what exactly does full cloth physics + blood do? a description for these would help a lot of people im sure. will this make my cape not flow and everything look rigid?
Hey! With the "Full Cloth Physics with Blood" in the Lady Maria fight there are lines that comes out from her body. And Oprhan of Kos' wings are rigid. Is it possibe to "fix" these? I mean dont get me wrong it is a great mod, I just wonder if it is possible to update it.
its possible to fix them by changing the C[ARSN] flags on those physics pieces to P[ARSN] but i just cba ngl maybe eventually ill get around to it but just don't really feel like it lol
Experiencing the visual bug for no physics version, and it seems less like the parts are constantly flipping between no physics and fully imploded. I'm wondering if the physics arent "disabled" but just have null values, which causes older hardware to switch between static and imploded, just a theory. a gam-
Half Cloth version causes serious flickering issues with Doll, and the game, as far I can see all 1000 (GTX1060, GTX1070, etc) series cards and some other GPUs have same problem
On the other hand full cloth version has flickering with BOSSes, and in some areas, like Old Yharnam, or Cathedral flags, or elavator area in Cathedral, etc.
And no-physics one has flickering at nearly everywhere, character clothes, BOSSes, textures on the map, etc.
I read comments, and it seems you are aware of the problems, hope you can find a fix, because performance improvement is nice, but flickering problems are not nice, I wouldn't mind if at least one of them working fine, but all versions has problems.
because it includes enemy files that had P[ARSN] flags changed to C[ARSN]
half cloth physics only enables P[ARSN] flags for players but some enemies have them enabled instead of C[ARSN] so had to manually change the cloth flags to P[ARSN] within the havok files of enemies
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With the "Full Cloth Physics with Blood" in the Lady Maria fight there are lines that comes out from her body. And Oprhan of Kos' wings are rigid. Is it possibe to "fix" these? I mean dont get me wrong it is a great mod, I just wonder if it is possible to update it.
maybe eventually ill get around to it but just don't really feel like it lol
0 isn't equivalent to null
you can set it to null I assume by deleting the line entirely, but not sure how that'd play out, haven't tested.
maybe ill update it sometime but i just don't really feel like it rn, you can just not use the mod too
On the other hand full cloth version has flickering with BOSSes, and in some areas, like Old Yharnam, or Cathedral flags, or elavator area in Cathedral, etc.
And no-physics one has flickering at nearly everywhere, character clothes, BOSSes, textures on the map, etc.
I read comments, and it seems you are aware of the problems, hope you can find a fix, because performance improvement is nice, but flickering problems are not nice, I wouldn't mind if at least one of them working fine, but all versions has problems.
10 series is super old
half cloth physics only enables P[ARSN] flags for players but some enemies have them enabled instead of C[ARSN] so had to manually change the cloth flags to P[ARSN] within the havok files of enemies