Wonderful mod. Me and a few friends use this for an alternate history server where General Lettow-Vorbeck led his African forces upward through the Balkans to relieve the exhausted Imperial German Army proper.
Something that would be awesome is if someone made a mod based on Harry Turtledove's Great War series. For those who don't know, basically it's an alternate history book series about what if the Confederate States of America won the Civil War. The British faction, for example, could be replaced by the Confederates and Germany can be replaced by the United States. Both with American voices. Not too sure about all the other factions yet, is anyone interested in the idea though?
Hi! From my experience it's possibly an issue with the texture alphas.
Normally since I'm working with pre-existing textures I just use their default alphas, but if you're making a brand new texture you'd have to make new alphas for them, too.
If you're just editing existing stuff, then I recommend exporting them as a targa (.tga) from Frosty, and then importing them into photoshop, and then edit it as necessary, and then export it as a .tga, 32 bit, and it should be good to import into Frosty, since the alpha will already be there (You can see the alpha channel in the "Channels tab in Photoshop).
If you're making new stuff from scratch, well I'm not really sure how to help since I've never really done that before, I'm sorry to say :/
I explain to you, I want to modify the torso of the UK troops so i take the torsoCS i export as png or tga nothing change and i open with GIMP, i just add some blood and i export as png or tga, i import to frosty editor and that it! i open the game i go to campaign or customization and the clothing shines and looks all wet
Hi! I'd honestly love to do a bunch of mods for BFV but it currently has no modding capabilities, which will hopefully be mended in a future update of Frosty, but only time will tell.
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As for your issue with the British uniform, always use targa (.tga), 32 bits, never png. That way the alphas should remain.
If that doesn't work I don't think I can be much help I'm sorry to say :/
Normally since I'm working with pre-existing textures I just use their default alphas, but if you're making a brand new texture you'd have to make new alphas for them, too.
If you're just editing existing stuff, then I recommend exporting them as a targa (.tga) from Frosty, and then importing them into photoshop, and then edit it as necessary, and then export it as a .tga, 32 bit, and it should be good to import into Frosty, since the alpha will already be there (You can see the alpha channel in the "Channels tab in Photoshop).
If you're making new stuff from scratch, well I'm not really sure how to help since I've never really done that before, I'm sorry to say :/
I explain to you, I want to modify the torso of the UK troops so i take the torsoCS i export as png or tga nothing change and i open with GIMP, i just add some blood and i export as png or tga, i import to frosty editor and that it! i open the game i go to campaign or customization and the clothing shines and looks all wet
Also not really something I'm too willing to put that much effort into, at least not at the moment hah. been working hard on some other stuff.
Maybe in future though!
Edit: The medic cap is the only custom model, which was made by PotatoChip_28 and looks awesome and I'm really thankful for them!