About this mod
Become a master airbender in Blade and Sorcery! Features a full skill tree with over 18 skills and unique gesture-based abilities!
- Requirements
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- Changelogs
The wait is finally over. The final update of the wind spell is here, allowing you to become a master airbender! Fully integrated with 18 skills, including staff abilities, mobility upgrades, custom imbue abilities, and cross-merges with each of the three vanilla game spells! This spell now features 2 versions; one with the original green spell effects, and one with white effects! Check out the Files section to choose the version you'd like.
Learn the ways of the airbender, by mastering these techniques:
TIER 1:
Wind Slash
Wind Staff Slam
Slicing Gale
Eddy Current
Feather Weight
TIER 2:
Wind Gust
Updraft
Air Blade
Wind-Blown Strike
TIER 3:
Tornado
Wind Tunnel Staff
Wind Blast
Wind Ball
SPELL SYNERGIES:
Wind+Fire: Flame Tornado
Wind+Gravity: Gravity Reversal
Wind+Lightning: Thunderstorm
Wind+Body: Wind Punch
Wind+Lightning: Wind Sapping
WIND SLASH:
The fundamental ranged attack skill of all airbenders. Shoot a spinning disc of compressed air from the palm of your hand to slice foes. MASTER’S TIP: Throw the wind slash by pushing forward with palms facing forward for maximum impact.

WIND STAFF SLAM:
With an imbued staff, strike the ground to cause a massive burst of rising air all around you, rising foes into the air, leaving them suspended with a magical Wind-Blown status for 5 seconds, leaving them open to follow-up attacks!

SLICING GALE:
Your wind slash now has the ability to slice through foes and dismember them with the power of gale force. MASTER’S TIP: Throw the wind slash by pushing forward with palms facing forward for maximum chance of dismemberment. Aim for body parts at key joints, like the knees, ankle, or neck.

EDDY CURRENT:
Your wind slash now has strong currents of air on its leading edge capable of launching enemies and knocking them off of their feet. MASTER’S TIP: Throw the wind slash by pushing forward with palms facing forward for maximum force from the wind currents. Aim for the enemies feet to perform a wind sweep, knocking the enemy off of their feet. Shoot the wind slash more slowly and controlled to launch the enemies a further distance.

FEATHER WEIGHT:
While charging the wind spell, you become lighter with the power of the wind, allowing you to run faster and jump higher. MASTER’S TIP: Move your hands up and down to run with the swiftness of a typhoon! Use your speed to overwhelm your opponents with speed and gain higher ground with your enhanced jumping ability.

WIND GUST:
A versatile mid-range ability, crucial for the airbender’s arsenal in the heat of battle. While charging the wind spell, with palm facing downward or to the side, push forward from your chest with one hand to unleash a powerful blast of wind, knocking foes off balance and launching them backwards. MASTER’S TIP: Do not let go of the wind spell! Keep it held and charging in your hand. Keep your palms facing down or to the side, NOT forward! (Palms forward is the stance for the wind slash ability). Push with one hand only! Push from the chest as if performing a jabbing punch. Imagine the wind gust coming from the tips of your knuckles. Finally, wind gust will be more powerful if you use a full range of motion, rather than small gestures.

UPDRAFT:
A powerful and unexpected ability that allows airbenders to turn the tides of battle in their favor. While charging the wind spell, with palms facing upward, move your hand upward to launch enemies upward and off balance with a blast of wind. This technique can be used to halt the pursuit of oncoming enemies in their tracks. MASTER’S TIP: Do not let go of the wind spell! Keep it held and charging in your hand. Avoid swift and jerking upward movements; instead use a swift yet controlled speed of upward movement of your arm to ensure maximum effectiveness. The more range of motion you use from down to up, the more powerful the ability will be. Also - be sure you are looking in the direction of the enemy you would like to launch before starting your gesture. As an advanced technique, follow-up a well-timed Updraft with a Wind Gust, to perform what is known as a wind catapult to launch enemies a long distance.

AIR BLADE:
Airbenders become fierce fighters with this ability. Imbue your weapon with the power of the wind to greatly increase its chance of dismembering foes, no matter its size! MASTER’S TIP: This technique is most useful for slashing weapons such as daggers, swords, and axes, to give them a powerful magical boost with the power of the wind.

WIND-BLOWN STRIKE:
Become a master airbending archer or warrior! Striking an enemy with a wind-imbued weapon inflicts a Wind-Blown status upon the enemy, causing them to be suspended in mid-air caught by the power of wind for a short time. Use this time while they are vulnerable to follow-up with a mighty attack. MASTER’S TIP: This ability is useful for blunt and piecing weapons, such as warhammers, mauls, or bows and arrows.

TORNADO:
Merge the wind spell together then push forward to unleash a devastating tornado, launching all enemies upward in its path. Allow the tornado to land on the ground and it will stay there for a few moments, causing devastation. MASTER’S TIP: Guide the movement of the tornado with both hands while airborne, to guide the tornado through foes. Once landed, jump into the tornado to perform a spectacular high jump, allowing you to access places you wouldn’t otherwise be able to reach. Lay a tornado on the ground, and it becomes a perfect trap for oncoming enemies to get swept away!

WIND BALL:
The most widely revered mobility technique for all airbenders, used by the legendary last airbender himself! Charge the wind spell while airborne, with palms facing downward, to summon a spinning ball of wind. Ride upon this ball of wind to quickly travel across the battlefield or landscape. MASTER’S TIP: Maneuver the wind ball with the angle of the palm of your hands to expertly control movement. Tilting palms forward, backward, and side to side will maneuver the wind ball in the corresponding direction. Engage the wind ball within 3 feet above the ground will allow the airbender to ride upon the ground on the wind ball, allowing swift lateral movement. Activating the wind ball higher than 3 feet from the floor (for example, if leaping off of a high cliff) makes the airbender fly laterally in mid-air! While gliding in mid-air, the airbender experiences a very slow rise in altitude over time. Use this rise in altitude to gain access to new heights or to cross divides otherwise not accessible to you.

WIND BLAST:
The purest manifestation of the pure power of an airbender! While charging the wind spell in one or both hands, with palms facing inward toward each other, spread both hands outward quickly to unleash a massive blast of wind in all directions around the airbender, launching foes in all directions. Useful when surrounded to turn the tide of battle. MASTER’S TIP: It is important to NOT merge the wind spell. Instead, keep the spell in just one hand, or in both hands a distance apart. Ensure palms are facing inward before spreading arms outwards. If you are just starting out learning this ability, start with the wind spell in just one hand. Once you master this, you can try 2 hands.

WIND TUNNEL STAFF:
Shoot a continuous blast of air from a wind-imbued staff, pushing enemies off balance and inflicting a magical Wind-Blown status! Use this blast of air to jump higher and even fly using the staff! MASTER’S TIP: Start with a wind staff slam, then blast the airborne enemies with the wind tunnel staff ability to dominate the battlefield.

FLAME TORNADO:
Merge the wind and fire as a Tier 3 spell and push forward to unleash a devastating flame tornado that launches and ignites foes. Guide the tornado through the air as it flies! Bring together the firebending and airbending mastery to dominate the battlefield.

GRAVITY REVERSAL:
Merge the wind and gravity spells together as a tier 3 spell and spread our arms apart to defy the laws of gravity and make enemies fall upward! This will completely turn the battle on its head…literally! Be careful when used outdoors; you may never see those enemies again!

THUNDERSTORM:
Merge wind and lightning spells together as a tier 3 spell to unleash a deadly thunderstorm! Lightning will strike any enemy within your sight for the duration of the storm (which is fully configurable via JSON). Unlock your inner Storm and allow the lightning to STRIKE!

WIND PUNCH:
As a Tier 2 synergy between Wind and Body skill trees, close your fist while charging the wind spell to activate a wind punch that can launch foes and give them a Wind-Blown status. An essential technique for any airbending monk.

WIND SAPPING:
As a tier 2 synergy with wind and lightning, spray lightning while charging wind with your free hand to inflict a magical wind-blown status upon enemies, causing devastation to all.

GO FORTH AND MASTER THE WAYS OF THE AIRBENDER!

KNOWN ISSUES:
Please be sure to delete / unsubscribe from the previous version of the Wind Spell! This mod will fully replace and override that older version. You must have only 1 mod folder names WindSpell.
The Air Blade imbue will cause a weapon to have improved dismemberment for the remainder of the scene, even after it’s no longer imbued. I may investigate a fix to this in future fix updates.
If Wind Ball appears to not spawn directly underneath the player, try resetting your view with the Oculus/home button.