About this mod
Adds 5 animated Gunblades from the Final Fantasy series with an actual firing mechanic.
- Permissions and credits
- Changelogs
Functional Final Fantasy Gunblades

New in 1.1:
- 3 new Gunblades (Cryptlurker's Manatrigger, High Steel Gunblade, Shire Bayonet)
- Improved Animations (Revolver cylinder rotation is now better and doesn't weirdly shrink)
- Improved Colliders and Damagers (should be easier to cut)
- Improved Imbue Effects (Blades now heat up/electrify/gravify(?))
- Improved Bullet Physics (Bullets bouncing off enemies is no longer an issue)
This mod adds 2 new weapons to a new "Gunblades" category in the item book. Weathered Lion Heart from Final Fantasy XIV, and Squall's Revolver Gunblade from Final Fantasy VIII. The gunblades use sounds from FFXIV to maintain "Authenticity".
How does it work?
When swinging the weapon, pulling the trigger will expend a Cartridge, and cause your weapon's velocity to accelerate by a factor of 5, allowing you to get a swing in before an enemy or just take off their entire arm.
A Gunblade has 6 Cartridges, and will gain one back roughly every 4 seconds.
How do I keep track of how many Cartridges I have?
Other than keeping track in your head, you can hold the spell menu button on the hand holding the gunblade to make a little ammo counter pop up next to the cylinder. The amount of dots you have is how many cartridges you have left.

Can it shoot Bullets?
See, that's actually a misconception about Gunblades, they've never fired bullets. In the lore, the way they work is by charging-
But can it shoot Bullets?
... Yes

Pulling the trigger while not swinging the weapon will instead shoot a bullet to wherever you are pointing the weapon

Planned Features:
- More Gunblades
- Some form of "expend all cartridges for big attack" function
- Imbued Bullet Effects
Known Issues:
- If you're swinging too fast when pulling the trigger, the increase in velocity can make it seem like your blade is passing straight through an enemy without damaging them. this isn't too common in my experience, but it can happen.
- Enemies very rarely receive "bullet holes", should be fixed in the next update
- Lighting Issues (afaik, this is a U10 Engine Bug, not much I can do)