Sorry sloth! I think because I've been uploading multiple fixes a night to get the mod just right they flagged it. So now nexus has to manually review it. Still waiting on mod.io to review it as well.
Can you individually switch on/off each of the features? Love the idea of making specific things weaker like kicks and tougher enemies but would love to switch off other parts of possible! Thanks
Open the mods folders and delete what you don't want overhauled. Want the lighting spell to still send people flying? Delete the lighteningmerge.json file in the spells folder. Want the enemies to not have as much health? Delete the creature human male/female .jsons out of the creatures folder.
i dont want to be rude, but i was kinda disappointed, because the enemies can still be easily knocked down with a punch, i thought this mod was gonna make the enemies immune to being knocked done unless grabbed
No offense taken bro I'm not a PC modder, I only have nomad so I have limited testing and resources. Let me know what wave/mode you can knock them out with a punch on? Try outpost or the LBO waves, see if it still happens.
Fixed the archers not firing, no flinch from big hits and enemies having too much health. Give it another try. If you can make it through an outpost on 3 star difficulty and length let me know!
I only run these other mods when I do runs= slo mo parry, trajectory, better movement, flip spell, choking and set physics to halve and I can barely make it through. Props bro if you can make it to the boat I haven't yet lol.
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