You are more than welcome to make custom modification requests, via our private messaging either here or discord, as per our Commissions section of every files description.
No clue what you mean by "showing up"... Every single mod, posted of ours, tagged as Autumn, works on the current Autumn Public Branch of the game.
If you are attempting to use Mods on the Preview Branch, we have never posted updates to those mods on Nexus, and have no plans to do so in the future.
Does Prolonging Plentiful Plunder affect hunting animals' loot? my hunters have chased something near deep water and are now stuck trying to loot it, for now, I will try removing the mod to see if it will eventually despawn. if not, I guess I need to move camp and not use it anymore. Also, I can't reach it unless there is a mod that will allow me to walk into deep water.
I was able to loot the corpse, turns out it was a crow. I had to build some chests, and a crafting table and parkour precisely to loot it. For now, I'll leave it disabled. I don't understand how the mods work or how it's done, but I would like to ask that if possible, don't include animal remains in prolonged plunder or a version that excludes animal remains. If that is not possible, maybe an addition to the description about animal remains with a noted warning about crows falling into deep water. haha.
First off thank you for all of your awesome mods, I know it must take a lot of time and dedication to create and maintain them.
I just wanted to ask a question regarding the DMVK - Perpetual Prosperity - Prolonging Plentiful Plunder mod. I add this my game to make my looting life easier, however I soon found that after I had removed the mod any of the that loot bags I didn't collect never seem to disappear, which is understandable. But even new loot bags didn't disappear even the though the mod was no longer installed.
Is it coded into the mod that any new loot bag after the mod is uninstalled will stay for the newly added amount of time?
as domzkie already stated the endless fuel mod dosn't seem to work.
every other TDK mod i use works just fine and i installed all of them the same way, only endless fuel seems broken, better signs which is also part of this "mod pack" works as intended!
only tested it on my smelter bc i added it in late game and don't have smoking rags or bloomery anymore so it might still work there and is only broken for the tier 3 building? idk. :)
We are using the latest version of Endless Fuel post, and have no issues. Do you happen to have No Weight Limit and did not update it to the latest version? Check the changelogs.
no, from perpetual prosperity i only use better signs in addition to the fuel mod.
i also use endless ores; speed reader instant; better research min. cost; better villagers high pot. base 20 and lexapro and all of them work, only endless fuel dosn't and my charcoal still burns down quick.
from all the great mods you provided this one i need the least but i still wanted to give you a heads up!
Edit: i also wanted to ask if you could make a map reveal mod? both here on nexus seem outdated. :)
as already mentioned numerous times, faster crafting causes issues with crafting certain materials, as the AI cannot get all of the materials into the crafter in time, to do those tasks. Namely Bronze and Steel ingots, but there are others that break.
We will not, intentionally, procure mods that will break your game, even if we provide options that will not.
32 comments
I Love your mods, all are very Nice.
I have a question can u make a mod for twice a long fuel?? I find Endless is to much.
If you are attempting to use Mods on the Preview Branch, we have never posted updates to those mods on Nexus, and have no plans to do so in the future.
Hope you can make a mod that reveals all the map
Does Prolonging Plentiful Plunder affect hunting animals' loot? my hunters have chased something near deep water and are now stuck trying to loot it, for now, I will try removing the mod to see if it will eventually despawn. if not, I guess I need to move camp and not use it anymore. Also, I can't reach it unless there is a mod that will allow me to walk into deep water.
Thanks for the work on the mods.
I just wanted to ask a question regarding the DMVK - Perpetual Prosperity - Prolonging Plentiful Plunder mod. I add this my game to make my looting life easier, however I soon found that after I had removed the mod any of the that loot bags I didn't collect never seem to disappear, which is understandable. But even new loot bags didn't disappear even the though the mod was no longer installed.
Is it coded into the mod that any new loot bag after the mod is uninstalled will stay for the newly added amount of time?
Thank you again :D
every other TDK mod i use works just fine and i installed all of them the same way, only endless fuel seems broken, better signs which is also part of this "mod pack" works as intended!
only tested it on my smelter bc i added it in late game and don't have smoking rags or bloomery anymore so it might still work there and is only broken for the tier 3 building? idk. :)
i also use endless ores; speed reader instant; better research min. cost; better villagers high pot. base 20 and lexapro and all of them work, only endless fuel dosn't and my charcoal still burns down quick.
from all the great mods you provided this one i need the least but i still wanted to give you a heads up!
Edit: i also wanted to ask if you could make a map reveal mod? both here on nexus seem outdated. :)
We will not, intentionally, procure mods that will break your game, even if we provide options that will not.
- chopping trees with 1 hit (Deforestation - 1hit) by Aiko)
tanks for all your mods (make the game playable for non masochist)