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Created by

gpgf

Uploaded by

greenplayers

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165 comments

  1. BlobFishing96
    BlobFishing96
    • member
    • 0 kudos
    Could you make an Auto Dodge mod
    1. Akigong
      Akigong
      • member
      • 0 kudos
      He has made a dodge mod . Check that dude
    2. WarloxVII
      WarloxVII
      • supporter
      • 1 kudos
      AUTO dodge
    3. derrdada
      derrdada
      • member
      • 2 kudos
      copy paste code to CE     ------Author : limno

      OG link: https://bbs.3dmgame.com/thread-6528013-1-1.html

      <?xml version="1.0" encoding="utf-8"?>
      <CheatTable>
        <CheatEntries>
          <CheatEntry>
            <ID>112</ID>
            <Description>"Auto"</Description>
            <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
            <LastState/>
            <VariableType>Auto Assembler Script</VariableType>
            <AssemblerScript>{ Game   : b1-Win64-Shipping.exe
        Version: 
        Date   : 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      //code from here to '[DISABLE]' will be used to enable the cheat
       
       
      aobscanmodule(zzqz,b1-Win64-Shipping.exe,48 8B 86 A0 00 00 00 48 8B C8 83 39 00 0F B6 40 49) // should be unique
      alloc(newmem,$1000)
      label(code)
      label(return)
      label(zzjyptr64)
      newmem:
      code:
      mov rax,[rsi+000000A0]
      mov rcx,rax
      cmp dword ptr [rcx],00
      mov [zzjyptr64],rax
      movzx eax,byte ptr [rax+49]
      jmp return
      zzjyptr64:
      dq 0 0 0 0
      zzqz:
        jmp far newmem
        nop 3
      return:
      registersymbol(zzqz,zzjyptr64)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      zzqz:
        db 48 8B 86 A0 00 00 00 48 8B C8 83 39 00 0F B6 40 49
      unregistersymbol(zzqz,zzjyptr64)
      dealloc(newmem)
      </AssemblerScript>
            <CheatEntries>
              <CheatEntry>
                <ID>143</ID>
                <Description>"Auto Dodge Direction fix"</Description>
                <LastState/>
                <VariableType>Auto Assembler Script</VariableType>
                <AssemblerScript Async="1">{ Game   : b1-Win64-Shipping.exe
        Version: 
        Date   : 2024-08-24
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      aobscanmodule(vec1,b1-Win64-Shipping.exe,FF 90 78 FF FF FF F3 0F 11 85 3C FF FF FF) // should be unique
      aobscanmodule(vec2,b1-Win64-Shipping.exe,FF 90 78 FF FF FF F3 0F 11 85 38 FF FF FF) // should be unique
      alloc(newmem,$1000)
      label(code1)
      label(code2)
      label(return1)
      label(return2)
      newmem:
      code1:
      call qword ptr [rax-00000088]
      mov [zzjyptr64+8],rax
      movss [rbp-000000C4],xmm0
      jmp return1
      code2:
      call qword ptr [rax-00000088]
      mov [zzjyptr64+10],rax
      movss [rbp-000000C8],xmm0
      jmp return2
      vec1:
        jmp far code1
      return1:
      vec2:
        jmp far code2
      return2:
      registersymbol(vec1,vec2)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      vec1:
      db FF 90 78 FF FF FF F3 0F 11 85 3C FF FF FF
      vec2:
      db FF 90 78 FF FF FF F3 0F 11 85 38 FF FF FF
      unregistersymbol(vec1,vec2)
      dealloc(newmem)
      </AssemblerScript>
              </CheatEntry>
              <CheatEntry>
                <ID>108</ID>
                <Description>"Auto Dodge"</Description>
                <LastState/>
                <VariableType>Auto Assembler Script</VariableType>
                <AssemblerScript Async="1">{ Game   : b1-Win64-Shipping.exe
        Version: 
        Date   : 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      aobscanmodule(zajy,b1-Win64-Shipping.exe,F3 0F 10 41 48 F3 0F 11 45 AC F3 0F 10 45 AC) // should be unique
      alloc(newmem,$1000)
      label(code)
      label(return)
      label(exit2)
      newmem:
      mov rdx,[zzjyptr64]
      cmp rdx,0
      je code
      movss xmm0,[rcx+48]
      movss [rcx+4C],xmm0
      movss [zzjyptr64+18],xmm0
      mov rdx,[zzjyptr64]
      mov byte [rdx+49],1
      mov rdx,[zzjyptr64+8] //zuoyou
      cmp rdx,0
      je qend2
      movss xmm0,[rdx+4]
      andps xmm0,[exit2]
      mov rdx,[zzjyptr64+10] //qianhou
      cmp rdx,0
      je qend2
      movss xmm1,[rdx+4]
      andps xmm1,[exit2]
      comiss xmm0,xmm1
      jae q1
      mov rdx,[zzjyptr64+10]
      test [rdx+7],80
      mov rdx,[zzjyptr64]
      jne q2
      mov byte [rdx+48],1
      jmp qend
      q2:
      mov byte [rdx+48],3
      jmp qend
      q1:
      comiss xmm0,[exit2+4]
      je qend2
      mov rdx,[zzjyptr64+8]
      test [rdx+7],80
      mov rdx,[zzjyptr64]
      jne q3
      mov byte [rdx+48],2
      jmp qend
      q3:
      mov byte [rdx+48],4
      jmp qend
      qend2:
      mov rdx,[zzjyptr64]
      mov byte [rdx+48],3
      movss xmm0,[zzjyptr64+18]
      mov rdx,rcx
      jmp code
      qend:
      movss xmm0,[zzjyptr64+18]
      mov rdx,rcx
      code:
      movss [rbp-54],xmm0
      movss xmm0,[rbp-54]
      jmp return
      align 10 cc
      exit2:
      dd 7fffffff (float)0.0
      zajy:
      jmp far newmem
      nop
      return:
      registersymbol(zajy)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      zajy:
        db F3 0F 10 41 48 F3 0F 11 45 AC F3 0F 10 45 AC
      unregistersymbol(zajy)
      dealloc(newmem)
      </AssemblerScript>
                <CheatEntries>
                  <CheatEntry>
                    <ID>137</ID>
                    <Description>"Auto GP"</Description>
                    <LastState/>
                    <VariableType>Auto Assembler Script</VariableType>
                    <AssemblerScript Async="1">{ Game   : b1-Win64-Shipping.exe
        Version: 
        Date   : 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      //code from here to '[DISABLE]' will be used to enable the cheat
       
       
      aobscanmodule(zdgf,b1-Win64-Shipping.exe,48 8B 52 10 48 89 55 F0 48 8D 10 FF 56 18 48 8B 75 F8 48 8D 65 00 5D C3 0F 1F 40 00 55 48 8B EC 48 83 EC 60 48 89 75 D8) // should be unique
      alloc(newmem,$1000)
      label(code)
      label(return)
      newmem:
      mov rdx,[rdx+10]
      mov [rbp-10],rdx
      lea rdx,[rax]
      cmp dword [rdx],2847
      jne code
      mov dword [rdx],29d1
      call qword ptr [rsi+18]
      jmp return
      code:
      call qword ptr [rsi+18]
      jmp return
      exit2:
      dd 0
      zdgf:
        jmp far newmem
      return:
      registersymbol(zdgf)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      zdgf:
        db 48 8B 52 10 48 89 55 F0 48 8D 10 FF 56 18
      unregistersymbol(zdgf)
      dealloc(newmem)
      </AssemblerScript>
                  </CheatEntry>
                </CheatEntries>
              </CheatEntry>
            </CheatEntries>
          </CheatEntry>
        </CheatEntries>
      </CheatTable>

    4. Chiteroz
      Chiteroz
      • member
      • 0 kudos
      hi brother, i saw he has updated the cheat table, is there any that allows to increase the perfect dodge frames/time to make it easier to do perfect dodge? I saw " "No timing requirement for dodge"," when i translate the page, i created account but i ahve no chinese phone number :( can you please post the updated code?
    5. derrdada
      derrdada
      • member
      • 2 kudos
      <?xml version="1.0" encoding="utf-8"?>
      <CheatTable>
        <CheatEntries>
          <CheatEntry>
            <ID>104</ID>
            <Description>"闪身无时机要求"</Description>
            <LastState/>
            <VariableType>Auto Assembler Script</VariableType>
            <AssemblerScript Async="1">{ Game   : b1-Win64-Shipping.exe
        Version: 
        Date   : 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      aobscanmodule(syfg,b1-Win64-Shipping.exe,F3 0F 10 40 4C F3 0F 11 45 E4) // should be unique
      syfg:
      db F3 0F 10 40 48
      registersymbol(syfg)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      syfg:
      db F3 0F 10 40 4C
      unregistersymbol(syfg)
      dealloc(newmem)
      </AssemblerScript>
          </CheatEntry>
        </CheatEntries>
      </CheatTable>

    6. Sheeshkebabs
      Sheeshkebabs
      • member
      • 0 kudos
      I checked these in CE and basically those 4 options: Auto, Auto dodge direction fix, auto dodge and auto gp. I would assume that auto dodge and auto dodge direction fix are self explanatory (the dodge fix just allows you to perfect dodge in different directions whereas if it isn't on, you only perfect dodge forward). Auto GP (i'm assuming guard point or parry) instead of perfect dodge you do resolute strike. Any idea what the first Auto in the code does?
    7. derrdada
      derrdada
      • member
      • 2 kudos
      Not a native English speaker, don't know if it's accurate

      just pre-code( or main code?)
    8. Eansonlieun
      Eansonlieun
      • member
      • 0 kudos
      you can use CE to make that
    9. bibeobibo1
      bibeobibo1
      • member
      • 0 kudos
      Anyone kind enough to repost the CheatEngine table on another site for downloading? Don't have a China phone number to comment on there... Thanks
    10. Sheeshkebabs
      Sheeshkebabs
      • member
      • 0 kudos
      yes pretty please
    11. TheGaymer
      TheGaymer
      • BANNED
      • 4 kudos
      "hi brother, i saw he has updated the cheat table, is there any that allows to increase the perfect dodge frames/time to make it easier to do perfect dodge? I saw " "No timing requirement for dodge"," when i translate the page, i created account but i ahve no chinese phone number :( can you please post the updated code?"
    12. TheGaymer
      TheGaymer
      • BANNED
      • 4 kudos
      +1
    13. Samfisher15693
      Samfisher15693
      • member
      • 0 kudos
      i was register with one of my china number i have before, you guys can pm on my facebook , i'll send:

      https://www.facebook.com/huynhsamcuong/
    14. soul175
      soul175
      • supporter
      • 0 kudos
      When i paste the code it say it detected some unexpected symbol near '<' 
    15. XuanHen2013
      XuanHen2013
      • member
      • 0 kudos
      onedrive download: b1-Win64-Shipping.CT
    16. townnet
      townnet
      • member
      • 0 kudos
      How about make AI 100% play and win for you? Lol.
    17. bibeobibo1
      bibeobibo1
      • member
      • 0 kudos
      @XuanHen2013 Thank you my brother, god bless! Is that the latest update?
    18. Sheeshkebabs
      Sheeshkebabs
      • member
      • 0 kudos
      you are awesome my brother, i tried to translate this in google but some of the descriptions were vague..any idea what these do?
    19. deleted169632003
      deleted169632003
      • account closed
      • 0 kudos
      Auto dodge would just ruin the game dude.
      if it auto dodge like ultra instinct then you just have to mindlessly spam attack. That’s no fun 
    20. Chiteroz
      Chiteroz
      • member
      • 0 kudos
      thanks for the upload. 

      hopefully someone can just do increasing the frame time timing for perfect dodge, no timing is kinda too op, if anyone know if someone has made this in CE please let me know
    21. atuans14
      atuans14
      • member
      • 0 kudos
      where do i put this file?
    22. taddcooper12
      taddcooper12
      • member
      • 0 kudos
      copy paste code to CE     ------Author : limno

      OG link: https://bbs.3dmgame.com/thread-6528013-1-1.html
      I'm new to this so can you explain what it is and how to use please ? 
    23. Permeg
      Permeg
      • member
      • 0 kudos
      XuanHen dude has the Cheat Engine link go use that, but the script descriptions are on chinese so you have to translate it yourself
    24. Permeg
      Permeg
      • member
      • 0 kudos
      hey bro i saw the dude updated the file, can you hook me up with the new download, very thanks
    25. XuanHen2013
      XuanHen2013
      • member
      • 0 kudos
      @Permeg Updated it, still the same download link, it's the September 3rd version.



    26. Permeg
      Permeg
      • member
      • 0 kudos
      @XuanHen2013 thank you so much 
    27. HiGameIsEz
      HiGameIsEz
      • member
      • 0 kudos
      • hi bro, could you pls help updating to the latest version ? thank you very much for your help.
    28. sirlancelot251
      sirlancelot251
      • premium
      • 0 kudos
      is this auto dodge?
    29. tanletmego2
      tanletmego2
      • member
      • 0 kudos
      dm pls
    30. tanletmego2
      tanletmego2
      • member
      • 0 kudos
      can u give me the full code ce

      OG link: https://bbs.3dmgame.com/thread-6528013-1-1.html

      plssss
    31. LaCIasse
      LaCIasse
      • member
      • 0 kudos
      For those wondering with auto dodge...

      Download the CT here - b1-Win64-Shipping.CT

      And then in the CT, activate these for the auto dodge
    32. duchuyvp123
      duchuyvp123
      • member
      • 0 kudos
      script no longer work after update.  Please post updated script :(
    33. guparksad
      guparksad
      • member
      • 0 kudos
      +1
    34. Thebigstepbro
      Thebigstepbro
      • member
      • 0 kudos
      +1
    35. tynab
      tynab
      • member
      • 0 kudos
      +1
    36. Thebigstepbro
      Thebigstepbro
      • member
      • 0 kudos
      Any updates ?
    37. sebasvss
      sebasvss
      • member
      • 0 kudos
      Auto dodge updated for latest patch 12/13/2024

      <?xml version="1.0" encoding="utf-8"?>
      <CheatTable>
        <CheatEntries>
      <CheatEntry>
      <ID>112</ID>
      <Description>"Auto"</Description>
      <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game: b1-Win64-Shipping.exe
        Version: 
        Date: 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      //code from here to '[DISABLE]' will be used to enable the cheat
       
       
      aobscanmodule(zzqz,b1-Win64-Shipping.exe,48 8B 86 A8 00 00 00 48 8B C8 83 39 00 0F B6 40 49) // should be unique
      alloc(newmem,$1000)
      label(code)
      label(return)
      label(zzjyptr64)
      newmem:
      code:
      mov rax,[rsi+000000A8]
      mov rcx,rax
      cmp dword ptr [rcx],00
      mov [zzjyptr64],rax
      movzx eax,byte ptr [rax+49]
      jmp return
      zzjyptr64:
      dq 0 0 0 0
      zzqz:
        jmp far newmem
        nop 3
      return:
      registersymbol(zzqz,zzjyptr64)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      zzqz:
        db 48 8B 86 A8 00 00 00 48 8B C8 83 39 00 0F B6 40 49
      unregistersymbol(zzqz,zzjyptr64)
      dealloc(newmem)
      </AssemblerScript>
      <CheatEntries>
        <CheatEntry>
      <ID>143</ID>
      <Description>"Auto Dodge Direction fix"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game: b1-Win64-Shipping.exe
        Version: 
        Date: 2024-08-24
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      aobscanmodule(vec1,b1-Win64-Shipping.exe,FF 90 78 FF FF FF F3 0F 11 85 7C FF FF FF) // should be unique
      aobscanmodule(vec2,b1-Win64-Shipping.exe,FF 90 78 FF FF FF F3 0F 11 85 78 FF FF FF) // should be unique
      alloc(newmem,$1000)
      label(code1)
      label(code2)
      label(return1)
      label(return2)
      newmem:
      code1:
      call qword ptr [rax-00000088]
      mov [zzjyptr64+8],rax
      movss [rbp-00000084],xmm0
      jmp return1
      code2:
      call qword ptr [rax-00000088]
      mov [zzjyptr64+10],rax
      movss [rbp-00000088],xmm0
      jmp return2
      vec1:
        jmp far code1
      return1:
      vec2:
        jmp far code2
      return2:
      registersymbol(vec1,vec2)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      vec1:
      db FF 90 78 FF FF FF F3 0F 11 85 7C FF FF FF
      vec2:
      db FF 90 78 FF FF FF F3 0F 11 85 78 FF FF FF
      unregistersymbol(vec1,vec2)
      dealloc(newmem)
      </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
      <ID>108</ID>
      <Description>"Auto Dodge"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game: b1-Win64-Shipping.exe
        Version: 
        Date: 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      aobscanmodule(zajy,b1-Win64-Shipping.exe,F3 0F 10 41 48 F3 0F 11 45 AC F3 0F 10 45 AC) // should be unique
      alloc(newmem,$1000)
      label(code)
      label(return)
      label(exit2)
      newmem:
      mov rdx,[zzjyptr64]
      cmp rdx,0
      je code
      movss xmm0,[rcx+48]
      movss [rcx+4C],xmm0
      movss [zzjyptr64+18],xmm0
      mov rdx,[zzjyptr64]
      mov byte [rdx+49],1
      mov rdx,[zzjyptr64+8] //zuoyou
      cmp rdx,0
      je qend2
      movss xmm0,[rdx+4]
      andps xmm0,[exit2]
      mov rdx,[zzjyptr64+10] //qianhou
      cmp rdx,0
      je qend2
      movss xmm1,[rdx+4]
      andps xmm1,[exit2]
      comiss xmm0,xmm1
      jae q1
      mov rdx,[zzjyptr64+10]
      test [rdx+7],80
      mov rdx,[zzjyptr64]
      jne q2
      mov byte [rdx+48],1
      jmp qend
      q2:
      mov byte [rdx+48],3
      jmp qend
      q1:
      comiss xmm0,[exit2+4]
      je qend2
      mov rdx,[zzjyptr64+8]
      test [rdx+7],80
      mov rdx,[zzjyptr64]
      jne q3
      mov byte [rdx+48],2
      jmp qend
      q3:
      mov byte [rdx+48],4
      jmp qend
      qend2:
      mov rdx,[zzjyptr64]
      mov byte [rdx+48],3
      movss xmm0,[zzjyptr64+18]
      mov rdx,rcx
      jmp code
      qend:
      movss xmm0,[zzjyptr64+18]
      mov rdx,rcx
      code:
      movss [rbp-54],xmm0
      movss xmm0,[rbp-54]
      jmp return
      align 10 cc
      exit2:
      dd 7fffffff (float)0.0
      zajy:
      jmp far newmem
      nop
      return:
      registersymbol(zajy)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      zajy:
        db F3 0F 10 41 48 F3 0F 11 45 AC F3 0F 10 45 AC
      unregistersymbol(zajy)
      dealloc(newmem)
      </AssemblerScript>
      <CheatEntries>
      <CheatEntry>
        <ID>137</ID>
        <Description>"Auto GP"</Description>
        <VariableType>Auto Assembler Script</VariableType>
        <AssemblerScript Async="1">{ Game: b1-Win64-Shipping.exe
        Version: 
        Date: 2024-08-23
        Author : limno
        This script does blah blah blah
      }
      [ENABLE]
      //code from here to '[DISABLE]' will be used to enable the cheat
       
       
      aobscanmodule(zdgf,b1-Win64-Shipping.exe,48 8B 52 10 48 89 55 F0 48 8D 10 FF 56 18 48 8B 75 F8 48 8D 65 00 5D C3 0F 1F 40 00 55 48 8B EC 48 83 EC 60 48 89 75 D8) // should be unique
      alloc(newmem,$1000)
      label(code)
      label(return)
      newmem:
      mov rdx,[rdx+10]
      mov [rbp-10],rdx
      lea rdx,[rax]
      cmp dword [rdx],2847
      jne code
      mov dword [rdx],29d1
      call qword ptr [rsi+18]
      jmp return
      code:
      call qword ptr [rsi+18]
      jmp return
      exit2:
      dd 0
      zdgf:
        jmp far newmem
      return:
      registersymbol(zdgf)
      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      zdgf:
        db 48 8B 52 10 48 89 55 F0 48 8D 10 FF 56 18
      unregistersymbol(zdgf)
      dealloc(newmem)
      </AssemblerScript>
      </CheatEntry>
      </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      </CheatEntry>
        </CheatEntries>
      </CheatTable>
    38. strangelokis
      strangelokis
      • member
      • 0 kudos
      is not working for me
    39. totou
      totou
      • member
      • 0 kudos
      wonderful Worked
    40. strangelokis
      strangelokis
      • member
      • 0 kudos
      working 
    41. Tangerine8
      Tangerine8
      • member
      • 0 kudos
      Where do I enter this?
  2. viperzer01
    viperzer01
    • member
    • 0 kudos
    What is the benefit of this mod? I tried it and found it harder to kill bosses. When I try combo, it does a heavy attack.
  3. SlazhYT
    SlazhYT
    • supporter
    • 0 kudos
    Is this still working?
  4. SPKAMZ
    SPKAMZ
    • member
    • 0 kudos
    老哥能改跳跃取消所有后摇不?或者跳跃高度和跳跃轻击距离,有时候离人稍微远一点跳跃轻击就踩不到了 没法接二段
  5. Cikccc
    Cikccc
    • member
    • 0 kudos
    切手技也会被打断,导致识破后按重棍会变成蓄力打,希望改一下
  6. Future0831
    Future0831
    • member
    • 0 kudos
    希望4A也不会被打断
  7. tonykokhan
    tonykokhan
    • member
    • 0 kudos
    切手技也会被重击打断,这个不太好
  8. WEI080115
    WEI080115
    • member
    • 0 kudos
    可以取消的金箍棒(笑)
    1. WEI080115
      WEI080115
      • member
      • 0 kudos
      唉,魂5
  9. lonble
    lonble
    • member
    • 0 kudos
    如果在识破时连续按右键,会打出重棍,而不是识破二段。这导致识破二段更难打出来了,只能在一段结束的瞬间按右键
  10. Installation method:1 - Drag and drop the pak file into b1\Content\Paks\~mods.2 - If the ~mods folder does not exist, create it.3 - Add the command “-fileopenlog” to the startup entry in Steam. Uninstall:Delete 战斗_p.pak from BlackMythWukong\b1\Content\Paks\~mods
    1. Dimuchek
      Dimuchek
      • member
      • 0 kudos
      thank you!
    2. hnsn114
      hnsn114
      • member
      • 0 kudos
      Is it the logicmods folder?
    3. bulaike0725
      bulaike0725
      • member
      • 0 kudos
      no
    4. bulaike0725
      bulaike0725
      • member
      • 0 kudos
    5. BKayne
      BKayne
      • member
      • 0 kudos
      Thanks so mucho!