The C96 export has been done already by the original creator of the gun part of this mod, Sir_Costco however he has not released it yet. As for the radium one we haven't found it unfortunately.
I apologize for my English. First of all, I want to sincerely thank you for creating such an amazing work—I really love it! However, I have a small request. If possible, could you please change the kill icon and display bar in the top right corner back to the original version? I feel that version better suits my preferences.
Thank you so much for your understanding and help! I look forward to your future work.
FYI the main gun part of the mod is not Trionically's work, it's Sir_Costco. (who is only credited as inspiration) Trionically only made the info card. (still an achivement! No one I know never figured that out.)
Should have given Sir_Costco more credit since Trionically did the easy work (not surprising Trionically did this based on his character). Anyways, mods like this have been possible for quite a while, it just is not public.
Nice to see someone improving off of Costco's work. I have heard from him though as he is a friend of mine and next time it'd be appreciated if you contacted him before posting something he made for the most part.
i wouldn't know? i only asked SN in discord, and i was met with a "no". like stated in desc, feel free to ask your local server admins, they most likely won't bite
this mod has only been tested on those versions, as it is the primary version used by modders and recommended by modders to use for loading mods into BF1.
Hi, it's me again. I found the same mod as you on another site. But the document I found was from 2023. Congrats on your c96 weapon. But it still didn't work for me. I downloaded the howdah weapon and the c96 weapon from the site I found it. The only difference here is that the c96 weapon you sent me doesn't have an export version. The document I downloaded has a c96 silencer and can hold 20 bullets instead of 10. The mod I downloaded finally worked. I don't know what's wrong with this mod, but your mod must be conflicting with something. I really don't know, I'm just guessing. I'll try downgrading the frosty mod manager app. The version I'm using is 1.0.6.2. I had a chance to look at version 1.0.6.3. But there's no launch option in this version. I'll download version 1.0.6.1 when I have free time and give it a try. Thank you again for your work.
yes, they do. all service stars, weapon skins, etc carry over from the original gun. you can also most likely earn service stars using this variant, but i haven't tested.
20 comments
Now im wondering if the Radium-Sight Mauser C96 could be added (as seen in the "Mud & Blood" service story), or the all-class "C96 Export"?
As for the radium one we haven't found it unfortunately.
I apologize for my English. First of all, I want to sincerely thank you for creating such an amazing work—I really love it! However, I have a small request. If possible, could you please change the kill icon and display bar in the top right corner back to the original version? I feel that version better suits my preferences.
Thank you so much for your understanding and help! I look forward to your future work.
Thanks again!
this mod has only been tested on those versions, as it is the primary version used by modders and recommended by modders to use for loading mods into BF1.
konum: System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
konum: System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
konum: System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
konum: System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
konum: System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)
konum: Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
konum: Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
konum: FrostyModManager.MainWindow.<>c__DisplayClass14_0.<launchButton_Click>b__0(FrostyTaskWindow task)
konum: System.Threading.Tasks.Task.Execute()
--- Özel durumun oluşturulduğu önceki konumdan başlayan yığın izlemesinin sonu ---
konum: System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
konum: System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
konum: Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- Özel durumun oluşturulduğu önceki konumdan başlayan yığın izlemesinin sonu ---
konum: System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
konum: System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
konum: System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I encountered such an error.