Both the sun and moon are a physical light source for casting dynamic shadows. The fires and small lights are not. It's just how physically based lighting works.
I know how lighting works. I'm a Unity game developer. What's going on is definitely not moon or sunlight as it happens indoors as well. I'm not sure what they are using, but it's not lighting.
Be careful, there are identical duplicate rows, and one with two different values. If you change some values, check that there is not a duplicate with the old value. Another thing to be careful of, Ray tracing is active with one of the lines, if you do not have an RTX remove the line or place it on 0
19 comments
r.VolumetricFog
If you change some values, check that there is not a duplicate with the old value.
Another thing to be careful of, Ray tracing is active with one of the lines, if you do not have an RTX remove the line or place it on 0
Duplicate lines :
r.AllowImageReflections=True
r.AllowImageReflectionShadowing=True
r.bEnableVSMShadows=True
r.DepthOfFieldQuality=0
r.ShadowTexelsPerPixel=16.000000
r.Streaming.HiddenPrimitiveScale=1
r.Streaming.UseAllMips=1
Duplicate with different values :
r.MotionBlurQuality=-1
r.MotionBlurQuality=0
Ray-Tracing enabled at this line :
r.RayTracing=1