Unfortunately no. The mod used as the backbone of this (and all) custom enemies has been discontinued by it's creator, he's moved on to other projects, so any and all npc mods no longer work, or will ever, using his framework.
I was excited to try the mod out but every time I try spawning them it flashes around the spawn points of the map and never actually spawns. Am I missing a mod that needs to work with it? Any ideas?
So I've tried everything and it spawned but it only stays in the spot it spawned in and doesn't move unless I get close and then it tries to hit me. Any suggestions?
If you read other people's comments first, I've replied to a couple, big enemies have broken locomotion in U10, it's a game bug, we have to wait til U11 for it to possibly be fixed. It's a known issue
imo following back to your last post, you should do 1 enemy at a time with a large amount of HP. it just fits better and some characters look really beefy and them dying fast makes no sense.
there's a mod spell called 'undying' that works really well for things like that, turn off dismemberment and any enemy you cast it on become invincible, beat them around all you like, the only way to kill them is stabbing an imbued weapon to the head. or theres another that lets you adjust enemies health in the menu so it effects every one spawned so eventually they die after a long battle
I like the features those mods have, but want to keep down my required mods list as much as possible. Im partial to 1v1 fights so I think encounters will work well :D
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they look more like a bunch of iron blocks and stuff.