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DMVoidKitten

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DMVoidKitten

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99 comments

  1. goodluca
    goodluca
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    No 100x mod?
    1. DMVoidKitten
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      Too many people were complaining, just doing max 10s.
    2. goodluca
      goodluca
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      But some people like it very much, and your mod is optional
  2. Modestego
    Modestego
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    Im having an issue where special NPCs who I think are meant to have 20/0 in all skill only have the "random #"/20 in archery and then all work skills. No other combat skills above 10. I have tested this on Ser Sterling and the guy from Bradford and they have the same stat potential. 

    Also as a side note, I maxed the archery on these characters at 20/20 cause i thought they would be awesome. They miss everything by a mile. Literally shooting off in the sky

    *edit. I also just checked another unique from Farnsworth I got from a quest. She only has crafting at 20, though I have not seen anyone else post her skill in vanilla game, so I dont know if that one is an issue at all. 
    1. DMVoidKitten
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      Not sure if this was addressed to you or not, but dont use videos from almost a year ago, to determine what skills someone should have today... all of those were bugged npcs, that were fixed ages ago...
  3. Tropfhahn
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    First, thanks for these awesome mods!
    in the last iteration of this mod before the fix, all skills could reach up to 100, even combat skills. Could you please add a version to enable this again?
    1. DMVoidKitten
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      No. It was never the intention to have that be the case.
    2. Tropfhahn
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      So not even as a separate file? i would love to have the combat skills and strength\agility to be able to reach 100 again :=)
    3. DMVoidKitten
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      it causes issues, when the combat skills exceed the normal parameters. You can ask another Bellwright modder to do it for you, but we will not.
    4. Tropfhahn
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      Fair enough
    5. atomic2004
      atomic2004
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      非常感谢 TheDarknessKitten 

      我有个提议,就是将小部分可招募的村民的力量( strength)上限改为100,这样游戏就更加有趣了
  4. yizzie82
    yizzie82
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    Should this work in multiplayer?
  5. Racoonstar
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    The Bellwright Game Version will be overwritten to 36002 (noticed with the 10s version)

    Please take a look at this :)
    kind regards :D
    1. DMVoidKitten
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      The unlocker changes what is visually seen on the mainscreen. It changes nothing else.
    2. Racoonstar
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      it can´t be the Unlocker, its only this mod ^^

      i´m only asking because this can be problematic if ur friend has another game version and can´t join
      (I got the outdated 4.2, and he the 4.3 version , took time to figur that out xD)
    3. DMVoidKitten
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      You shouldnt be playing with people who arnt using the same mods anyhow, so we dont see an issue, even if it was this mod.
    4. zemogjm
      zemogjm
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      i am having the same issue, we both downloaded the same mods but mine is saying 36002 and his is saying 36285

      Edit: Nevermind, figured out he downloaded the mods wrong. works fine!
  6. xWilkie
    xWilkie
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    I am having issues loading your mods, I have made the right files, but for some reason the game just loads as normal. Am I missing a step?
    1. DMVoidKitten
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      Probably. Either double check the installation instructions, or join the discord and make a ticket with the requested information.
  7. davidalex95
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    For me when villagers go over 10/20 the description for the next level for instance 12/20 -> 13/20 has the same stats (+dmg% ; health +number; etc.) 
    Is it just visual misrepresentation but the values still apply or is it not working for me? 
    I compared a few villagers, those that have 10/20 and 18/20 the bonuses are the same values.
    Thanks!
    1. DMVoidKitten
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      Sent a msg in discord. Clearly, its working just fine ^-^
  8. minhduca
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    there's a bug if villagers with 100 skill craft something require skill level they just stand there all day but cant craft it, for example small backpack require crafting level 6, villagers with crafting level 10/100 cant craft it they do the task but never cant complete it
    1. VSLlacheflausat
      VSLlacheflausat
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      Might be another problem not the mod.
      I use the mod to and there is no problem whatsoever, all npc do their jobs flawlessly.
    2. DMVoidKitten
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      Will take a look into it. We just started a new playthrough now that we have all of our mods updated for everyone, so can properly see how all the things work/if they work correctly. Will take time to test, obviously.
    3. DMVoidKitten
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      It would seem, the bug is on your end, not the mods. This is our level 13 weaver, successfully crafting bags just fine.
      https://prnt.sc/Qtcn1i2W_UOV
  9. VSLlacheflausat
    VSLlacheflausat
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    Iv only used the 100 skill and it works nicely except for the settlers with a trait that affect a skill.
    All skills that are affected by traits, positive or negative the respective skill is caped at 10. 
    1. hwan5176
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      +1 so common (no have stat buff trait) villagers are better than some special(have stat buff trait) villagers.
      Hire Beggers!!
    2. DMVoidKitten
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      Aye, tis nothing we can do about that. The game applies traits after setting their skill max potential, which causes them to then be reduced to the hard cap. Sadly, even with Buffs and Debuffs, this happens. It wasnt designed to go past 10, so does funny things when we try. ^-^
  10. AgentXTopSecret
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    will it work for autumn update? i need it pls :D
    1. DMVoidKitten
      DMVoidKitten
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      its a WIP to update to Autumn.
    2. DMVoidKitten
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      It will work now, updated ^-^
    3. AgentXTopSecret
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      thank u very much <3