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MemeMan

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IMemeManI

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23 comments

  1. thecrownskeeper
    thecrownskeeper
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    1.0?
  2. DreamInSepsis2
    DreamInSepsis2
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    looks real goddamn cool, wish i could use it, but it crashes my game during the loading screen.
    1. pumpdagamer
      pumpdagamer
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      thanks for commenting this btw. had same problem, didnt know which mod it was till i looked here and realized it was this one.
  3. ZorkSeishin
    ZorkSeishin
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    was wondering if this mod will get a u12 update? just checking and not hopeful since it hasn't been updated since u10
  4. DoggoBAS
    DoggoBAS
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    u12 plss
  5. brokenexlite
    brokenexlite
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    does it work for u11?
  6. RobotDude892
    RobotDude892
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    Can you please make a Spotify integration mods? That would be so f*#@ing cool lol.
  7. OmxrK1llz
    OmxrK1llz
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    u111111111111111
  8. BASEnthusiast
    BASEnthusiast
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    U11 is officially out, can you update?
  9. xonxt
    xonxt
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    Didn't work for me (nothing new appeared in Discord apart from the old activity status), also made the game lag/freeze terribly after every kill.
    1. IMemeManI
      IMemeManI
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      Make sure you're using the Discord app client, not browser client, you may want to re-login and clear any caches then try again, seems like Discord isn't picking up your account for whatever reason.
    2. xonxt
      xonxt
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      I was using the app of course.
      And do I need to re-login into Discord every time I launch Blade & Sorcery now or something?
    3. xonxt
      xonxt
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      Hi, I looked at it again, and you were right: just restarting Discord worked fine.

      However, the freezing issue still persists: every time there's a kill, the game freezes for half a second, even showing me the SteamVR background (the night sky and mountains) and the outlines of my controllers. I've recorded a short video, notice the stutters every time there's a kill (pardon the music, forgot to turn it off). The freezing immediately disappears once I remove the mod.
      https://www.dropbox.com/s/yqdjxmg0cf5jeaj/discord_stutter.mp4?dl=0 

      Also, the kill counter only seems to count the enemies slain the close combat, not the ones killed by arrows. This is also supported by the fact that the game doesn't stutter upon such ranged kills. I haven't checked the same for magic though.
    4. IMemeManI
      IMemeManI
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      I'll look into it, that shouldn't happen.

      If possible, could you press F8 and check the console for any errors? And no, you don't have to relogin, Discord should pick it up automatically without you needing to do anything.
    5. xonxt
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      Hi, the only errors I see in the log are the following:

      ?ResultException: NotFound
      Discord.UserManager.GetCurrentUser () (at <a116aa9ff8b34bb79ce84f228d3d1614>:0)
      BAS_Discord_Intergration.Entry.Update () (at <90f6be7c482548d89404ae579b3e2c89>:0)
      ThunderRoad.Level.Update () (at <1d36e0880d3e44868a9e5c1d8319fcaa>:0)
      which repeats three times at the start of the game.

      And the following two:
      SkinnedMeshRenderer: Mesh has been changed to one which is not compatibile with the expected mesh data size and vertex stride. Aborting rendering.
      and
      "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
      Which keep repeating during the game while enemies are being killed.


      The only one that seems related is the very first one, though it only appears at the beginning when the game's starting.
    6. IMemeManI
      IMemeManI
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      The NotFound exception can happen during load once or twice while the SDK tries to load your Discord info, I looked into it and I think I found the cause of the issue, I'll release a patch for it soon, hopefully it'll fix the issue you're having.
    7. ImCrustyYT
      ImCrustyYT
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      uhhhhhhhhh did you do it meme? :/ I haven't seen a new update since release.
    8. IMemeManI
      IMemeManI
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      I'm waiting for U11 full release before updating my mods.
  10. kingcrimson23
    kingcrimson23
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    Finally, a way to show off my insanity to every single one of my friends.