Certainly appreciate you bringing the weapon into B&S, I do have some criticism/suggestions for this mod to bring out more of it's clear potential.
1. Allow for held-imbue to work on the Glaive. 2. Add more grip points, such as the underside for more organic interactions in the heat of combat. As is it's a little awkward. 3. Have the Glaive spin while thrown. 4. Give the Glaive a call-back mapped to the grip-sense like other weapons like Thor's hammer, Captain America's shield for instance (allow for it to be turned off it people don't like it that way or change the button for it) 5. Give the Glaive call-back a spin too.
In the skill-trees there is a shield-throw/recall skill that might work as a short-cut if you perhaps work with that, maybe making the Glaive have shield properties would take advantage of it. Keep up the good work, I certainly have had fun with as-is, but would love to see those kind of features implemented.
I wanna say this is originally from Dark Sector (Digital Extremes' previous game), but it is also a skin for the glaive in Warframe so you're not wrong Also I agree completely :]
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1. Allow for held-imbue to work on the Glaive.
2. Add more grip points, such as the underside for more organic interactions in the heat of combat. As is it's a little awkward.
3. Have the Glaive spin while thrown.
4. Give the Glaive a call-back mapped to the grip-sense like other weapons like Thor's hammer, Captain America's shield for instance (allow for it to be turned off it people don't like it that way or change the button for it)
5. Give the Glaive call-back a spin too.
In the skill-trees there is a shield-throw/recall skill that might work as a short-cut if you perhaps work with that, maybe making the Glaive have shield properties would take advantage of it.
Keep up the good work, I certainly have had fun with as-is, but would love to see those kind of features implemented.
if you know how to do any of these things tell me please
now port the armor model
Also I agree completely :]