About this mod
Show Effect Detail Values for almost everything
- Requirements
- Permissions and credits
- Changelogs
- Donations
All mods open source in GitHub
特别鸣谢CSharpLoader的作者 @chenstack .CSharpLoader开启了mod的无限可能。
Special thanks to the CSharpLoader author @chenstack.It is brilliant.
What's the Diff with old Effect Detail Description?Do you need to use this one instead?
The diffs:
Old: wrote in lua,requiring UE4SS.
This: wrote in C# ,requiring CSharpLoader.
Old: conflict with SimpleMap >v1.3.
This: doesn't conflict with latest SimpleMap or any known mods. And more stable
Old : support simplified Chinese and English only.
Not works perfectly for Wegame version.
This : will also show English descriptions for any other language.
Support Wegame version,too.
Old: All values are hand-written fixed value.
This : Some values are fixed,but some values are generated from values in memory.
Theoretically,values read from memory are more precise and can be automatically updated upon the game update.
Old: identify items with name.Therefore there are some limits.
This: identify items with id. More flexiable:
Show all possible values and the current value for Vigors, like" High(200/150/[100]/50)" where [100] means the current cost is 100.
Show each suit effect seperately in each suit effect.
Do you need update?
Definitely.
This mod is more pricise and stable, contains more effect values.And will be maintained.
Can you use both the new one and the old one?
You can if you insist.But it's meaningless.
Note:
0.Fully support Simplified Chinese and English.
Partially support other languages.
(For Tranditional Chinese, the additional messages will be displayed in Simplified Chinese.
For other languages, the additional messages will be displayed in English.)
1. The data comes from MY Manually Test(using my own codes) , Unpacked data(using PBTable Editor), Automatically Generated from memory at runtime.
The following datas are generated from memory:
All Qi cost of vigor/vessels
5 armor unique effects.
27 of consumable item/wine partner effects.
31 of jewlry effects
46 of vigor passive effects.
48 of vigor active skill action rate.
23 of talent/equip talent action rate.
All vigor damage bonus.
All Tranformation action rates.
The data is not 100% precise because I could make mistakes.
But considering that I use tools and codes ,and I keep updating ,the data provided by this mod should be more precise than most data you can find in the net.
2.Contains talent / spirit/ gourd/ wine/ wine material/ jewlry / item/relic/equip/suit effect/action rate values.
3.NOT EVERY values are detailed because some are hard to test.
4.A desc containing "?" means I'm not sure about how it works.
A desc containing "about" means it's not precise value.
5.Notice "Damage"/"ATK"/"MotionValue" is different.
"+XX% ATK" means the attack stat you can see in menu.It affects your character.
"+XX% Damage" means the "Damage Bonus" stat you can see in menu.It affects your character.
"+XX% MotionValue" is another damage factor(aka ActionRate/SkillEffect in previous version).Same as the motion value concept in Monster Hunter.It affects the damage of certain skills.It multi(not add) with your "Damage Bonus" stat.
Approximate Damage Calc Formula:
BaseDamage=(Atk*MotionValue+FixDamage)*(1+DamageBonus)
(where MotionValue and FixDamage is determined by the skill and some passive effects.)
BaseElementDamage = BaseDamage * ElementRatio
(ElementRatio is 0/0.25/0.5/0.75/1,determined by skill.)
BaseTrueDamage=BaseDamage*TrueDamageRatioBaseNormalDamage = BaseDamage * (1 - ElementRatio - TrueDamageRatio)
NormalDamagge=BaseNormalDamage* ( 1-0.48*Def/(90+0.52*Abs(Def)))
ElementDamage= BaseElementDamage * (1-0.9*ElementResist/(ElementResist+36)) [if ElementResist>=0]
ElementDamage= BaseElementDamage * (1+0.9*ElementResist/(ElementResist-72)) [if ElementResist<0]
TrueDamage=BaseTrueDamage*IDK
FinalDamage=NormalDamage + ElementDamage + TrueDamage
Known Issues that will be fixed in next version:
Install Manually:
0.Install CSharpLoader (>= v0.0.9)
1.download the zip file and extract.
2.
copy the [ModName] folder to [GameFolder]\b1\Binaries\Win64\CSharpLoader\Mods\
the dir struct should be like:
-- b1\Binaries\Win64\CSharpLoader\Mods\
-- [ModName]
-- [ModName].dll
Install By Vortex:
Supported