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Mharius

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Mharius

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18 comments

  1. Agnidragon85
    Agnidragon85
    • member
    • 0 kudos
    does anyone know how to update this mod for the latest patch? I'm stuck on a black screen with fps counter after these new patches. Re-adding that line to version manifest doesn't seem to work anymore.
  2. justin7601
    justin7601
    • member
    • 3 kudos
    Great mod, ive always found it absurd that a tiny locust's machine gun chipping the paint on an Atlas's head would be enough to cause an injury that keeps pilots bed-ridden for two weeks. I mean come on, 2 damage to the head and now my pilot is in the medbay for 14 days!?
  3. Goffiik
    Goffiik
    • member
    • 13 kudos
    When and where are these supposed to show up? I've tried changing the rarity to 0 (same as heatsinks) but they're not showing up in stores. I'm sick of pilot injuries and just want to get using these.
    1. Mharius
      Mharius
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      • 738 kudos
      They should always show up, so something went wrong when installing the mod. You could also try Battletech Enhanced, has this included and shops files already changed as optional download. This means if you can start / load your campaign everything will work!
    2. Goffiik
      Goffiik
      • member
      • 13 kudos
      Oh ok, something's wrong then. Thanks for the info, I'll check out Battletech Enhanced.
    3. Goffiik
      Goffiik
      • member
      • 13 kudos
      Well, I tried the Battletech Enhanced version and am still not seeing these upgrades show up in the store. Do I need to reach a certain point of the story? Leave the starting star system? All other mods work, just this one doesn't.
  4. techstepman
    techstepman
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    • 4 kudos
    did each step as instructed. also followed tips from the comment section. Trying to start new campaign and all im getting is an endless loading screen. I revert all changes and games then works. Any ideas? please help!
    1. techstepman
      techstepman
      • premium
      • 4 kudos
      apparently i put the mod folder in the wrong place...now works as intended. But it did corrupt my saves. No prob starting a new game.
  5. Drizzt8991
    Drizzt8991
    • member
    • 1 kudos
    hey this mod looks awesome though i am having some trouble i was able to figure out the shop half simple text edit same layout as rest of the document though the csv one i am unsure how to put that one in as the text layout it has looks very different from the rest of the the VersionManifest.csv so i am unsure how to even start that side of it if anyone can help it would be much appreciated.
  6. Axeface
    Axeface
    • supporter
    • 143 kudos
    Are these more readily available in stores than the current cockpit mods or something, just modded into player inventory? How much do they cost if they are purchased?
    1. N9Dex
      N9Dex
      • supporter
      • 1 kudos
      You need to purchase it, A1 ( Injury rest. +1 ) is 180k and A2 ( Injury rest. +2 ) is 360k { all of that with 10% discount }.
  7. N9Dex
    N9Dex
    • supporter
    • 1 kudos
    Just a friendly reminder that you need to combine the texts, from shop.txt to shop-blabla.json, not just simply copy and paste, for example :

    {
    "ID" : "shopdef_Components_base_0",
    "RequirementTags" : {
    "items" : [],
    "tagSetSourceFile" : ""
    },
    "ExclusionTags" : {
    "items" : [
    "planet_other_empty",
    "planet_progress_1"
    ],
    "tagSetSourceFile" : ""
    },
    "Inventory" : [
    {
    "ID" : "Gear_HeatSink_Generic_Standard",
    "Type" : "HeatSink",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Gear_JumpJet_Generic_Standard",
    "Type" : "JumpJet",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Gear_JumpJet_Generic_Heavy",
    "Type" : "JumpJet",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Gear_JumpJet_Generic_Assault",
    "Type" : "JumpJet",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Mharius_Advanced_Shock_Absorber_100",
    "Type" : "Upgrade",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Mharius_Advanced_Shock_Absorber_200",
    "Type" : "Upgrade",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Gear_HeatSink_Generic_Standard_Medium",
    "Type" : "HeatSink",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Gear_HeatSink_Generic_Standard_Large",
    "Type" : "HeatSink",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    {
    "ID" : "Gear_HeatSink_Generic_Standard_Massive",
    "Type" : "HeatSink",
    "DiscountModifier" : 1.0,
    "Count" : 0
    },
    ],
    "Specials" : []
    }

    If you confuse about what's the difference, just open the default shop-blabla.json and compare it with the example.
    I hope it helps

    Edit :
    Add comma ( , ) after } ----> }, except the last one after "Specials"
    1. PariahSoul
      PariahSoul
      • member
      • 1 kudos
      Done that. Hell i forgot one comma at the end, then even copy pasted your example into json editor and put that into game, and still no go for me. Anyway thanks for trying to help :)
    2. N9Dex
      N9Dex
      • supporter
      • 1 kudos
      In that example above, I use Advanced Shock Absorbers - Less Injuries ( ASALS ) and Scaled Heat Sinks ( SHS ) mod, if you use only ASALS mod then you only need to combine the text from shop.txt from that mod. Btw, if you need further help you can always visit r/ BattleTechMods ( https://www.reddit.com/r/BattleTechMods/ ), I hope it helps.
  8. kemm
    kemm
    • member
    • 0 kudos
    is there any way to make possible Mechwarriors to fight \ be available for mission if they are have injuries? may be you have some tips how make it possible? please
    1. Daemeous
      Daemeous
      • member
      • 1 kudos
      Actually, yeah, I think this is a better solution, at last for me. Being able to send injured pilots on missions without having to wait for them to heal, just like you can send damaged mechs out. I can send Dekker out on 3/3 health but not Glitch on 4/5.

      Also do these upgrades apply to enemy mechs too? I quite like turning the enemy's meat into jelly to salvage their metal via missiles.
  9. PariahSoul
    PariahSoul
    • member
    • 1 kudos
    hmm, somehow can't make it work. Doing everything right, traveling from first planet (those backstabbing miners) to next with first contract and only heat sinks and jump jets appear? Do i need Argo and change entire system to make it appear? (as now im restricted to one system by "banks")
    1. N9Dex
      N9Dex
      • supporter
      • 1 kudos
      You need to combine the texts, just read my comment.