File information

Last updated

Original upload

Created by

xyzkljl1

Uploaded by

xyzkljl1

Virus scan

Safe to use

Tags for this mod

65 comments

  1. Valour549
    Valour549
    • premium
    • 28 kudos
    How long does this pill actually last? Also doesn't prevent death from falling 😂

    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      300s I think.haven‘t tested
  2. mohoyuan
    mohoyuan
    • member
    • 0 kudos
    把 CSharpLoader v0.0.9 的 version.dll 重命名为 hid.dll,这个就不生效了,但其它使用 CSharpLoader 的还可以用,请问可以兼容一下吗?
    因为使用 version.dll 的话,WukongTweak 就失效了,没法两个同时用
    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      hook似乎有点问题,可能要等CSharpLoader更新才能修复。
      目前而言,你可以试试更新到v1.6.1并且进了主菜单后按ctrl+F5重新加载一次mod
    2. mohoyuan
      mohoyuan
      • member
      • 0 kudos
      多谢,重命名为 hid.dll 后,按 Ctrl+F5 也可以加载了
    3. mohoyuan
      mohoyuan
      • member
      • 0 kudos
      EnableJit=0 后就无法加载了,得 Ctrl+F5 才行,这个是不是不能改。
  3. my274388460
    my274388460
    • member
    • 0 kudos

    1.如上图,更新后原描述变成了路径,不知道是为什么。
    2.三种棍法蓄力速度应该不同,我个人粗测大概是55/35/40。
    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      对,是55/35/40,下个版本改
      你用的哪个版本CSharpLoader?
      就这个描述变成这样了,还是所有的天赋都变了,还是所有描述都变了?
      按ctrl+F5重新加载后显示仍然有问题吗?
    2. my274388460
      my274388460
      • member
      • 0 kudos
      谢谢,Ctrl+F5解决了
    3. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      没解决啊,难道你每次开游戏都要ctrl+F5吗
      告诉我你的csharploader和该mod的版本,以及都有哪些描述不正常
    4. my274388460
      my274388460
      • member
      • 0 kudos
      1.所有受该mod影响的描述包括天赋装备根器等全变了;
      2.CSharpLoader版本CSharpLoader with hook-664-0-0-9-1728785350;
      3.mod版本EffectDetailDesc-704-1-8-1730296159。

    5. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      try v1.8.1
  4. hanonen
    hanonen
    • member
    • 0 kudos
    我敲了,影响风灵月影。害我排查了一天。建议说明一下。
    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      ?那你有没有排查过CSharpLoader
    2. bysdxt
      bysdxt
      • member
      • 0 kudos
      CSharpLoader那边写明了
      “注意
      C# loader 0.0.7之后的版本为了支持C# patch/hook,把游戏的mono运行时的运行模式从默认的解释执行模式,改成了jit(运行时编译执行)模式。jit一定程度上可能会带来一些性能提升,但可能并未经过游戏开发商的充分测试,可能会对游戏的稳定性带来一些影响。同时由于修改了游戏的底层执行代码,目前与一些修改器不兼容,包括风灵月影在内的一些修改器会失效,请根据你使用的mod的说明,决定是否使用支持hook的C# loader。”
  5. AwesomeXHB
    AwesomeXHB
    • member
    • 0 kudos
    可不可以每次更新的时候说明一下改动了哪些- -
  6. hunggnuh85
    hunggnuh85
    • member
    • 0 kudos
    The mod doesn't work with fan-made language pack (the game doesn't have official translation for our country), EVEN when we set the language to English. Is this normal or actually an issue? Would you please make it work with fan-made pack?

    FYI, I installed CSharpLoader 0.1.0 'compatible' version and can use BossRush v3 mod.
  7. flameman123456
    flameman123456
    • member
    • 0 kudos
    可惜不能和风灵月影一起使用
    1. hanonen
      hanonen
      • member
      • 0 kudos
      我敲了,就说怎么修改器用不了。
  8. Valour549
    Valour549
    • premium
    • 28 kudos
    Does this only apply for the see-through invincibility duration of the Yellow Loong transformation, or does it affect all see-through invincibility too?

    Because according to what you have here, the base duration for the other see-through are different. Also it says 0.366s for pillar, but pillar stance doesn't have see-through, right?
    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      A.
      Resolute Srike/Tactical Retreat/Sweeping Gale has 0.5/0.3/0.5s Immue Duration upon cast without condition.

      B.
      Resolute Strike has a GP-Window(or see-through Window) of 0.4s.
      Basically "See-through" indicate only Resolute Strike.
      But If you have Lucky Strike talent, Tactical Retreat can trigger all see-through effects,too. Tactical Retreat's GP-Window is 0.366s.

      C. 
      If you are attacked during GP-Window,we say you trigger GP successfully.
      When you GP successfully(aka see-through), you are granted varies advantages, including 0.5s extra Immue Duration, weapon/jewlry effects that require "see through",etc

      All Ears increase ImmueDuration and GP-Window in A and B.
      Lightening Flash increase the Immue Duration in C.
    2. Valour549
      Valour549
      • premium
      • 28 kudos
      Didn't know A existed... so if a boss is continuously dealing range damage to me (I am far away from the enemy), I could continuously spam Resolute Strike in the air to avoid some of that damage, technically speaking?
    3. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      sure
  9. Valour549
    Valour549
    • premium
    • 28 kudos
    1) I think it might be better to change ActionRate to something like DmgMulti for clarity, since you're trying to convey the damage multiplier of the basic damage, rather than how many times an action is performed.

    And for the same reason, change SkillEffect to SkillDmgMulti

    2) Also, in English we say +15 ATK for 60 seconds, rather than +15 ATK in 60 seconds.
    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      1)I'll use "Motion Value' instead in next version.It's widely used in ACT/ARPG game community like monster hunter.Should be easier to understand.
      2)will be changed in next version.
    2. Valour549
      Valour549
      • premium
      • 28 kudos
      1) I've never heard of that term, but I mostly only play single player games. While it might be widely used in the certain communities the denotation of the word still wouldn't make sense to a normal reader.

      At face value, words like Action and Motion just aren't intuitive when trying to convey some amount of damage.

      Actually after reading the formula you updated on the description page, an even more intuitive name might be AtkMulti

      2) This mod is called Effect Detail Description. I think if the original effect description on the item is wrong, it makes sense to correct it, whether the description is a number or not. I don't know about the Chinese version of BMW, but in the English version both Body-Fleeting Powder and Ascension Powder have the same description, which is very confusing.
    3. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      1)AtkMulti or DmgMulti usually means a percent(vs absolute) Atk/Dmg bonus, especially in this game which already uses AtkMul/DmgMul as internal terms.
      For example, "+20% ATK"/"+20% Damage".
      They are totally different things with Motion Value.
      I will follow people's habbit of using such terms.

      2)It's translation error.
      Ascension says "all action" and the other says "Constitution(Physique/taijutsu,don't know how to say it) action" in Chinese.
      In this case,I'll add an extra desc for the other.
  10. khangkhanh
    khangkhanh
    • member
    • 0 kudos
    Punishing Downpour and Soaring Strike, Relentless doesn't seem to have the effect detail listed out. I believe some of the staff also doesn't haveextra effect list too Like King-jin Staff or Loongwreathe Staff
    1. xyzkljl1
      xyzkljl1
      • premium
      • 109 kudos
      yeah,not everything has a detailed desc.