Please READ THE DESCRIPTION before reporting a bug.
With the release of 1.0 of BaS close at hand, I'm going to be locking the comments on my mods until they have been ported to 1.0, here is a small FAQ:
Q - When are the mods going to be updated? A - I don't know. I would like to spend some time enjoying the new update before I begin the process of updating my mods, and I don't know how much will have changed in the back end, which could require serious rewrites and with how busy life is it may take a decent length of time, as I would also like to make sure my mods are balanced/integrated into the Crystal Hunt Mode.
Q - Where can we find the mods when they're updated? A - Right here. I won't be uploading new versions to any sites and they'll be updated right here on Nexus and Mod.io
Q - What about any mods that have been left behind from previous updates (eg. Gunblades/Manablasters) A - I'd like to update these to 1.0 aswell, but I don't know how long those will take.
Q - Any plans for Nomad ports in future? A - No. I will not be porting any of my mods to Nomad, nor do I give anyone permission to. That being said, I don't own the concept of the things that I mod, just, you know, don't use my code/assets to make it yourself.
If you read the description, it's very clear I'm aware on how a gunblade functions, I also main Gunbreaker in FFXIV, a class all about using Gunblades.
I added the ability to shoot a bullet for 2 main reasons:
A common misconception with gunblades is that they shoot bullets, so I added a tongue in cheek reference to it in the description while adding it, since a section of users might not know that it's not part of their function but expect it to be there anyway. In Addition, these are Gunblades from a game where where there are Gunblades that shoot bullets, that's what Garlean Gunblades do.
It would be difficult to incorporate a ranged attack on a gunblade similar to FFXIV's Lightning Shot ability without having misinputs with the regular swing explosion attack, so this, along with point 1, made a nice compromise.
If you do not care for the ability to shoot bullets, you don't need to use the ability, and you can stick to just the swing explosion mechanic, like I tend to do. Hope that helps
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Comments locked
The author has locked this comment topic for the time beingWith the release of 1.0 of BaS close at hand, I'm going to be locking the
comments on my mods until they have been ported to 1.0, here is a small
FAQ:
Q - When are the mods going to be updated?
A - I don't know. I would like to spend some time enjoying the new update
before I begin the process of updating my mods, and I don't know how
much will have changed in the back end, which could require serious
rewrites and with how busy life is it may take a decent length of time,
as I would also like to make sure my mods are balanced/integrated into
the Crystal Hunt Mode.
Q - Where can we find the mods when they're updated?
A - Right here. I won't be uploading new versions to any sites and they'll be updated right here on Nexus and Mod.io
Q - What about any mods that have been left behind from previous updates (eg. Gunblades/Manablasters)
A - I'd like to update these to 1.0 aswell, but I don't know how long those will take.
Q - Any plans for Nomad ports in future?
A - No. I will not be porting any of my mods to Nomad, nor do I give anyone
permission to. That being said, I don't own the concept of the things
that I mod, just, you know, don't use my code/assets to make it
yourself.
I added the ability to shoot a bullet for 2 main reasons:
If you do not care for the ability to shoot bullets, you don't need to use the ability, and you can stick to just the swing explosion mechanic, like I tend to do.
Hope that helps