Just a quick note - Vilain has more or less moved on from Battle Brothers, and has asked me to maintain the mod. I intend to try to fix bugs and maintain things as best I can in my spare time, but I don't really have plans on adding new features. If you do find a bug or mod that hasn't been updated, make a post here (preferably with any errors from your logs) and I'll try to get to it when I can. If you mentioned something a while ago (~a couple weeks/months) and I didn't get to it, I probably just forgot; feel free to bump your comment.
And, I'd be remiss to pin a post without saying, big thanks to Vilain for being such a massive, wonderful part of the community. You'll be sorely missed, bud.
Just a PSA: I don't use a lot of these mods myself. If something's broken, I won't know about it. So reports are appreciated!
In order for me to do anything with a report, though, I need a stacktrace from your log (found in C:\Users\YourName\Documents\Battle Brothers\log.html). Feel free to pm me if you need help figuring out what to give me (or want to just send me the whole thing) or prefer to chat on discord or whatever, but I don't have the time to try to reproduce issues that may or may not be specific to your install.
Hey, I was using your mod just fine on the prior version of the Legends mod 18.1. However, since they've updated to v 18.2 and newer, you mod has a new issue. However, since they've labeled your mod use at own risk, I figured they wouldn't try and bug fix.
It works correctly on campaign creation and any saves and loads, but as soon as I exit to the main menu, or quit the game and reload then your mod stops functioning.
As a note, I have the exact same issue with the other retinue altering mod more retinue member slots, and the retinue promotions mod. I'll try to cross post a report on those mods too.
Would love a 'mid-way' version of the difficulty increaser. At least for roaming parties, 3 hexen just strolling around on day 70 is a bit much x). Everything else feels fine, just the roaming parties could be pulled back by about 1/3 or so. Cheers
I fixed (and tweaked) "Better Eagle Eyes" mod. It's now "Even Better Eagle Eyes" (slighly better than vanilla mod) Difference: 1: %50 bonus hit chance against target that with blocked line of sight. So it actually reduces hit chance penalty by %33 just like in "Bullseye" perk. Since its multiplicative it can up to reduce hit chance penalty to %33 with "Bullseye" perk. TnF vanilla wasn't making it clear. Tnf Vanilla was %17 (mine %33) but actally its not true when it come to calculations. 2: Now perk correctly shows true "Penalty Reduction" amount in the tooltip.
Why make this: Because Bullseye perk usually was a waste, here is why: "In-Depht Perk Guide" (see "Bullseye" ) Now trait is identical to the perk (even slightly better because of the +%1 hit chance) So many people can't be sure if they take the perk or not; they can now skip it for brothers with the trait. Even for those that like the perk, now perk further reduces penalty.
A brother with both perk and trait, can shoot blocked target with %67 of total accuracy. Conclusion: I recommend my mod for those who use the mod, hence mine make descriptions clearer.
505 comments
And, I'd be remiss to pin a post without saying, big thanks to Vilain for being such a massive, wonderful part of the community. You'll be sorely missed, bud.
In order for me to do anything with a report, though, I need a stacktrace from your log (found in C:\Users\YourName\Documents\Battle Brothers\log.html). Feel free to pm me if you need help figuring out what to give me (or want to just send me the whole thing) or prefer to chat on discord or whatever, but I don't have the time to try to reproduce issues that may or may not be specific to your install.
Hey, I was using your mod just fine on the prior version of the
Legends mod 18.1. However, since they've updated to v 18.2 and newer,
you mod has a new issue. However, since they've labeled your mod use at
own risk, I figured they wouldn't try and bug fix.
It works correctly on campaign creation and any saves and loads, but as soon as I
exit to the main menu, or quit the game and reload then your mod stops
functioning.
As a note, I have the exact same issue with the other retinue altering mod more retinue
member slots, and the retinue promotions mod. I'll try to cross post a report on those mods too.
Each hit to the body increases head strike chance by %10 until HH triggers.
Thank you.
It's now "Even Better Eagle Eyes" (slighly better than vanilla mod)
Difference:
1: %50 bonus hit chance against target that with blocked line of sight. So it actually reduces hit chance penalty by %33 just like in "Bullseye" perk. Since its multiplicative it can up to reduce hit chance penalty to %33 with "Bullseye" perk.
TnF vanilla wasn't making it clear. Tnf Vanilla was %17 (mine %33) but actally its not true when it come to calculations.
2: Now perk correctly shows true "Penalty Reduction" amount in the tooltip.
Why make this:
Because Bullseye perk usually was a waste, here is why: "In-Depht Perk Guide" (see "Bullseye" )
Now trait is identical to the perk (even slightly better because of the +%1 hit chance) So many people can't be sure if they take the perk or not; they can now skip it for brothers with the trait. Even for those that like the perk, now perk further reduces penalty.
A brother with both perk and trait, can shoot blocked target with %67 of total accuracy.
Conclusion: I recommend my mod for those who use the mod, hence mine make descriptions clearer.
Image: https://ibb.co/d53nXbq
Link to the mod: https://file.io/WLkhoC33HrWe
Thank you.
I don't take any credit for it.
Does it remove 5/95 % cap also?
Thanks.