Main files
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Initial build - bump to ver. 3.0
- Fixed white textures bug.
- Fixed green water/fire bug.
- Fixed glitched fog and textures on chapter 3.
- Fixed missing distortion effects.
- Fixed readme typo.
- Fixed glitched cave fog.
Optional files
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Potato mode. Say goodbye to high-fidelity graphics and hello to a spud-powered journey through mythical lands.
Use this if you want maximum performance at all costs. (already includes the optimizations from the main download) -
Uses an even more advanced method to update the volumetric fog, which can produce extremely high-quality results.
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BetterVF+ImprovedFSR+NoDistantLowFramerateNPCS+ReducedPop-In combo. It goes without saying it's extremely demanding, use this if you want the ultimate cinematic experience. (already includes the optimizations from the main download)
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NoBloom+NoDOF+NoLensFlare combo (already includes the optimizations from the main download)
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Disables reflections for low end machines.
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Above Normal CPU Priority for the game's executable through a simple registry edit. This ensures that the CPU can focus on your gameplay without interruptions from other tasks. (Above Normal priority often yields better performance than High priority)
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Improved FSR upscaling quality at a minimal performance cost.
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Removes the bloom effect.
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Removes the blurry depth of field effect.
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Increases framerate for NPCs in the distance so their anims don't look choppy.
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Disables all distortion effects.
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Removes fog.
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Removes lens flare effects.
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Unlocked preorder bonuses.
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Increases draw distance and reduces pop-in.
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Sharper non-RT shadows, also known as virtual shadow maps. (they cause some pop-in and flicker issues tho, pick your poison)