File information

Last updated

Original upload

Created by

Wiz52

Uploaded by

Wiz52

Virus scan

Safe to use

Tags for this mod

168 comments

  1. Wiz52
    Wiz52
    • premium
    • 18 kudos
    Locked
    Sticky
    ******Please read******

    Here are some things to know:


    • Beamsabers will activate the first time you unsnap them from your holsters.  This is required for waves to work.
    • Beamsaber colors will reset when you load a level.  Still looking for a way to fix this.
    • I can't get the whip to animate on and off, but it will at least turn on and off.
    • To change beamsaber colors, hold the weapon with telekinesis and tap the repel button (whichever it may be for your controller).  I figured this was probably the least likely way to accidentally change colors during combat.
    • If you run into problems, please reach out to me on the Blade and Sorcery Discord.  Handle is Wiz52.  Really need you guys to go this route because no one ever posts enough info or replies on the bugs page here on Nexus.
  2. LordStarkiller007
    LordStarkiller007
    • premium
    • 1 kudos
    well, would you look at that. TOR just got updated, and now Beamsabers.



    This is where the fun begins!
  3. Minkleburg
    Minkleburg
    • member
    • 0 kudos
    Any way you can turn down the sounds for the sabers in a future update? Its deafening just holding them and even worse using them on people 
  4. Burritobasher56
    Burritobasher56
    • member
    • 0 kudos
    I am well aware that you probably dont want people requesting things here however, woudl it be possible to add arthurs plasma sword from "fire force" or could i get some tips as to how i would add this myself? thank you guys
  5. idkwhatLOLOLO
    idkwhatLOLOLO
    • member
    • 0 kudos
    please make them buyable in the shop!!
    1. Wiz52
      Wiz52
      • premium
      • 18 kudos
      They will be eventually.  I need to figure out game balance first.  Unfortunately can't play through Crystal Hunt right now because my controller is broken.
    2. idkwhatLOLOLO
      idkwhatLOLOLO
      • member
      • 0 kudos
      alr well i cant wait :D
    3. idkwhatLOLOLO
      idkwhatLOLOLO
      • member
      • 0 kudos
      also another thing i want to suggest is to add a trail option (if possible) trails make the sabers look more cool i feel like
  6. brgrtf2
    brgrtf2
    • member
    • 0 kudos
    Word of advice for anyone having trouble bringing the whip/segmented weapons into stages. Try carrying them in on one of your back slots, I just tried it a few times and so far they haven't bugged out.
    1. Wiz52
      Wiz52
      • premium
      • 18 kudos
      Does it bug out in any stage, or just the dungeons?  I remember seeing this happen a couple of times in the U12 Outpost.  Reloading the level would fix it.
    2. brgrtf2
      brgrtf2
      • member
      • 0 kudos
      Mostly happens in dungeons, though it seems harder to mitigate in the Dalgarian Temples in particular. I usually spend most of my time in Outpost so it's easy to notice.
  7. fokingaming
    fokingaming
    • member
    • 0 kudos
    do these work in Crystal hunt/can they be bought?
    1. Wiz52
      Wiz52
      • premium
      • 18 kudos
      No, these are not for use with Crystal Hunt mode.  They're way too OP and would spoil it. Once I play through Crystal Hunt and understand how to balance it, I'll add them.
    2. fokingaming
      fokingaming
      • member
      • 0 kudos
      ok ty
  8. CopperheadJake
    CopperheadJake
    • member
    • 0 kudos
    Love your work on these weapons, thanks so much! Have you ever thought about making a soulsborne moonlight greatsword? The bloodborne version especially would work really well with this mod's framework. The unactivated mode could be the normal sword, and the activated beam version could be the holy moonlight sword.
  9. Anderthan
    Anderthan
    • member
    • 0 kudos
    Yesterday, I had downloaded this mod and some other mods and now my BOS crashes at 66% Does anyone know if its the beamsabres mod or some other mod??
  10. brgrtf2
    brgrtf2
    • member
    • 0 kudos
    The whip is easily the most fun weapon here, sucks that it breaks half the time you bring it into a level.
  11. thanks for adding [NON-DESCRIPT LASER SWORD]'s to 1.0