Make sure you're using the Discord app client, not browser client, you may want to re-login and clear any caches then try again, seems like Discord isn't picking up your account for whatever reason.
Hi, I looked at it again, and you were right: just restarting Discord worked fine.
However, the freezing issue still persists: every time there's a kill, the game freezes for half a second, even showing me the SteamVR background (the night sky and mountains) and the outlines of my controllers. I've recorded a short video, notice the stutters every time there's a kill (pardon the music, forgot to turn it off). The freezing immediately disappears once I remove the mod. https://www.dropbox.com/s/yqdjxmg0cf5jeaj/discord_stutter.mp4?dl=0
Also, the kill counter only seems to count the enemies slain the close combat, not the ones killed by arrows. This is also supported by the fact that the game doesn't stutter upon such ranged kills. I haven't checked the same for magic though.
If possible, could you press F8 and check the console for any errors? And no, you don't have to relogin, Discord should pick it up automatically without you needing to do anything.
Hi, the only errors I see in the log are the following:
?ResultException: NotFound Discord.UserManager.GetCurrentUser () (at <a116aa9ff8b34bb79ce84f228d3d1614>:0) BAS_Discord_Intergration.Entry.Update () (at <90f6be7c482548d89404ae579b3e2c89>:0) ThunderRoad.Level.Update () (at <1d36e0880d3e44868a9e5c1d8319fcaa>:0) which repeats three times at the start of the game.
And the following two: SkinnedMeshRenderer: Mesh has been changed to one which is not compatibile with the expected mesh data size and vertex stride. Aborting rendering. and "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Which keep repeating during the game while enemies are being killed.
The only one that seems related is the very first one, though it only appears at the beginning when the game's starting.
The NotFound exception can happen during load once or twice while the SDK tries to load your Discord info, I looked into it and I think I found the cause of the issue, I'll release a patch for it soon, hopefully it'll fix the issue you're having.
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And do I need to re-login into Discord every time I launch Blade & Sorcery now or something?
However, the freezing issue still persists: every time there's a kill, the game freezes for half a second, even showing me the SteamVR background (the night sky and mountains) and the outlines of my controllers. I've recorded a short video, notice the stutters every time there's a kill (pardon the music, forgot to turn it off). The freezing immediately disappears once I remove the mod.
https://www.dropbox.com/s/yqdjxmg0cf5jeaj/discord_stutter.mp4?dl=0
Also, the kill counter only seems to count the enemies slain the close combat, not the ones killed by arrows. This is also supported by the fact that the game doesn't stutter upon such ranged kills. I haven't checked the same for magic though.
If possible, could you press F8 and check the console for any errors? And no, you don't have to relogin, Discord should pick it up automatically without you needing to do anything.
?ResultException: NotFound
which repeats three times at the start of the game.Discord.UserManager.GetCurrentUser () (at <a116aa9ff8b34bb79ce84f228d3d1614>:0)
BAS_Discord_Intergration.Entry.Update () (at <90f6be7c482548d89404ae579b3e2c89>:0)
ThunderRoad.Level.Update () (at <1d36e0880d3e44868a9e5c1d8319fcaa>:0)
And the following two:
SkinnedMeshRenderer: Mesh has been changed to one which is not compatibile with the expected mesh data size and vertex stride. Aborting rendering.
and
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
Which keep repeating during the game while enemies are being killed.
The only one that seems related is the very first one, though it only appears at the beginning when the game's starting.