This might be a longshot but how exactly do I install this? Do I simply move the "Mod" folder in steamapps>common>Bioshock Infinite or do I go all the way to the .xxx files and move those Bioshock Infinite? Still new to PC so I'm kinda lost. The prompt to overwrite hasnt popped up
EDIT: seems i got it to work somehow so please disregard
Phenomenal work! I've been waiting for a mod like this BAS's release! Would it be possible for you to make a mod that has Elizabeth wear her beginning dress (the one she wears in the tower) throughout the game as well?
I tried modding bookers 1st person body "his hands" but ran into a weird bug,its texture related where his textures are buggy when your not using a vigor,I uploaded a screen shot in the gallery.not sure what's causing this but I'm still trying to fix it.if im able to fix it I'll upload some booker costumes.
I'm sorry if I'm bothering you, but I have a question: would it be possible to replace the machine gun model with the art nouveau one? Or is it impossible?
Its the first version of Machinegun which can be seen in the Gibson girl video, there is its model left in the files https://static.wikia.nocookie.net/bioshock/images/0/00/Early_Machine_Gun.webp/revision/latest?cb=20230509175121
Sorry dude,I've been busy with stuff and load shedding is really crazy where I live at the moment.i haven't had time to do much,not sure when I will have time :(.I do plan on modding this and other weapons if possible.there also might be a chance that it doesn't work properly like bugs,crashes etc so pls don't get your hopes up :(
And may I ask if you can advise me on modding Bioshock?I just think there might be some way to fix the bugs with the textures (and her clean costume from the dls), but I don't know if that would work.
Sure dude,the tools I used were upk explorer,Photoshop and paint,yes windows paint lol.
The usual way I did the model swaps was by first testing to see if the model worked by (Using upk explorer) 1=finding the new model I wanted to use "should be a (skeletal mesh) file"
2=export it "this saves the model to a file" "If you don't see an export option make sure you are on the (objects) tab"
3=find the model I want to replace "should also be a skeletal mesh file"
4=use import to replace the model with the new one that was saved/exported
5=after importing the model you'll see a bunch of options with actions saying import and preserve"if (import) is highlighted that means data from the new model will be used,if (preserve) is highlighted that means data from the original model will be used,if neither is highlighted that means the data will be removed" "these options are a little technical and changing some of these might cause or fix crashes,usually if your not sure the safest option is to leave these as they are however if you see one that has neither option highlighted I suggest choosing import for those" "This is some stuff i figured out for elizabeth (Facefxasset)=refers to her facial animations, keep this on preserve,import usually bugs her face animations (Lodinfo)=refers to texture lod,if your game crashes setting this to preserve might fix it (Sockets)=refers to model bones,keep this on preserve import sometimes causes animation bugs
6=click OK and you'll see another 2 tabs called names and object reference if names is missing any data click on create and solve all at the bottom
7=the object reference tab is the models material data which is essentially the texture data this will take a while to do so I reccomend leaving this at first to check if the model works properly, choose set all to null at the bottom which will remove all the texture data which will make the model in game appear completely white.click OK and the model should be replaced
8=click (save copy) right on top to save the file " this saves the file as a copy of the original in the same location" Then go to the files location move the original file someplace else and rename the copy to the original files name
9=open the game to see if the model works properly,if everything works and this isn't too annoying for you I'll add a guide for the materials/textures below.
Looking at the text now after typing it thats ALOT lol.
РеРебята кто нибудь подскажите пожалуйста в каком именно в папке мне загрузить этот мод все перепробовал папки не в какую а прочитав инструкцию я не чего не понял помогите просто скажите в каком именно папке надо загружать
After extracting the mod open the "FILES" folder, then open the "MOD" folder, then copy the "XGAME" folder into your "BIOSHOCK INFINITE" folder and overwite the files when asked to.
Russian translation I don't speak Russian I translated this online so I'm not sure if it's accurate.
После извлечения мода откройте папку «FILES», затем откройте папку «MOD», затем скопируйте папку «XGAME» в папку «BIOSHOCK INFINITE» и перезапишите файлы, когда вас об этом попросят.
42 comments
EDIT: seems i got it to work somehow so please disregard
Seeing Burial at Sea Elizabeth happy gives me life, though. :]
The usual way I did the model swaps was by first testing to see if the model worked by
(Using upk explorer)
1=finding the new model I wanted to use "should be a (skeletal mesh) file"
2=export it "this saves the model to a file"
"If you don't see an export option make sure you are on the (objects) tab"
3=find the model I want to replace "should also be a skeletal mesh file"
4=use import to replace the model with the new one that was saved/exported
5=after importing the model you'll see a bunch of options with actions saying import and preserve"if (import) is highlighted that means data from the new model will be used,if (preserve) is highlighted that means data from the original model will be used,if neither is highlighted that means the data will be removed"
"these options are a little technical and changing some of these might cause or fix crashes,usually if your not sure the safest option is to leave these as they are however if you see one that has neither option highlighted I suggest choosing import for those"
"This is some stuff i figured out for elizabeth
(Facefxasset)=refers to her facial animations, keep this on preserve,import usually bugs her face animations
(Lodinfo)=refers to texture lod,if your game crashes setting this to preserve might fix it
(Sockets)=refers to model bones,keep this on preserve import sometimes causes animation bugs
6=click OK and you'll see another 2 tabs called names and object reference if names is missing any data click on create and solve all at the bottom
7=the object reference tab is the models material data which is essentially the texture data this will take a while to do so I reccomend leaving this at first to check if the model works properly, choose set all to null at the bottom which will remove all the texture data which will make the model in game appear completely white.click OK and the model should be replaced
8=click (save copy) right on top to save the file " this saves the file as a copy of the original in the same location"
Then go to the files location move the original file someplace else and rename the copy to the original files name
9=open the game to see if the model works properly,if everything works and this isn't too annoying for you I'll add a guide for the materials/textures below.
Looking at the text now after typing it thats ALOT lol.
I just sure it's exist a method use her clean suit and fix texture problems
Russian translation
I don't speak Russian I translated this online so I'm not sure if it's accurate.
После извлечения мода откройте папку «FILES», затем откройте папку «MOD», затем скопируйте папку «XGAME» в папку «BIOSHOCK INFINITE» и перезапишите файлы, когда вас об этом попросят.