes correctly applies 50% instead of 30%
- Cooking spices can now be bought in market places
- Legion recruitment uses correct picture and text fixed
- Tooltip fixed on nudist perk
- Peasant flail ingame image fixed
- Skeleton Gladiators no longer flee battle
- Summoned Zombies no longer get 3AP
- Blonde berserker beard is closer in colour to other beards
- Infantry axe can be found in towns with a fortified outpost or lumber camp
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Version 0.13.1
- Adds Layered armor system with hundreds of layers and millions of combinations
- Adds dynamic enemy system to allow millions of possible enemy parties
- Necrosavant Lords - High tier Necrosavants with a new two handed cleaver
- Hollenhunds - Undead dogs that evade your attacks
- Winselmutters - High tier ghosts who horrify your units, breaking and freezing them
- Bandit Veterans and Bandit lords - higher tier bandits
- Noble Fencers, Halberdiers and Slingers - more variety in noble armors
- Peasant butchers, blacksmiths, farmhands, minstrels, monks, poachers, squires and witch hunters - Makes raiding caravans more interesting, sometimes found with bandits
- Adds bears
- Undead Legion - You can now play a scenario as the ancient dead, terrorising civilians and harvesting recruits from mass graves and ruined castles. Will the empire rise again?
- Assassin - Camouflage worked properly to become invisible, allow infiltrating behind enemy lines and slipping away unseen. This is granted to all recruits
- Cultists - The scenario gains a series of perks to apply bleeds, benefit from those bleeds and gain bonuses while in cultist outfits and using whips. Pairs with new Butcher perks for dealing damage to bleeding targets
- Ranger - Gains beast handling perks to summon hounds, wolves, falcons and bears.
- Trading - Trader and trading caravan scenarios have been combined and reworked. Any non-combat class you hire will gain a ‘pacifist’ perk allowing you to focus on trading without fighting. Combat classes can still fight, but they will charge you more for their services. There is also a new non-combat contract for delivering coins between towns. Peddlers are now better balanced, allowing good deals without the astronomical profits of previous versions. Donkeys have a fuller perk tree.
- Noble - The noble’s retinue have been buffed to Footmen, warriors and arbalesters
- The new Pacifist perk makes your mercenary happy in reserve and reduces their impact on scaling, but they become unhappy if you send them into battle. This allows for many more support classes to be viable:
- Food overhaul - The entire food system has been overhauled, each kind of food now provides different amounts of food. There new kinds of foods and recipes for a variety of foodstuffs. All food can be equipped and eaten in combat for a slow heal at a fatigue penalty. Some foods also increase resolve and happiness. Alcohol provides small resolve and attack benefits, at the cost of defense and initiative.
- Cooking and Hunting - Fresh fruit and meat can be found while hunting, perks let you turn these foods into cured meats, pies, puddings and alcohol, either while hunting or crafted from ingredients.
- Brewing and Gathering - Herbalists can now find medicines and mushrooms while gathering with gatherer perks..You can also brew potions while gathering with the potion brewer perk, these begin with antidotes and poisons, moving all the way up to potions of oblivion as your brewers level up
- Minstrels - Musical classes can now provide powerful AOE buffs, as well as ranged crowd control. Drums of War reduces fatigue, Drums of Life heals, Entice pulls enemies towards you and Revolt pushes them away. Drums and Lutes can be found in markets, and there are named golden lutes.
- Houndmaster - gains perks for breeding and buffing and turning dogs
- Fishermen - gain perks for throwing and repairing nets
- weighing up every enemy and every piece of armor to ensure a good level of balance. This has involved hundreds of changes, but the test feedback has been this is the most balanced version of Legends ye
- ensure all recruits have average outcomes that are nearly identical to vanilla. So now we have rare outliers above and beyond vanilla, with the majority of recruits squarely within vanilla ranges.
- Legendary difficulty rework - everything is less tanky and more deadly. Every single enemy got a pass to ensure their difficulty is in a good place, both challenging and fun
- uipment Scaling - In vanilla your equipment is not counted at all in the difficulty, which can lead to absurd situations where naked beggars are as strong as fully equipped hedge knights. This option counts your equipped items towards your strength
- Distance Scaling - in vanilla only beasts get stronger in the wilds, this option makes all enemies get stronger far away from civilisation
- Skip camp tutorial - Gradually unlocking tents stops them being overwhelming, but it can get annoying to do it every time. This lets veterans skip straight into camping
- Recruit scaling - In the vanilla late game it can be hard to find good recruits. This option factors in your renown, player levels and moral reputation to make higher level recruits available.
- Fixes peddlers gaining 10x the intended bonus in delivery contracts
- Fixes an exploit where reloading a contract would reduce its difficulty
- Fixes warlock undead not looking and acting undead
- Fixes sisterhood starting with men
- Fixes magic missile disappearing on seer
- Fixes bleed kills not giving xp to their creator
- Improved GUI scrolling behaviour
- Fixes bugs and errors while camping, camping activities nerfed
- Fixes several freezes during fights
- Fixes over twenty known crashes
- Fixes dozens of icons, perks, descriptions and tooltips
- Over 250 bugs squashed since 12.7
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Version 0.12.7.1
- * Merges in 1.3.0.25
- * New legendary contract added for barbarians (thanks skyu).
- * Bandit army spawns tweaked.
- * Berserk rage stacks rebalanced.
- * Nudist nerfed (correctly this time).
- * Legendary contract timeout increased from one week to one month .
- * Fixes crash when decapitating or shooting hexen coven leaders.
- * Web skill gains a tooltip.
- * Fixes ironmonger description.
- * Tweaks to Bandit Army Legendary contract:
- - Wont spawn in citadels anymore
- - Requirement to spawn increased and payout decreased
- * Bandit Rabble wont break game if they have buckler equipped
- * Improved MindOverBody tooltip
- * Corrected typos in legendary contracts descriptions
- * Updated description for perks: Favoured Enemy - Barbarian, Favoured Enemy - Bandit
- * Updated description to Rage perk and Rage tooltip in combat
- * Updated Last Stand perk to give bonus melee and ranged defense all the time not just when attacked
- * Fixed Danger Pay perk for Trader Commander
- * Vala recruitment event changed - distance corrected, have to be in the north part of map and not far from settlements that are connected to roads.
- * Changed Bastard vs Assassin event - chance to trigger increased to 2.5x but cannot happen if party already have an assassin
- * Legend Party Start:
- - Replaced Warlock with Assassin
- - Assassin gets custom perk tree like Assassin Commander
- * Added extended Player is Rich event:
- -Can happen only when company has over 30k crowns and more then two backgrounds with custom perk trees (excluding Vala and character with trait.player).
- * Added Trader background (non commander version) possible to get in random trio/party starts
- * Unified perk trees for regular and commander Vala
- -Non-commander Vala gains Alert, Backstabber, Mind over Body, Perfect Focus and Field Triage
- -Vala cannot be male anymore even with Gender Equality on
- * Fixed Student perk not being given to Seer and Seer Commander
- * Added more possible titles to Seer background
- * Fixed white war wolf pet
- * Fixed Noble player character demanding more pay in event
- * Corrected various typos
- * Updated for Wildman causes Havoc event for case of Berserker and Trader present in company
- * Updated wages for Trader background
- * Added Trader recruitment event. Requirements are:
- -50k crowns ambition complete
- -At least 30k crowns in company possesion
- -On the road and daytime
- * Added Favored Enemy Swordmasters perk releted event to fight 1v1 duel with swordmaster/hedge_knight/bandit_leader
- * Added hatchet and longaxe to both woodcutter specialist perks
- * Offhand skills damage won't scale to mainhand damage range anymore.
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Version 0.12.7
- Start option added for "no magic". This means: "No magic" Vala will never show up and runestone drops are 10x rarer. Vala commander does not have Warden. "No magic" Seer only has non-magic attacks, losing magic missile, teleport and chain lightning "No magic" Warlock only has summons, losing siphon, darkflight, insect swarm and miasma
- Start option added for "gender equality", This means: With this option off, there are still women, but in roles and numbers that reflect historical biases.
- "gender equal" commanders have a 50% chance to be female or male.
- Warlock no longer has cultist events.
- When warlock resurects people, they look undead.
- On legendary combat difficulty, bandits get different skills depending on their weapon. Thugs and Rabble lose nimble, again lithe.
- Vala recruitment changed, must be in the wilderness, and have combined mercenary levels above 30.
- Adds a Drum weapon, minstrels and troubadors have a chance of spawning with one Drums of war lowered to restore 5 fatigue to everyone on the field, requires a drum or lute equiped to use.
- Balance increased to a maximum of 40 melee defense, ranged defense and armor damage reduction.
- Inspiring presence no longer gauranteed to set everyone at confident morale, the chance it fail is equal to the resolve of each bro, with 1/10th of that chance to set them at wavering instead.
- Mind over body increased to 75 resolve minimum, scales correctly for each point above.
- Debilitate lowered to -25% damage, to make up for being three turns.
- Close combat archer lowered to +25% damage, because +50% is crazy.
- Battle Flow lowered to 10% of fatigue restored on kill (perk description was already wrong, it was 15% not 25%)
- Onslaught lowered to 25% chance.
- Smackdown lowered to 25% chance.
- Rebound only works when above 90% fatigue.
- Full force reworked to be: gain min and max damage equal to 10% of the combined fatigue modifier from your body, head, main hand and off hand.
- Fixes Sleep Perk crashing if you had already selected it before the previous patch, now has a range of 2 like the alps.
- Fixes piercing bolt not working.
- Piercing Shot now takes 9 AP. If target is hit, back target will also be hit but with a 50% reduction in damage.
- Piercing Bolt now takes 4 AP. Ife target is hit, back target will also be hit but with a 50% reduction in damage.
- Field Triage will not heal more than 20 health, or use more than 10 medicine in a single action. Cost reduced to 4AP
- Field Repairs will not repair more than 20 durability or use more than 4 tools in a single action.
- Field treats cost lowered to 20 food.
- Fixes log error when stollwurm tails move.
- Fixes skinghouls going grey when swallowing whole .
- Stollwurm twice as healthy and 25% more AP.
- Redback spiders 20% more numerous.
- Perk description updated for field triage and field repairs.
- Fixes Camouflage Perk not correctly hidding player from enemy.
- Fixes crash from when tracking green schrat kills.
- Fixes a crash playing skin ghoul sound effects.
- Fixes contracts not correctly calculating the square root effect for barter modifications.
- Fixes runed glaives being invisible in the inventory.
- Fixes missing images for named crossbows.
- Fixes redback dagger not applying poison.
- Militia skill residual bonus apply to glaives.
- Staff block gains a residual bonus with sword staves.
- Staff Mastery perk description updated to clarify that it helps regular staff skills.
- Buckler bash fatigue cost increased by 5%
- Buckler fixed to gain defense against 2 and 3 opponents at decreased rates.
- Man mangler description updated to show fatigue.
- Noble captain no longer complains about pay, because his daily wage is now 25.
- Fixes Favored perk enemy champion spawning rates. Each kill should now increases the chances of champions spawning.
- Favoured enemy perks no longer show up in groups of three. Most backgrounds have two or less: *Barbarian loses mercenary *Beast hunters gain unhold *Caravan hands lose barbarian *troubadour loses mercenary and caravans *pickpocket loses caravans *hunter loses ghouls, gains schrat *Killers loses caravan *Cannibals lose mercenary and noble *Herbalists lose alps *Nuns lose weidegangers *Shieldmaidens lose bandits *Taxidermists lose spider, gain unhold and alp *Miners lose goblins *monks lose skeleton *Fishermen gain lindwurm *Diwowned nobles gain nobles *deserters gain bandit and nobles *Peddler loses barbarians *Pimp loses caravans *Poacher loses ghoul, gains goblins *Gravedigger gains ghoul and weideganger *Graverobber gains Ghoul and skeleton *Raider loses nobles *shephard losts ghouls, spiders and lindwurms *Thief loses caravans *wildman and wildwoman lose unhold *Witchunter loses weideganger, skeleton and schrat
- Debug start option hidden to make room for the other start options
- *Adventurous noble is now Adventurous Noble Swordsman, gender equality gives 50% chance to be Adventurous noble swordswoman
- *Adventruous Lady is now Adventurous Noble Archer, gender equality gives 50% chance to be male
- *Gender Equality setting also grants 50/50 gender chance for Noble commander, Ranger commander, Trader commander, Assassins, Barbarians, Bowyer, Poacher, Deserter, Cultist, Farmhand, Widow(er), Fletcher, milkmaid(man), hedgeknight, killer on the run, herbalist, militia, peddler, refugee and sellsword.
- Events made gender neutral: Apprentice learns, archery stunt, cat on tree, hedge knight vs raider, hedgeknight vs hedgeknight, jousting tournay, kids and dead merchant, killer vs others, lawmen after criminal, sellsword gets better deal, sellsword vs raider, shooting context, corpses in forest, kid blacksmith, adopt a warhound, barbarian tells a story, wild dog sounds, forest lover, poacher vs thief, civilwar deserter, deserter in forest,
- Another 10 female names added
- Another 57 Knight names added
- 72 Lady titles added
- Behemoth health from 500 to 800, defenses from -15 to 5
- Vala gains Mind over Body and Perfect Focus
- Berserker Rage stacks degrade at 2 per turn instead of 1. Hitting no longer grants 1 stack, being hit now grants 1 stack. Kills still grant 3 stacks
- Paints can now be crafted from dyes
- Mountain armor from 48 to 42 stamina, repair buffed to 10%
- Mountain helm from 32 to 24 stamina repair buffed to 10%
- Adds new FavoriteEnemyBandit 4 skull contract - Hunt down a bandit army (Contributions by syku333)
- Extends tooltips for blacksmith, cannibal, donkey, herbalist, taxidermist and housemaid to make it clearer what they do. Will take time to expand this out.
- Fixes melee defense rolling 3 higher than it should on trained backgrounds
- Donkeys can no longer be addicts, drunkards or greedy
- Steadfast now reduces the fatigue impact of both being hit or being missed, by 90%
- Parrying dagger now passively applies parry correctly, descriptions for the item and engarde updated to be accurate
- Fixes descriptions for mark target
- Fixes error when skin ghouls swallow
- Fishwives renamed to fishmongers, can now be corrupted by a cannibal
- Noble slingers, soldiers and warriors in noble start have each been given buffed stats and no longer have fixed stars. They also cost a lot more in wages
- Noble start has 3x starting crowns instead of 2x, to cover the increased wages
- Gambling event raised from 25 crowns to 100
- Adds "steady hands" trait for +5 ranged skill
- Fixes peddlers and trader not providing very much barter
- Fixes error when hexen leader was shot or decapitated
- Fixes cloaks blocking out the item they are on
- Spider, Redback and Rune poison will block unhold regeneration, added as a loading screen tip
- lets enemies use buckler bash.
- Legendary thugs gain nimble again, to make it harder to kill them and scatter the rabble
- bakers can start with a wooden stick
- Knife skills effect the Shiv
- Adds Greatsword mastery to default perk tree for when dynamic perk trees are disabled
- Fixes a number of spelling errors in perk descriptions
- Legendary Bandit Rabble now each have a profession with skills and equipment to match their background.
- thugs regain nimble
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Version 0.12.6
- Update to 1.3.0.24
- Fixes White Wolf not properly terrifying its opponents
- Daze, Horrify and Revolt are ranged
- Glaive damage reduced from 55 to 45
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Version 0.12.5
- Perk descriptions updated to show the dynamic perk groups, making the dynamic perks system more transparent
- Adds 4 skull Skin Ghoul contracts
- Mind over body now has falloff. 100 resolve halves your fatigue, 150 resolve thirds your fatigue. No more free skills
- Polearm group fixed to give Executioner instead of Slaughterer
- All class weapon perks have standardised bonuses and apply to others weapons of that type.
- Butcher's Strikes from 10-15 to 4-12 damage. 25% of this perk applies to other One handed cleavers except whips
- Butcher's Fillet from 15 to 12 melee skill to 25% of this perk applies to other One handed cleavers except whips
- Blacksmith's Heavy Hammer from 5-15 to 4-12 damage. 25% of this perk applies to other One Handed Hammers
- Blacksmith's Technique from 15 skill and 50% armor damage to 12 skill and 40% armor damage. 25% of this perk applies to other One Handed Hammers
- Knife Fighting from 5-15 damage to 4-12 damage. 25% of this perk applies to other daggers
- Prisoner's Rush from 15 skill and 50% direct damage to 12 skill and 40% direct damage. 25% of this perk applies to other daggers
- Militia Training from 5-10 damage to 4-12 damage. 25% of this skill applies to other one handed spears
- Militia Practice from 15 skill to 12 skill. 25% applies to other One handed spears
- Flesh Mortification from 5-15 to 4-12 damage. 25% applies to other whips
- Scourging from 15 to 12 skill. 25% applies to other whips
- Miner's Strikes from 5-10 damage to 4-12 damage. 25% applies to Two handed hammers
- Ore Hunter from 15 to 12 skill. 25% applies to Two Handed Hammers
- Stable Shoveler from 10-20 damage to 4-12 damage. Also applies to Wooden Pitchfork, Hoe, Scyth and Wooden Flail. 25% applies to other Polearms
- Hay Bailing from 15 skill to 12 skill. Also applies to Wooden Pitchfork, Hoe, Scyth and Wooden Flail. 25% applies to other Polearms
- Small Game from 10-20 to 4-12 damage. Also applies to Goblin Bows and Wonky Bows. 25% applies to other bows
- Poacher's arm from 15 skill to 12 skill. Also applies to Goblin Bows and Wonky Bows. 25% applies to other bows
- Dig Deep from 10-20 to 4-12 damage. 25% applies to two handed maces
- Gravesman from 15 skill to 12. 25% applies to two handed maces
- Timber! 10-20 damage to 4-12 damage. Applies to Saws. 25% applies to other Axes
- Woodsman's Cuts from 15 skill to 12. Applies to Saws. 25% applies to other Axes
- Lumberjacks can now spawn with a saw
- Gatherer's Cuts from 15-25 damage to 4-12 damage. Applies to Goblin Notched Blade. 25% applies to One Handed Sword
- Harvest Twist from 15 skill to 12 skill. Applies to Goblin Notched Blade. 25% applies to One Handed Sword
- Heavy Rocks from 10-30 damage to 4-12 damage.
- Slingers Spins from now correctly gives 12 Ranged skill
-
Version 0.12.4.2
- *Fixes Break free perk crash
- *Fixes assassin scenario
- *Fixes burning witch event*Fixes burning witch event
-
Version 0.12.4.1
- Adds Assassin commander start, focused on stealth and damage, grants camouflage to followers
- Updates events to include the assassin commander
- Camouflage no longer disapears at the end of turn, only disapearing when you attack or stand next to someone
- Debilitate and Marked target now lasts three turns
- Escape artist now makes Break Free always succeed and be cheaper, rather than being immune to root
- Brawlers hand to hand bonus reduced from +250% damage back to the intended +25%
- Berserker, Crusader, Seer and Ranger begin at level 3 to make up for the harder early game.
- Crusader and Ranger have a 25% chance of being female
- Fixes tooltip error from Freedom of Movement
- Fixes Pitchfork skills not working, they now effect wooden pitchforks as well
- Fixes named crossbows being invisible in the inventory
- Adds upgraded images for Large pack from LaikoSoM
- Fixes missing image for dazed effect
-
Version 0.12.4
- Character stats are now weighted towards the perks in the random tree, ensuring each character is more able to use their perks without changing overall balance.
- Stats can roll +9 higher and -9 lower than vanilla depending on perks, but each stat is now rolled twice and then averaged.
- All backgrounds have their gauranteed perks rebalanced to account for dynamic stats.
- Unarmed combat rebalanced. Kick and hand to hand cost more fatigue, grapple inflicts twice fatigue, unarmed skills can show up on anyone.
- Parrying dagger durability increased, fixed to buff defense rather than attack. Split shield only does 10% damage to parrying dagger
- Fixes Freedom of Movement, Onslaught and Smackdown all triggering when user has more fatigue, instead of less. Should now need to be less exhausted than your enemy for them to work.
- Fixes occassional crash from onslaught
- fixes legend crafted items not having unique names and not adding armor values
- Fixes enemies not knowing how to use chains
- Eunuchs can not be charmed by hexe or hexe coven leadership
- Adds new perk Escape Artist. Grants immunity to webs and nets.
- Herbalists, refugees and donkeys can be female
- Now possible to encounter female enemy bounty hunters, cultists, mercenaries, militia and wildwomen
- 25 Events updated to allow participation from Legends backgrounds and females
- Well supplied situation grants +50% rare items instead of default +15%
- Beast hunter scenario starts with crafting tent, Lone wolf starts with training tent, poachers start with hunting tent, Sisterhood start now has food, and begins with gathering tent
- Vala inscribe perk text updated to explain why you would want rocks
- Updates descriptions for vanilla starts to show what has changed in legends.
-
Version 0.12.3.1
- Muscularity damage nerfed from 20% of HP to 10% of HP
- Full Force damage nerfed from 10% of body armor to 5% of body armor
- Devastating strikes nerfed from +20% damage to +10% damage
- Fixes sling staves using their base accuracy as their accuracy per tile
- Fixes swordstaves failing to load
-
Version 0.12.3
- Fixed a possible crash in the Onslaught perk
- Fixed incorrect male sounds on female enemies
- Update's Lithe's description
- Fixed necro hood and cloak giving continuous HP on reloads.
- Fixes a crash when killing a Wolf (From gobbo wolf rider) when having the Fav Wolf perk.
- Fixes legend beast contracts being spammed.
- Adds legend skin ghoul contracts.
- Fixes missing runed towershield images.
- Fixes tooltip errors with the inventors prosthetic appendages.
- Fixes not being able to take the staff mastery perk.
- Adds new perk: MindOverBody: Reduce fatigue cost of actions based on resolve.
- Balance Perk changes: Bonus is applied to damage reduction as well as defense
- Sling staff gets +1 min and max range, +5 min and max damage. Now has -40 base accuracy, then gains +5 accuracy per tile
- Sling loses -5 max damage, +1 minimum range and -10 base accuracy
- Military Goedendag gains Cudgel in place of Knock Out
-
Version 0.12.2.1
- *Fixes recover perk not recovering any fatigue
-
Version 0.12.2
- *Fixes onslaught perk
- *Fixes named warlock cloak and hood crash.
- *Fixes crash from trying to load female sounds.
- *Fixes low mercenary spawning with glaive.
- *Updates Balance perk: Halve the falloff from initiative. This means less swings from 5 to 30.
- *Fixes Field Triage perk.
- *Fixes Field Treats perk.
- *Fixes Field Repairs perk.
- *Fixes crash when equipping shovel.
- *Fixes incorrect images and names for the longsword.
- *Necro commander starts with Dark Cowl now (so he can craft the upgrade).
- *Updates Recover Perk: Gain 5.5% fatigue reduction for each action point available. Recover can not be used if another skill is used that turn.
-
Version 0.12.1
- *Fixes Ranger nightvision perk.
- *Fixes player world map base image resetting after camping.
- *Fixes spelling errors in numerous tooltips.
- *Fixes cat'o'ninetails flaggelate tooltip range
- *Fixes cat'o'nine not having disarm
- *Adds new skill icons for flaggelate and ninetails disarm
- *Stops spiders sometimes becoming champions and fights not loading as a result
- *Fixes party start characters being both loyal and disloyal
- *Fixes Assured conquest perk.
- *Fixes Balance perk.
-
Version 0.12.0
- See release article https://www.nexusmods.com/battlebrothers/articles/13
-
Version 0.11.3
- Updates mod to work with 1.3.0.21
- Fixes all players joining 1v1 champion event battles
- Adds minimum Per Head payment for contracts - Based on economic difficulty (1,5,10,5)
- Fixes Rangers Cascade Shot to use ammo. Each shot is now a separate shot, similiar to quick shot, except with the half damage and shield bonus from this perk.
- Fixes issue where a Runed shields and armor aren't displayed in the inventory.
- Fixes the Nobles' Inspire and Relax perks.
- Fixes incorrect party size for Legend Trader start.
- Reworks commander tent UI. No more drag and drop. Just select a tent, then toggle a bro to be assigned to it. Bros are listed in each tent from best to worst at the job.
- Fixes favored Hexe and Alp perks not being selectable.
- Fixes Levitate skill.
- Fixes a crash when loading a save game with a bro with missing hand injury.
- Fixes a crash with summoning skeletons.
- Fixes crash when using warlock hex skill.
- Fixes the buckler bonus. When using a buckler in combat, grants a +15 Melee and +5 Range bonus if adjacent to at most 1 enemy.
-
Version 0.11.2
- Fixes battle bug with missing hand injury
- Fix for Formations loosing items!
- When selecting a new Formation for the first time, no longer do you start with a blank/naked set. It'll use the previous formation as the starting template. (Tip, if you rename the formation to "NULL" it'll force this to happen on existing formations)
- Fixes Ranger and Lone Wolf origins crashing on starting with Legendary difficulty
- Fixes Hex battle crashes on Legendary Difficulty
- Fixes a rare crash in battle with the ai_ranged behavior
- Fixes Alp perk bug (alps now have underdog)
- Adds a minimum contract payout: 100, 50, 30, 10 based on economic difficulty.
- New Map Config option: Gucci Citadels - all Citadels will have Training Hall, Armor, Weapons, Fletcher, Barracks, Ore Smeleter, Blast Furnace, and Workshops.
- New Map Config option: All trade locations - guarentees that at least of one of every location that produces something is on the map.
-
Version 0.11.0
- Added female combat sounds
- Level cap raised to 99
- Added more variance in the types of settlements created on each map
- Added Estoc, Military Goedendag, Two handed Club Reinforced woofen flail, Cat o nine tails, parrying dagger, buckers. Merged slings
- Berserker - has an off-putting effect on all but the lowborn or outlaws, making them cost 10% more
- Berserker - his brutality inspires combat backgrounds and outlaws, making them cost 10% less.
- Berserker - Has an increased chance of finding barbarians for hire in small towns
- Berserker - Each recruit gains Berserk on hire instead of in battle
- Crusader - will not hire outlaw backgrounds
- Crusader - pious recruits are more numerous, happier and cost less
- Crusader - can take on favoured enemy perks for Zombie, Skeleton, ghoul and vampire
- Crusader - each recruit gains fortified mind on hire
- Noble - high born and military backgrounds support your cause, are happier and cost less
- Noble - Able to hire Noble house soldiers like his starting retinue
- Noble - each recruit gains bags n belts on hire
- Ranger - some backgrounds idolise the rangers, they will be happier and cost less
- Ranger - some backgrounds hate the ranger lifestyle, they will be angrier and more expensive
- Ranger - increased chance of finding poachers and hunters, with a tiny chance of finding another ranger
- Sisterhood - Vala start now has two shieldmaidens, a noble woman, a fletcher and a pickpocket
- Sisterhood - Can only hire women, will find more female recruits, and they will be pleased to join your cause
- Sisterhood - Each recruit gains "hold out" perk on hire
- Seer - Educated or bright recruits cost less and are happier
- Seer - Uneducated or dumb recruits cost more
- Seer - Can gain hexen as a favoured enemy
- Seer - Student is applied to all recruits on hire
- Warlock - Begins with undead followers, any follower who dies has a 90% chance of being ressurected as undead
- Warlock - makes pious recruits deeply uncomfortable, with 33% becoming superstitious.
- Warlock - outlaw recruits enjoy the warlock's carnage, but it leads 33% to develop paranoia.
- Warlock - Increased chance of finding graverobbers in big towns.
- Warlock - is now ok with human sacrifices, incase you decide to hire some cultists.
- Trader - has increased chance of finding donkeys, peddlers and caravan hands
- Trader - Barter skill is roughly one tenth of previous value to align with DLC trader start
- Trader - Reduced base barter impact and xp on delivery quests, also reduced difficulty of events during the delivery
- Beggar - all new hires become sick and unhappy
- Beast hunters - gain Favoured enemy perks - letting them specialise in Direwolves, Spiders, Nachzerers, Goblins, Orcs, Skeletons, Zombies, Lindwurms, Schratts, Unhohlds, Alps, Hexe, Vampires
- Beast hutners - will find more beast hunters in large cities
- Beast hunters - trophy trait now increases the drop rate of runestones
- Cultists - Cultists and Flagellants gain Scourging and Flesh Mortification perks
- Cultists - increased chance of finding cultists for hire
- Cultists - Vala and donkeys are ok with cultist events so you can take on these recruits without them leaving after the sacrifices start
- Deserters - Gains Second wind, Sundering strikes, Composure and Steadfast
- Deserters - Loses student, gifted, fortified mind and dagger specialist.
- Militia - can hire 27 bros
- Militia - game now treats them as 20% weaker to make up for being lowborns, so they can swarm more effectively
- Militia - units have weapon perks including farmhands, poachers, thieves, fishermen, minstrel, butcher and shepherd.
- Poachers - Hunters, Bowyers, Fletchers and female nobles gain Lookout, Sprint, Ballistics, Close Combat archer, Double Strike
- Poachers - Hunters, Bowyers, Fletchers and female nobles Lose Battleforged, Brawny, Colossus, Flail, Mace and Hammer specialisations
- Poachers - Poachers gain Lookout, Sprint, Debilitate and Double Strike in addition to their shortbow skills
- Poachers - Poachers lose Battleforged, Brawny, Colossus, Flail, Mace and Hammer specialisations
- Raiders - increased chance of finding raiders, barbarians and thieves for hire. With a small chance of finding killers and assassins.
- Raiders - Raiders have a hard time attracting recruits, non-outlaws costs 50% more. Outlaws cost 10% less and have a 50% chance of gaining a trait.
- Raiders - Barbarians gain: Devastating Strikes, Debilitate, Second Wind, Last Stand and Battle Flow.
- Raiders - Barbarians lose Student, Gifted, Fortified Mind, Bow and Crossbow Specialisations
- Backgrounds set to outlaws: assassin, barbarian, berserker, brawler, cultist, deserter, disowned noble, female disowned noble, pickpocket, gambler, graverobber, killer on the run, cannibal, necromancer, pimp, poacher, raider, thief, vagabond, wildman
- Backgrounds set to pious: adventurous noble, apprentice, eunuch, troubadour, flagellant, hedge knight, historian, blacksmith, inventor, ironmonger, nun, shieldmaiden, squire, minstrel, monk, orc slayer, retired soldier, shepherd, swordmaster and witch hunter
- Backgrounds set to ranger recruits: apprentice, assassin, beast hunter, bowyer, adventurous female noble, fletcher, disowned female noble, houndmaster, hunter, blacksmith, herbalist, inventor, taxidermist, lumberjack, orc slayer, poacher, retired soldier, swordmaster, witch hunter.
- Backgrounds set to educated: Apprentice, bastard, eunuch, historian, inventor, nun, male and female nobles, monk, squire, witch hunter
- Migrated all starts to DLC scenarios
- Migrated map generation config over to the new DLC map generation algorithms
- Migrated Legendary settings across to DLC backend and merged all creature changes
- Incorporated all DLC weapons, enemies, events, perk and backgrounds
- Incorporated every change in every update since DLC release.
- Texture overlap bug removed from map generation
-
Version 0.10.5
- A new Bandit start, begins with 8 characters and 27 roster slots. begins at war with all civilian settlements, at war with all nobles but one, and friendly with bandits, all camp activities unlocked.
- Enables heal outside of camp, rate set by economic difficulty 100%, 66%, 33%, 10%
- Enables repair outside of camp rate set by economic difficulty 100%, 66%, 33%, 10%
- Bro modifiers in camp all now have diminishing returns.
- Noble begins with enough reputation to do noble missions, friendly with one noble, at war with another. begins with bags and belts and scouting unlocked.
- Warlock is friendly with zombies. Starts with brink of death, which now grants survivor instead of nine lives. gains a roster slot, begins with gathering unlocked
- Berserker begins with infectious rage. begins with gathering, hunting and scouting
- Crusader begins with strict sermons. Begins with scrapping and training
- Ranger begins with fletching, hunting and scouting unlocked
- Seer begins with teacher, revolt and entice AP reduced, levitate can now be cast on others. gains a roster slot, begins with gathering and training
- Beggar begins at war with all noble factions, begins with scouting
- Runes are now all working correctly again.
- Two new weapon rune sigils (poison, similar to gobbo poison and bleeding, similar to regular bleed effect).
- Added combat log entry for Feeding weapon rune sigil (displays how much fatigue was recovered)
- Vala Heightened Senses fatigue cost standardised
- Vala prmonition buffed to max of 33%
- Added Anatomical Studies perk for Inventor, required for the prosthetic events to work
- Inventor and the one he's making prosthetics for now shows up in all events
- The Inventor can now alleviate his own permanent wounds
- Added slight damage scaling to the Warden's basic attacks
- Pimp background is now good at barter and scouting
- Recruited Female nobles have ammo now.
- Removes double student perk from apprentices
- Adds reach advantage back to all the backgrounds with custom perks
- Buffs last stand, may be too stronk
- Fixes steadfast so it reduces fatigue when being hit, not when hitting.
- Fixes situation where extreme barter values had negative effects, by placing an upper cap.
- Makes piercing shot more reliable and cheaper
- Hand to Hand buffed, always does a minimum damage
- Factions can now conquer each other's cities outside a noble war
- Increases durability of slings
- fixes missing inventory images for runed slings
- Fixes Sickle skills
- Fixes butcher skills
- Fixes AP cost on goblin crossbows
- Fixed lute entice ruining other weapons
- difficulty tooltips, start descriptions and sigil tooltips updated
-
Version 0.10.4.2
- *Fixes crashes related to Vala chants when finishing a battle and when starting a battle.
-
Version 0.10.4.1
- *Fixes a case where save games won't load if you have a rune equipped on an item.
-
Version 0.10.4
- Fix crash when loading save that has an active escort caravan contract.
- Fixes PoisonMastery perk not being enabled in combat.
- Fixes armor not dropping as loot for zombies and skelies.
- Fixes bros in third row not resetting equipment after battle.
- Removed double student perk from Peddler
- Reworks Warlock perk tree to make it a viable solo run.
- Buff warlock's grizly scythe.
- Slightly increase late game difficulty scaling on legendary
- Legendary economic doubles the penalty for failing caravan missions
- Fix for Vala Radiance effect.
- Fix naked bakers.
-
Version 0.10.3
- Legends Crusader, Noble and Ranger can be obtained through crisis events (replaces the vanilla crusader and orc slayer, noble is new event)
- Training tent now has a chance to give permanent stat increases everytime you train (not just when you successfully get XP upgrade). Percentage is directly related to how long you are in camp plus training tent bonus.
- Fixed rounding errors in Repair and Workshop camp tents which gave wonky results.
- Fixed Camp training tooltip
- Fix player base image resetting after camp
- Makes throwing flasks and nets cost the same as throwing a weapon
- Crossbow shots cost 3AP and reload costs 4AP. adds manueverability and berserk synergy to crossbows.
- indomitable and stalwart grant immunity from being swallowed
- Reduces time is takes for Vala Rune enchanting
- Added a new Vala perk: Heightened Senses (Chant)
- Vala may now target enemies that already have the Malevolent Spirits effect on them, updating it's power
- Fury's effect now scales with the Vala's Resolve and various stats of the affected ally
- Reduces barter XP bonus gain from caravan missions
- Removes disloyal traits from all commanders
- Fixes Rangers' Piercing Shot not using ammo and usable by something other than bow or xbow
- Ranger starts with higher ammo.
- Herbalist is slighty more expensive now with slight reduction in melee skill
- Added information about what Malevolent Spirits actually does (active skill tooltip)
- Fixes nun's habit graphics
- Fixed missing sickle perks icons
- *Legendary unhold loses nimble, colossus and muscularity. Gains last stand. Gains +100% health, heal rate doubled.
- *Legendary bog unhold loses nimble, last stand, muscularity. Gains +100% health, heal rate quadrupled.
- *Legendary frost unhold loses executioner and nimble. Keeps muscularity. Gains +100% health double healing rate.
- Spider poison disables Unhold healing
- *Legendary raiders gain nimble
- *Legendary bandits gain backstabber
- *Legendary skeletons gain shield expert
- *Legendary spiders lose overwhelm, their poison does double damage
- *Legendary basic direwolves lose overwhelm, all direwolves deal twice as much damage when injured
- *Legendary orc young lose battle forged and gain crippling strikes
- *Legndary Bandit and Marksman get nimble
- *Fixes stun immunity on legendary hexen
- *Fixes stun immunity on legendary necrosavants
-
Version 0.10.2
- Fixes Orc behemoth not dieing
- Remove duplicate perk in Noble perk tree
- Fixes camp tents not getting results when completed
-
Version 0.10.0
- Adds camping overhaul with tent upgrades, backgrounds and events
- Adds healing tent t otreat injuries while camping
- Adds repair tent to assign bros to increase repair speed
- Adds crafting tent to create recipes
- Adds hunting tent to collect food
- Adds gathering tent to acquire medicinal herbs
- Adds fletching tent to craft ammunition
- Adds scouting tent to provide advanced warning and find enemy camps
- Adds training tent to gain xp, stats and perks
- Adds barber tent for haircuts on the road
- Adds enchanting tent to allow creation of rune stones
- Adds rune stones with bonuses that can be applied to your gear, can drop from strong enemies
- Adds new legendary difficulty settings
- Adds Trader commander
- Adds Vala commander
- Adds donkeys and backpacks to carry more gear
- Adds reserve button for all mercenaries, only works when attacking, not when being attacked
- Adds some new perks to vanilla backgrounds
- Makes crises start later
- Fixes AI for staves and slings
- Adds legendary versions of all enemies when legendary combat difficulty is selected
- Seer gets a hat, Scry, Teleport, Levitation, Teacher, Levitation, Crippling strikes, Nine Lives, Executioner, Bullseye, Dodge and Backstabber
- Seer's icons, tooltips and sounds fixed for Magile Missile, Firefield, entice, stun, revolt, chain lightning, sleep
- Warlock gains Brink of Death, Medical Ingredients and Medical Packages. Can hire gravediggers, graverobbers and widows to increase corpse loot
- Warlock icons, sounds and tooltips fixed for Death touch, Enthrall, Miasma, Rust, Siphon and summons
- Ranger gains Ranger armor, Mark Target, Piercing Shot, Big Game Hunter, Second Wind, Ammunition Bundles and Bindings. Evasion fixed, Nightvision changed
- Ranger icons, tooltips and sounds updated for Guided steps, tripleshot, evasion, coordinated volleys
- Noble gains Prepared for anything, Efficient Packing, Noble Killer, Convincing Barter, Bribe, True believer, Backstabber, Sprint, Student, Berserk, Headhunter and Crippling strikes
- Noble sound and icons updated for push forward and hold the line
- Berserker gains Infectious rage, Second wind, and significant stat boost, poison immunity fixed
- Crusader gains Strict Sermons, Undead Killer, Tools Drawers, Tools Spares, Second Wind, Last Stand, Reach Advantage, Overwhelm, Throwing Mastery, Quick Hands, Crippling Strikes, Pathfinder and Bags and Belts
- Blacksmiths and ironmongers gain perks for blacksmiths hammer
- Butchers and fishwives gain perks for butcher's cleavers
- Farmhands gain perks for pitchforks
- Fishermen and beast hunters gain a net perk
- Grave diggers and graver robbers gain perks for shovels and corpse finding
- Lumberjacks gain perks for woodaxes
- Militia gain perks for militia spears
- Miners gain perks for pickaxes
- Minstrels and troubadours can cast entice while wielding a lute, lute durability buffed, gains bash
- Peddlers gain perks to increase barter
- Poachers gain perks for shortbows
- Shieldmaden gains perks for shields
- Shepards gain perks for slings
- Thieves and pickpocckets gain perks for knives
- Nearly all backgrounds gain skills to help around camp
- Player figurin changes based on commander
- Chain hook skill added to chain, given to AI
- fixes missing icons for slings, aimed rock, aimed pebble, tooltip and sounds updated
- fixes missing cannibal event images
- fixes zombies rising without heads
- Fixes limb lopper double grip and icon
- Fixes infintie training bug for back row
- Makes spiders not inflict poison on characters who are immune (including monsters)
- Stops recruitment over 27 bros to fix errors
- fixes missing icon errors for rabble, cat and orc elites
- Berserker can no longer be converted into a cultist, losing his stats
- fixes formations mod stash size exploit
- Fixes food tooltip showing double consumption rate
- Makes all commanders loyal so they don't abandon themselves
- staves apply daze instead of stun
- slings to blunt damage instead of piercing
-
Version 0.9.5.1
- Fixes crash when killing a nacho that has devoured a warlock summons
-
Version 0.9.5
- Lowers contract difficulty floor, making early game contracts easier
- Raises contract difficulty roof, making late game contracts harder
- Increases player strength scaling, making late game harder
- Makes contract pay scale with player strength, making early game contracts pay less and late game pay more
- Stops rabble spawning mid game, and makes them spawn in higher numbers
- Increase ambush strength on caravans
- Increases rabble hp, initiative and defenses, lowers their xp reward
- Removes most early game weapons from zombies, goblin fighters and thugs
- Warlock zombie summons now alway spawn with full armor health
- Reduced Warlock low tier zombie summon with no weapons chance.
- Poachers can spawn with bows as well as slings now
- Fixed error that would prevent Orc elites from spawning
- Fixed error that prevented scenarios from working
- Fixed tool consumption rate error (was increasing rate instead of decrease). Fixed tooltips to show correct repair time.
- Fixes staves not working at two tiles
- Decreases sling range, increases accuracy slightly
- Makes female nobles skilled in ranged instead of melee, named Lady instead of Sir
- Miasma, chain lightning, firefield, miasma set to ranged
- Miasma and firefield reduced to two rounds from three
- Firefield and chain lightning require a staff
- Triple strike requires a ranged weapon
- Triple strike buffed to 0.5 damage per strike
- Discover location payout increased, decreased time before hint
- Berserker commanders can no longer be converted into cultists
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Version 0.9.4
- Magic spell rework -Each magic spell has it's own base Min/Max damage
- -Min/Max damage is increased for every point of initiative over 100
- -Ranged magic attacks use Range skill for hitchance
- -Melee Magic attacks use Melee skill for hitchance
- Reworks Warlocks Wither, Rust and Deathtouch spells
- Fixed Warlock Siphon giving health on attacks other than Siphon
- Fixed being able to loot weapons off of Warlock summons
- Berserk start gets 4 attributes with Stars
- Ranger start removes two start companions (roster slots still available) and give Guided Step perk instead (everyone in battle gets free pathfinder)
- Medical supplies for Warlock summons will not be used during any contract that provides provisions.
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Version 0.9.3
- Fix crash spawning heavy zombie xbow
- Fix crash when ghouls eat summons
- Fix warlock conservation perk. It now correctly reduces bone/carrion maintenance
- Fix deathtouch to correctly use initiative to scale damage
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Version 0.9.2
- Fix crash spawning medium skele archers
-
Version 0.9.1
- Fix Berserker Rage stack not resetting after combat
- Fix summon skill icon order.
- Fix spelling mistakes
-
Version 0.9.0
- https://www.nexusmods.com/battlebrothers/articles/6
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Version 0.8.4.1
- Fixed female faces again
-
Version 0.8.4
- Adds code to capture errors that are causing some corrupted save files - involves reported combats that don't resolve.
- Fixes some description typos
- Fixes barter modifier tooltip
- Adds version tag to log file
-
Version 0.8.3
- fixed female flat face syndrome
-
Version 0.8.2
- Fix last remnants of stuck AI combat
- Noble commander is properly male now
- Berserk in party start incorrectly had vet perks every 3 levels. For new starts, it is 2 levels now
- Peddler background now adds +10% to contract payouts and a bonus to buy and sell prices in the market.
-
Version 0.8.1
- Fixes broken barber shop
- Adds new berserker face/hair/beard - compliments of @karl
- Fixes a couple misgender description typos and weapon name/description typos
- Adds cleaver mastery perk to warlock perk tree
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Version 0.8.0
- Fixes all known and reported crashes
- New low level enemies (Bandit Rabble) weaker than thugs
- New low level weapons: hammer, hoe, scythe, shiv, shovel, sickle, sling, staff, tipstaff, wooden pitchfork and wooden spear. Each spawns near the appropriate industry.
- Seer, Warlock, Berserker, Ranger, Noble and Crusader all reworked - New perk trees and new perks
- Classic 3 Companion Bro start added (Legends world minus the commander)
- Custom icons for female backgrounds
- Deliver goods, Escort Caravan, and Discover location contracts now give an XP reward as well.
- Veteran perks every 2 levels for commanders, every 3 levels for companions
- Added sound effects for new perks and weapons
- New recruitable Inventor background. Has events that add prosthetic body parts that alleviate various permanent injuries.
- New recruitable Shieldmaiden background. Female warrior - (background still WIP - will have new perks and abillities in future releases)
- New Cannibal background - Received from event. Can add food stuffs from fallen victims (Ewww!). Can also corrupt any butchers in the party
- New Vala background - Received from event. She can add Rune effects to a brothers equipped weapon. Runed weapons have increased damage and endurance.
- Improved Coin, Medicine, Tools, Food, Party and companion tooltips (check out the new images)
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Version 0.7.3
- Fix for combat start crashes
- Fix for Commander flag not getting saved (Campaign lost permadeath upon campaign load) - Requires new game to fix
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Version 0.7.2
- Fix for crash upon entering settlements
- Adds a half size ammo, tools, and medicine to the market places (bug that will add the full amount to inventory is being worked on)
- Changes the spawn difficulty to have easier early start spawns and more difficult late game spawns
- Game speed while camping increased by 25%
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Version 0.7.1
- Fixes forever combat bug. Save game compatible. Just give combats a few ticks to resolve.
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Version 0.7.0
- Fixes new campaign lock up when updating simulation cycles
- Fixes len.0 crash when generating new campaign maps
- Fixes Coordinated Strike perk
- Fixes Stun perk crash
- Lots of perk tooltip, icon and description fixes
- Adds new InsectSwarm Perk to Warlock
- Adds new PushingForward perk to Berserker, Noble and Seer
- Adam's Mod Hooks v10 are being used to work around decompiler issues in a few files
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Version 0.6.0
- Female heads fixed to align better and be less blurry. There are half as many now, but they are twice as good.
- Noble is now a man, starts with Rally, has recruit skills in party. This is consistent with his role, and makes party OP as requested. Hold the line fixed (spelling error kept the effect from applying)
- Seer is more female than ever, starts with Daze, gained Rebound, Sleep skill should work more reliably. Start is slightly easier.
- Crusader starts with rebound, gained fortified mind, shield expert, polearm mastery, nimble, killing frenzy and inspirational leadership. Buff to resolve, gains stars in melee attack. Can only recruit 20. This responds to feedback that he was a cross of fighter and leader, but bad at both.
- Warlock starts with wither, gained rebound and killing frenzy. Should make the start slightly easier.
- Ranger starts with pathfinder, gained Crippling Strikes, Debilitate, Rebound, Devastating strikes, and a new skill Coordinated Volleys. Can only recruit 20. This brings damage output ocloser to berserker.
- Berserker gained rebound. Can only recruit 14. This is in response to feedback that beserker is OP and shouldn't play well with others.
- Each character has their starting skills highlighted in the tree so you can see what they begin with
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Version 0.4.3
- Save file fix when autosaving into combat
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Version 0.4.2
- Reduced max factions to 6 and Settlements to 30. Crashes and failed map generation were more prevalent with higher numbers
- Fix for loading save games that had a large number of factions (thanks gwtwind for pointing out the fixes)
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Version 0.4.0
- Rescaled roster perk upgrades to make earlier and later decisions of roster size more important
- Fixed wither and daze perks
- Removed upkeep from commanders.
- Each commander has a primary and secondary stat star
- Commanders now have tool, health, stash and movement modifiers
- Fixed contract crashes that had you following footprints
- Fixed bug in missing hand injury
- Fixed typo in entity blood brush and removed beards from females that would cause not being able to enter settlements
- Improved the information given when selecting new start compaign
- Removed mountains, forests and swamps from map config options. Those were the culprits on the map generation stability.
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Version 0.3.0
- balance pass on commander upkeep, levels and rosters
- fixed tool usage bug
- roster upgrade scaling change (small upgrades at lower perk tiers, higher upgrades at higher tiers)
- fixed Wither bug, added to necro tree
- fixed crash on commander death during caravan contract
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Version 0.1.0
- Fixed typo in perk names. (icons should show now)
- Warlock and Witch loose starting skills (not working as intended)
- Crusader gets a mDef buff, Berserker gets mAtt buff.
- Party start - each member has their own name now.
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- Author's activity
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April 2025
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16 Apr 2025, 5:42PM | Action by: Lividpileofdirt
Attribute change
'Name changed to \'Legends Mod\'.'
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16 Apr 2025, 5:00PM | Action by: Lividpileofdirt
Changelog added
'Change log added for version 19.1.14'
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16 Apr 2025, 4:59PM | Action by: Lividpileofdirt
File added
'mod_legends_assets_19.1.0 [version 19.1.0]'
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16 Apr 2025, 4:56PM | Action by: Lividpileofdirt
File added
'mod_legends_beta_19.1.14 [version 19.1.14]'
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16 Apr 2025, 4:54PM | Action by: Lividpileofdirt
Attribute change
'Name changed to \'Legends Mod Beta\'.
Mod version changed to 19.1.14.'
March 2025
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29 Mar 2025, 3:39PM | Action by: Lividpileofdirt
Attribute change
'Name changed to \'Legends Mod Beta - Update for 1.5.x in progress\'.'
February 2025
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09 Feb 2025, 3:30PM | Action by: Lividpileofdirt
Changelog added
'Change log added for version 19.0.20'
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09 Feb 2025, 3:27PM | Action by: Lividpileofdirt
Attribute change
'Description changed.'
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09 Feb 2025, 3:27PM | Action by: Lividpileofdirt
Attribute change
'Description changed.'
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09 Feb 2025, 3:25PM | Action by: Lividpileofdirt
Attribute change
'Description changed.'
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09 Feb 2025, 3:25PM | Action by: Lividpileofdirt
Attribute change
'Summary changed.
Description changed.'
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09 Feb 2025, 3:22PM | Action by: Lividpileofdirt
File added
'mod_legends_beta_19.0.20 [version 19.0.20]'
January 2025
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19 Jan 2025, 4:01PM | Action by: Lividpileofdirt
Changelog added
'Change log added for version 19.0.15'
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19 Jan 2025, 4:00PM | Action by: Lividpileofdirt
File added
'mod_legends_beta_19.0.15 [version 19.0.15]'
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12 Jan 2025, 2:16PM | Action by: Lividpileofdirt
Attribute change
'Description changed.'
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12 Jan 2025, 2:12PM | Action by: Lividpileofdirt
Changelog added
'Change log added for version 19.0.12'
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12 Jan 2025, 2:08PM | Action by: Lividpileofdirt
Mod mirror added
'https://discord.gg/k3VK65AanY'
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12 Jan 2025, 2:08PM | Action by: Lividpileofdirt
Mod mirror added
'https://discord.gg/k3VK65AanY'
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12 Jan 2025, 2:07PM | Action by: Lividpileofdirt
File added
'mod_legends_beta_19.0.12 [version 19.0.12]'
October 2023
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13 Oct 2023, 9:44AM | Action by: Lividpileofdirt
Attribute change
'File \'mod_legends_beta_18.1.1\' description changed.'
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- Mod page activity
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April 2025
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25 Apr 2025, 7:16AM | Action by: Naunix
Tracked
'Legends Mod'
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25 Apr 2025, 12:47AM | Action by: De3ds
Tracked
'Legends Mod'
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24 Apr 2025, 7:15PM | Action by: Oks100
Mod image added
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24 Apr 2025, 1:59PM | Action by: sbrpp
Endorsed
'Legends Mod'
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24 Apr 2025, 2:39AM | Action by: Xenomorphs4Life
Endorsed
'Legends Mod'
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23 Apr 2025, 10:39PM | Action by: Williarsk
Endorsed
'Legends Mod'
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23 Apr 2025, 1:27PM | Action by: Dmaniac19
Tracked
Legends Mod
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22 Apr 2025, 11:36PM | Action by: Redbandito22
Endorsed
'Legends Mod'
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22 Apr 2025, 9:40PM | Action by: Rororo2100
Endorsed
'Legends Mod'
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22 Apr 2025, 2:40PM | Action by: Jessesixx
Endorsed
'Legends Mod'
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22 Apr 2025, 5:26AM | Action by: cismay1234
Endorsed
'Legends Mod'
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21 Apr 2025, 10:38AM | Action by: kaileeee54
Tracked
'Legends Mod'
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21 Apr 2025, 12:47AM | Action by: Yrbem150
Endorsed
'Legends Mod'
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20 Apr 2025, 4:39PM | Action by: napsaussay1969
Endorsed
'Legends Mod'
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20 Apr 2025, 10:00AM | Action by: vargex
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'Legends Mod'
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19 Apr 2025, 10:24PM | Action by: Mimikru
Endorsed
'Legends Mod'
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19 Apr 2025, 9:58PM | Action by: rkav
Endorsed
'Legends Mod'
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19 Apr 2025, 6:50PM | Action by: KKDragonLord
Tracked
'Legends Mod'
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19 Apr 2025, 5:34PM | Action by: Nathanaeldemons
Endorsed
'Legends Mod'
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19 Apr 2025, 10:05AM | Action by: serjantthor
Endorsed
'Legends Mod'
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