i think it would be cool if you could block off the nether so that its a solid cube on the outside, that way the skybox is not visible from there. no idea how to fix it being visible in the end though.
Hello i dont want to criticize or anything but looking at the screenshots i would like to suggest a few improvements, I dont know how mods are made in this game so these may be impossible but if possible would you please consider... -Making the edge of the map have a "border" search up minecraft world border to see what i mean -Fixing the textures (higher quality) -Making the nether have a red fog (is that even possible?) Im sorry if this came off as rude or insensitive these are just my recommendations for a better map
that's probably the best feedback i got everyone else just gets really mad lol also, Textures i couldnt finy any better ones :( which is really annoying the border i can do and the nether have red fog maybe just some particle effects i think
texture quality seems to be caused by the game automatically trying to "smoothen out" pixels to artificially increase texture quality on regular textures what you should try to do is take the minecraft sprites and upscale them, so that even though the textures in minecraft are 16x16, upscaled they're closer to 512x512 (effectively making every "pixel" 32x32 pixel) and so the smoothing should become much more subtle
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That would stop them from being smoothed out
Edit: thanks dude it worked Once I upload the map ill credit you but for now i need to fix some things
no idea how to fix it being visible in the end though.
-Making the edge of the map have a "border" search up minecraft world border to see what i mean
-Fixing the textures (higher quality)
-Making the nether have a red fog (is that even possible?)
Im sorry if this came off as rude or insensitive these are just my recommendations for a better map
what you should try to do is take the minecraft sprites and upscale them, so that even though the textures in minecraft are 16x16, upscaled they're closer to 512x512 (effectively making every "pixel" 32x32 pixel) and so the smoothing should become much more subtle
Make sure on U8.4
Dont use vortex
and make sure u extracted it properly