This page was last updated on 04 January 2023, 4:47PM
Changelogs
Version 0.94
Included "recruit" brain files, so also the early waves in survival mode are affected
Made Rogues and Berserkers close in more to compensate for their shorter weapons. They're now more likely to actually hit you.
Added an alternative version that makes enemies recoil when you parry then (like vanilla)
Version 0.93
Updated to work with 8.4
Berzerkers will be better at parrying and will have less delay between attacks
Warriors 1H are basically like the typical Warrior PaceAI from earlier
Archers nock a new arrow earlier
Archers are less good at parrying than the others
Warriors with a shield will be more defensive and will rather counter attack instead of attacking as long as they see you threatening them.
Removed the waves because the new waves that come with 8.4 basically made them redundant
Version 0.92
Outer Rim Support added (make sure this mod comes after Outer Rim in your load order)
Fixed too long wave names, better descriptions and dual wave in Hard category.
Arms are a tad bit stiffer now. Hopefully the AI can handle top-heavier weapons better now.
Version 0.91
Added four new waves: Hard Duel Leather, Hard duel Gladiator, Hard Duel no shields, Hard Duel no shields leather
Fixed some stuff on existing waves (like naked guy spawning)
Version 0.9
Additional waves in Hard category for more variety and fun that have only 3 enemies alive at the same time (for performance)
Made the NPCs attacks less rigid and therefore easier to parry (Many thanks to SketchCritic for all the advice given)
Ragdoll Overhaul no longer required, but still compatible
Version 0.8
Archers Lvl 4 and Lvl5 are now able to shoot faster
Mages Lvl5 use spells more often
Version 0.7
Redisabled recoil on parry, because the Ragdoll overhaul has now a new, more polished version of the "Blended Death Animation" Version
Disabled shield rearm, because newly spawned NPCs were ignoring the player to pick up a shield
Added the other new brain files.
disabled dodge for all NPCs
Version 0.6
U8 Support. Only edits "warrior" brain files so far. "Recoil on parry" has been reenabled due to the NPCs just hitting through your defense without the experimental ragdoll overhaul file, which sadly makes them suck at striking.
Old waves removed. Added 1 new wave: Classic duel Hard. All opponents have the highest level warrior "brain".
Version 0.5
AI can no longer dodge. Added 2 new waves: Classic duel, but all AI is on hard difficulty and they all use shields; Hard Wave III, less at once: Hard Wave III but less AI at once. The AI is currently simply too dumb to fight in teams bigger than 3 people. Nothing I can do about that I'm afraid. So this wave only allows 3 NPCs at once. This way they will hit YOU and not each other.
Version 0.4
AI is now actually WAY better at parrying and blocking due to increased parry speed and rotation
Version 0.3
- Archers are not scared to take a shot anymore. The'll shoot more frequently and probably wish they had brought more arrows. - Added support for Outer Rim - Added support for Bone Holsters - Disallowed the AI to use hard attacks because they were just way too slow
Version 0.2
Custom waves are working now!
I also adjustemt some timing values for parrying for hard difficulty.
AI should now be able to parry more quickly and also counter attack more quickly after parrying the player or if the player doesn't threaten them.