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ryansmith1129

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ryansmith1129

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110 comments

  1. Camstone7
    Camstone7
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    Ideas for Wind/Mind synergy:
    T2 (Insert Name): When in slowed time, less drag on body when moving
    T3 (Insert Name): When in super slowed time, much less drag on body when moving
  2. xeonbrodus
    xeonbrodus
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    wut da update do
    1. ryansmith1129
      ryansmith1129
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      You will see in the changelog the following updates:
      Gravity+Wind merge now properly ends the antigravity effect.
      Wind slash disc collision better optimized.
      Wind gust can now affect items.
  3. fishy3127777
    fishy3127777
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    does this work for nomad
  4. zeekman12
    zeekman12
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    I don’t know why, but after I replay the game a few times it just deletes the mod for no reason, I don’t know why though
  5. thebeefboss2
    thebeefboss2
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    I don't know if you ever will and I know im annoying but the 1.07 update fixed the nomad spell issue so "cAn yOU aDd ThIs tO nOmAD
    1. ryansmith1129
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      I knowwwwww.  I'm going to look into it, but no guarantees!
    2. VirtualRCF
      VirtualRCF
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      Thank you for looking into it, even if it doesn’t work. just knowing that people are willing to try for us is enough to keep me happy, i look foward to hearing more. Hats off to you man, You’re a great developer.
    3. smg4vr
      smg4vr
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    4. ryansmith1129
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      I looked thru the files of the new ice spell for Nomad, and it appears they accomplished this spell without scripting!  It is an amazing accomplishment to build the spell with only JSONs and custom VFX from Unity.  

      However, this wind spell was built entirely using scripting and code, which I understand still does not work in Nomad for spells.  I am going to continue looking into a port, but if I do, it will be a very limited reskin of the fire spell, instead of a fully-scripted skill tree with gesture-based abilities.
  6. ossumpossum
    ossumpossum
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    Ran into the issue where the mod is no longer recognized by the game, which happened after I (stupidly) decided to open modio. 

    Had the mod installed manually, deleted from modio, but it's still not recognized. Very strange.
    1. ryansmith1129
      ryansmith1129
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      I believe, even if you delete the mod, it will still try to download again from modio if you don't unsubscribe. Try to unsubscribe completely from the mod on modio
    2. ossumpossum
      ossumpossum
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      It's working, I was looking for an in game mod menu the whole time..
  7. AzurasRadio
    AzurasRadio
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    I am having the same issue that the spell is blank and all the effects are well not there I installed through the mod hud in the game so that might be the problem.
    1. ryansmith1129
      ryansmith1129
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      How weird.  Indeed, try unsubscribing from the mod and, if you can via PC, manually download the mod and place in your Mods folder, to see if that fixes your issue.
  8. matty13004
    matty13004
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    I used the crystals and got all of the upgrades in sandbox but it doesnt show up in my spell wheel. Have I done something wrong?
    1. ryansmith1129
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      Hmm interesting.  Try to physically put a tier 1 crystal in the altar and ensure the first level core skill is activated.  It's considered a "spell" by the game, and not exactly a skill.  Hopefully that fixes your issue. Let me know.
    2. matty13004
      matty13004
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      yes that worked, tysm
    3. ryansmith1129
      ryansmith1129
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      Yay, so glad to hear it! Enjoy!
  9. Babyf0
    Babyf0
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    This looks sick! I'm wondering, do you think you could release a version where the wind is gray or white instead of green?
    1. xjarXvisx
      xjarXvisx
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      I second this strongly, a semi-transparent neutral colour like white or gray would make an otherwise amazing mod perfect! Not sure how difficult it would be to implement, but if possible this would be a really appreciated- awesome addition. The green feels odd but I get you gotta see it lol.
      Thanks so much for your hard work and commitment. 
    2. ryansmith1129
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      Hey y'all, yeah I get where you're coming from, but I am team green for wind all the way! I know that's not how it looks exactly in Avatar, but I've been inspired by other games (particularly Triangle Strategy and Mystic Heroes among others) that gives the wind more a magical feel than just plain air, as well as my favorite color being green. It would indeed be a great deal of work to re-do the effects to be white or gray, but I appreciate your comment and input!
    3. ryansmith1129
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      Soooo, I did some tinkering around today and was successfully able to get all neutral white colors on the effects quicker than I thought, so...the neutral white color option is now available!  Check it out in optional files, and hope you enjoy!
    4. Babyf0
      Babyf0
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      Thanks so much man, i'll check it out! 
    5. bboss181
      bboss181
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      SPECTER PATH HAUNTED GALE
    6. eliciasom
      eliciasom
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      nice job with the color update!
    7. ryansmith1129
      ryansmith1129
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      Thank you! 💨💨💨⚪⚪⚪
    8. iloveangrybirds45
      iloveangrybirds45
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      im team green. johnny cage energy
    9. ryansmith1129
      ryansmith1129
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      Thank you!!! Me too!!! 🟢🟢🟢💨💨💨
  10. xeonbrodus
    xeonbrodus
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    what did the latest update do?
    1. ryansmith1129
      ryansmith1129
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      Check the changelogs. :)
      Wind slash no longer damages the player, tornado merge is more devastating with swirl force, and wind blast is slightly optimized.
    2. xeonbrodus
      xeonbrodus
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      i see