This page was last updated on 01 February 2025, 10:58PM
Changelogs
Version 3.2
Added Second Wind music
Fixed fight music not stopping when enemies flee
Version 3.1
Fixed global ambient music
Version 3.0
Changed the format for songs
Added level-specific fight music
Added fight outro music
Version 2.3
Added loading screen music
Version 2.2
Fixed MusicReplacerSettings
Added ProbabilityWeight to MusicReplacerSettings
Added global and level-specific ambient music
Added main menu music
Version 2.1
Removed the need to add file extensions to MusicReplacerSettings
Version 2.0
Now able to have multiple songs for the same fight, and it randomizes between all of them when the fight starts
Replaces non-wave music like being discovered or the golem fight
Music Replacer Settings was changed to be easier to read
Version 1.9
Updated for 1.0
Version 1.8
Added toggle option, music now loops by default
Version 1.7
Updated for U12.3
Version 1.6
Updated for U12, changed Level Modules to MusicManagerSettings. File is different, but important content is the same
Version 1.5
Added a Songs folder where you can put MP3 files. Rename the MP3 file to the ID of the wave you want to replace music for, or rename it to global to change all wave music.
Version 1.4
Added optional loop time configuration
Version 1.3
Updated for U11 Beta 2
Version 1.2
Updated for U11
Version 1.1
Added step music replacing, just add "step" to the end of the wave ID. Music now fades out instead of cutting out