Ideas for Wind/Mind synergy: T2 (Insert Name): When in slowed time, less drag on body when moving T3 (Insert Name): When in super slowed time, much less drag on body when moving
You will see in the changelog the following updates: Gravity+Wind merge now properly ends the antigravity effect. Wind slash disc collision better optimized. Wind gust can now affect items.
Thank you for looking into it, even if it doesn’t work. just knowing that people are willing to try for us is enough to keep me happy, i look foward to hearing more. Hats off to you man, You’re a great developer.
I looked thru the files of the new ice spell for Nomad, and it appears they accomplished this spell without scripting! It is an amazing accomplishment to build the spell with only JSONs and custom VFX from Unity.
However, this wind spell was built entirely using scripting and code, which I understand still does not work in Nomad for spells. I am going to continue looking into a port, but if I do, it will be a very limited reskin of the fire spell, instead of a fully-scripted skill tree with gesture-based abilities.
I believe, even if you delete the mod, it will still try to download again from modio if you don't unsubscribe. Try to unsubscribe completely from the mod on modio
I am having the same issue that the spell is blank and all the effects are well not there I installed through the mod hud in the game so that might be the problem.
How weird. Indeed, try unsubscribing from the mod and, if you can via PC, manually download the mod and place in your Mods folder, to see if that fixes your issue.
Hmm interesting. Try to physically put a tier 1 crystal in the altar and ensure the first level core skill is activated. It's considered a "spell" by the game, and not exactly a skill. Hopefully that fixes your issue. Let me know.
I second this strongly, a semi-transparent neutral colour like white or gray would make an otherwise amazing mod perfect! Not sure how difficult it would be to implement, but if possible this would be a really appreciated- awesome addition. The green feels odd but I get you gotta see it lol. Thanks so much for your hard work and commitment.
Hey y'all, yeah I get where you're coming from, but I am team green for wind all the way! I know that's not how it looks exactly in Avatar, but I've been inspired by other games (particularly Triangle Strategy and Mystic Heroes among others) that gives the wind more a magical feel than just plain air, as well as my favorite color being green. It would indeed be a great deal of work to re-do the effects to be white or gray, but I appreciate your comment and input!
Soooo, I did some tinkering around today and was successfully able to get all neutral white colors on the effects quicker than I thought, so...the neutral white color option is now available! Check it out in optional files, and hope you enjoy!
Check the changelogs. :) Wind slash no longer damages the player, tornado merge is more devastating with swirl force, and wind blast is slightly optimized.
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T2 (Insert Name): When in slowed time, less drag on body when moving
T3 (Insert Name): When in super slowed time, much less drag on body when moving
Gravity+Wind merge now properly ends the antigravity effect.
Wind slash disc collision better optimized.
Wind gust can now affect items.
However, this wind spell was built entirely using scripting and code, which I understand still does not work in Nomad for spells. I am going to continue looking into a port, but if I do, it will be a very limited reskin of the fire spell, instead of a fully-scripted skill tree with gesture-based abilities.
Had the mod installed manually, deleted from modio, but it's still not recognized. Very strange.
Thanks so much for your hard work and commitment.
Wind slash no longer damages the player, tornado merge is more devastating with swirl force, and wind blast is slightly optimized.