Im having an issue where special NPCs who I think are meant to have 20/0 in all skill only have the "random #"/20 in archery and then all work skills. No other combat skills above 10. I have tested this on Ser Sterling and the guy from Bradford and they have the same stat potential.
Also as a side note, I maxed the archery on these characters at 20/20 cause i thought they would be awesome. They miss everything by a mile. Literally shooting off in the sky
*edit. I also just checked another unique from Farnsworth I got from a quest. She only has crafting at 20, though I have not seen anyone else post her skill in vanilla game, so I dont know if that one is an issue at all.
Not sure if this was addressed to you or not, but dont use videos from almost a year ago, to determine what skills someone should have today... all of those were bugged npcs, that were fixed ages ago...
First, thanks for these awesome mods! in the last iteration of this mod before the fix, all skills could reach up to 100, even combat skills. Could you please add a version to enable this again?
i´m only asking because this can be problematic if ur friend has another game version and can´t join (I got the outdated 4.2, and he the 4.3 version , took time to figur that out xD)
For me when villagers go over 10/20 the description for the next level for instance 12/20 -> 13/20 has the same stats (+dmg% ; health +number; etc.) Is it just visual misrepresentation but the values still apply or is it not working for me? I compared a few villagers, those that have 10/20 and 18/20 the bonuses are the same values. Thanks!
there's a bug if villagers with 100 skill craft something require skill level they just stand there all day but cant craft it, for example small backpack require crafting level 6, villagers with crafting level 10/100 cant craft it they do the task but never cant complete it
Will take a look into it. We just started a new playthrough now that we have all of our mods updated for everyone, so can properly see how all the things work/if they work correctly. Will take time to test, obviously.
Iv only used the 100 skill and it works nicely except for the settlers with a trait that affect a skill. All skills that are affected by traits, positive or negative the respective skill is caped at 10.
Aye, tis nothing we can do about that. The game applies traits after setting their skill max potential, which causes them to then be reduced to the hard cap. Sadly, even with Buffs and Debuffs, this happens. It wasnt designed to go past 10, so does funny things when we try. ^-^
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Also as a side note, I maxed the archery on these characters at 20/20 cause i thought they would be awesome. They miss everything by a mile. Literally shooting off in the sky
*edit. I also just checked another unique from Farnsworth I got from a quest. She only has crafting at 20, though I have not seen anyone else post her skill in vanilla game, so I dont know if that one is an issue at all.
in the last iteration of this mod before the fix, all skills could reach up to 100, even combat skills. Could you please add a version to enable this again?
我有个提议,就是将小部分可招募的村民的力量( strength)上限改为100,这样游戏就更加有趣了
Please take a look at this :)
kind regards :D
i´m only asking because this can be problematic if ur friend has another game version and can´t join
(I got the outdated 4.2, and he the 4.3 version , took time to figur that out xD)
Edit: Nevermind, figured out he downloaded the mods wrong. works fine!
Is it just visual misrepresentation but the values still apply or is it not working for me?
I compared a few villagers, those that have 10/20 and 18/20 the bonuses are the same values.
Thanks!
I use the mod to and there is no problem whatsoever, all npc do their jobs flawlessly.
https://prnt.sc/Qtcn1i2W_UOV
All skills that are affected by traits, positive or negative the respective skill is caped at 10.
Hire Beggers!!