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v28.5:
---New Features---
Added a new tower: Wizard Lord.
- Wizard Lord is a BTD5-styled hybrid combining both paths of the Monkey Apprentice to rain terror upon Bloons!
- Its "Summon Super Phoenix" ability is passively summoned every 60 seconds that spawns a much powerful phoenix to destroy even MOAB class.
- Wizard Lord is exclusively available to use in Sandbox and on the new "Wizard Lord" gamemode (see General changes).
---General Changes---
The existing "One Life" game mode has been reworked to "Afterlife".
In "Afterlife", both players start with 1,500 lives and are slowly drained during the round.
- The grace period of losing lives occurs every 5 seconds, so be wary and get those rounds short!
- Also, "Salted Wounds" and "Shield" powers are unbanned in this mode (from banned).
Playing certain game mode combinations with Afterlife such as "Mega Boost Afterlife" brings something special, so stay alert!
Updated crosspath visuals for Dart, Tack, Ice, Farm and Mortar
---Balance Changes---
Sniper Monkey:
- x-4 supply drop: ability cooldown 30s -> 45s
- x-5 elite sniper:
-- ability cooldown 30s -> 45s
-- elite targeting: damage 15 -> 12
- x-6 grandmaster sniper:
-- ability cooldown 30s -> 45s
-- basic targeting: damage 12 -> 9
-- elite targeting: damage 45 -> 35
"For such powerful money generation onto a single-shot attacker, Sniper needs to be toned down. The vanilla x-4 provides too much value going into x-5 and above easily, so the snowball effect is greatly reduced by making its abilities take much longer as well as reducing the damage would help run it down with some gnarly rushes."
Super Monkey:
- 6-x solar temple: $1.75m -> $2.25m
- x-4 tech terror: $20k -> $22k
- x-6 hybrid terror: main damage 25 -> 30
"Solar Temple is the strongest tier 6 but the most expensive, considering how easy it was to get especially in Bananza games, we are greatly upping its price to a more expensive extent. Tech Terror saw a quality-of-life nerf from vanilla update 6.21 to settle down from ability spam, and Hybrid Terror didn't deal enough damage considering its expensiveness."
Monkey Village:
- 3-x monkey town: bloon eco multiplier 50% -> 25%
- 6-x primary entrepreneur: mega ballista damage 500 -> 450
"Some small adjustments as Village is just a supportive powerhouse ultra-late game."
Dartling Gunner:
- 6-x ray of ultra:
-- $300k -> $950k
-- ray damage type changed from plasma -> normal
-- ray damage 6 -> 25
-- laser line damage type changed from plasma -> normal
-- laser line damage 3 -> 25
-- laser line bonus moab damage removed (+9 -> +0)
"We have done a rework on RoU not too long ago, but it isn't what we're aiming for as it should be more expensive as it is. Making the lasers much more powerful, while shifting bonus MOAB damage from the laser line into the main beam damage should make it a hitting truck for the ultra-late rounds, as Dartling is designed to be good in such portion even with the currently healthy M.A.D upgrade."
Scrappy the Turret:
- 3-x neva miss shot:
-- $1.7k -> $1.3k
-- fire count 4 -> 3
-- pierce 6 -> 8
- 4-x super turret:
-- $8k -> $8.5k
-- fire count remains at 5
-- fire angle slightly adjusted
-- pierce 15 -> 18
-- damage 4 -> 3
- 5-x ultra turret:
-- pierce 18 -> 30
-- damage 8 -> 7
-- bonus moab damage +14 -> +11
- 6-x rpbpf325 turret:
-- $140k -> $160k
-- pierce 30 -> 40
-- damage 15 -> 12
-- bonus moab damage +40 -> +33
- x-6 this turret has gone too far...: $175k -> $215k
"Scrappy has still been dominating the late game meta even after the previous nerfs. To properly adjust its design and upgrades, we have to change the Neva Miss Shot as it felt so incredibly similar to the x-3, in order to have a balanced outcome. Left path Super Turret and the above tiers were the cut above the rest in terms of sheer power, so they have been tweaked so they can't dominate further. Lastly, the right path T6 is still way too efficient so it's getting significantly hiked to shuffle back some of its power."
Peashooter:
- x-6 orbital peas: $22.5k -> $27.5k
- x-7 pea split: $45k -> $50k
- x-8 pea god: $750k -> $1m
"Pea God is currently too powerful to handle against, so the price is being greatly hiked for such powerful boosts for the Green Shadow."
Monkey Farmer:
- 1-x banana shooter: $600 -> $700
- 2-x healthy vitamins: $300 -> $350
"Farmer still has an incredibly efficient way to defend the early game without much trouble, so we're making it less affordable to get."
Robo Farmer:
- 1-x banana shooter: $1.2k -> $1.4k
- 2-x healthy vitamins: $600 -> $700
"Same reasoning as Monkey Farmer as they both suit this role."
---Bug Fixes---
Fixed an issue where it was possible to send any bloonset throughout the entire game.
Fixed an issue that caused x-6 village's damage boost to not apply.
Fixed an issue that caused Scrappy's x-5 to perform much weaker as intended.
Fixed Scrappy's x-6 spike attack being able to split so frequently and cause the game to lag.
v28.3:
---Balance Changes---
Dart Monkey:
- 6-x supreme juggernaut:
-- $52k -> $45k
-- main juggernaut damage 16 -> 12
-- main juggernaut ceramic damage unchanged
-- split juggernaut damage 8 -> 6
-- split juggernaut ceramic damage unchanged
"We liked the stat changes to Supreme Juggernaut as it should fulfil as the 'cheapest' tier 6 in the game, mainly for cleanup damage, so we're slightly tweaking the price and damage further."
Glue Gunner:
- 5-x bloon solver: acid puddles can no longer be pierce buffed. This also affects 6-x.
"Bloon Solver has been exceptionally good even after the recent nerfs, but it's more to do with its synergy with Village, so to balance this we have made its acid puddles decline external pierce buffs from Monkey Fort, Call to Arms and Pop Boost, as it benefitted way too much in comparison to other towers like Spike Factory."
Monkey Buccaneer:
- 5-x carrier flagship: $28k -> $30k
- x-4 monkey pirates:
-- ability can only be used if there's MOABs or BFBs on screen.
-- monkey pirates damage 20k -> 40k (mainly to fix the inconsistency during lategame)
- x-6 pirate elite:
-- $96k -> $82k
-- ability: hooking a bloon successfully now gives $2,000
-- monkey pirates damage 20k -> 80k
"We liked the current rework on the Carrier Flagship, but it's currently overperforming in Submarine strategies on water-heavy maps, so the price is being slightly hiked. We also brought down the price of Pirate Elite as it was a currently underperforming upgrade, along with adding a benefit to its ability."
Monkey Apprentice:
- x-6 volcanic wizard lord: $350k -> $320k
"After the bugfix and the buffs to the permanent phoenix, it felt like it's still really weak for such an expensive tier 6, so we're reducing the price to bring more in line with other tier 6 upgrades."
Monkey Engineer:
- x-4 overclock: $5.2k -> $7k
- x-5 ultraboost: $90k -> $85k
- x-6 hyperboost: $460k -> $440k
"Ultraboost is currently hard to get value out of, so we're reducing its price, along with its tier 6 counterpart as the value isn't quite there compared to the cheap Overclock."
Monkey Sub:
- 4-x reactor:
-- dart damage 1 -> 2
-- 4-2: airburst damage 1 -> 2
- 5-x energizer:
-- dart damage 1 -> 5
-- 5-2: airburst damage 1 -> 5
"We're buffing the unsubmerged mode of Bloontonium Reactor and Energizer to encourage more use outside of submersion, since the 4-x damage was never touched in vanilla."
---Bug Fixes---
Fixed an issue where some players haven't got all towers unlocked in certain game modes.
v28.2:
---Miscellaneous Changes---
Removed the version check for updating to 6.21.
Ported the new changes that were added from Battles 6.21.
---Balance Changes---
Dart Monkey:
- 5-x ultra juggernaut: $15k -> $14k
- 6-x supreme juggernaut:
-- $70k -> $52k
-- main juggernaut damage 20 -> 16
-- main juggernaut ceramic damage 50 -> 40
-- split juggernauts can no longer bounce onscreen
-- split juggernaut damage 10 -> 8
-- split juggernaut ceramic damage unchanged
- x-6 sun god fan club: maximum dart monkey transformation count 40 -> 30
"Ultra Juggernaut hasn't been useful for a while, so reducing its price further. Supreme Juggernaut has been reworked to fulfil as the 'ultimate' ceramic and bloon killer, not really for MOAB class damage. Finally the Sun God Fan Club has been exceptionally overperforming in the ultra late game so we think it's fair to reduce the transformation count to even its balance out more to make spamming and microing less potent."
Sniper Monkey:
- 6-x anti-moab pushtech rifle: fixed an edge case where it can knock back the Boss Bloon
- x-4 supply drop: *ported change from 6.21
- x-5 elite sniper: cash drop range adjusted from 3,000-5,000 to an exact 4,500
- x-6 grandmaster sniper:
-- cash drop range adjusted from 6,000-10,000 to an exact 9,000
-- life drop range adjusted from 50-150 to an exact 100
-- eco drop range adjusted from 50-500 to an exact 200
"Some consistency changes for the Supply Drop ability so it can make a fixed amount of cash every time it's called."
Bomb Shooter:
- 5-x bloon crush:
-- initial hit damage 5 -> 4
-- bonus damage to MOAB-class via initial hit +10 -> +8
-- removed the bonus damage to MOAB-class via clusters (+4 -> +0; also affects 6-x cluster barrage miniclusters!)
-- initial explosion can stun MOABs for 1.5s (carries over to 6-x!)
-- clusters and miniclusters can stun MOABs for 1s (carries over to 6-x!)
- 6-x cluster barrage:
-- initial hit damage 15 -> 12
-- bonus damage to MOAB-class via initial hit +45 -> +24
"Bloon Crush is specifically designed to shut down anything but BFBs and ZOMGs, but it doesn't really suit the design criteria as we wanted it to be ever since, so to improve this we've added a stun effect to MOAB-class bloons but the damage is being scaled down significantly so it doesn't crush too many bloons (no pun intended!) and ensure the 6th tier past that is more balanced as per usual."
Glue Gunner:
- 5-x bloon solver: acid puddles only spawn once upon pop (carries over to 6-x!)
- x-2 glue splatter: splatter pierce 6 -> 7 and finally fixed the double splatter bug (to match vanilla standards)
"Bloon Solver's most recent rework was a success, but it ended up making it much stronger as anticipated, so to even this out the acid puddles will only spawn once upon corroding affected bloons."
Monkey Buccaneer:
- 5-x carrier flagship:
-- $43k -> $28k
-- can now buff Monkey Aces and other water towers' attack speed by 20% (does not stack with other corresponding 5-x aircraft carriers!)
-- miniplane forward-firing fire rate 0.075s -> 0.12s
-- miniplane forward-firing dart damage unchanged
-- miniplane radial darts can no longer bounce
-- miniplane radial darts damage 3 -> 2
-- miniplane radial darts pierce 5 -> 10
-- miniplane radial darts cutoff distance 1,250 -> 550
-- miniplane global machinegun pierce 8 -> 6
-- miniplane anti-moab missiles are now launched more condensely and cannot be blocked by non-moab class bloons
"We're reworking the 5-x to fit as more of an "aerial" support carrier, while keeping the purpose simple and tidy."
Monkey Apprentice:
- x-5 wizard lord phoenix:
-- now has a permanent phoenix around the tower; deals 2x less damage than the x-6 permanent phoenix.
-- using the summon phoenix ability will transform this wizard as it should have been (also applies to x-6!).
- x-6 volcanic phoenix lord: now spawns two additional permanent phoenixes across the tower
"WLP hasn't been performing good for a while, so it's time to give him the permanent phoenix as it should be intended just like his BTD6 counterpart."
Monkey Village:
- 5-x primary expertise:
-- reduces ability cooldowns by 30% -> 50%
-- mega ballista can no longer layer skip insides of MOAB-class bloons
- 6-x primary entrepreneur:
-- triple dart attack removed
-- losing lives prevents the leaked bloon and activates the "new" Giga Tesla attack that directly upgrades the Energy Core attack
"We want to try and make the Primary Entrepreneur more unique by switching from a simple triple dart-styled attack to an attack that fully activates whenever a bloon leaks."
Heli Pilot:
- 4-x apache dartship: *ported change from 6.21
- x-3 downdraft: *ported change from 6.21
- x-4 support chinook: *ported change from 6.21
- x-5 special poperations:
-- cash drop range adjusted from 3,000-4,000 to an exact 3,500
-- life drop range unchanged
-- downdraft rotors can no longer deal bonus moab damage (1 -> 0)
-- marine now spawns more condensely near the track
"Just like Sniper, we're also changing the cash drop range to match vanilla standards for the Special Pops and higher."
---Bug Fixes & Other---
Slightly updated 5-x dart monkey description.
Updated x-6 dart monkey description.
Updated 5-x/6-x village descriptions.
Added new tier 5 avatars and icons for the Heli pilot.
x-6 Heli Pilot is finally back.
Fixed an edge case where certain track powers would behave weirdly as expected.
Fixed a crash that occurs if the Boss Bloon was glued.
- Also fixed an issue with slowing effects affecting the Boss Bloon.
Improved crosspathing and visual textures for certain towers.
Minor HUD fixes and improvements.
v28.1:
---New Features---
Added the new Tight ZOMG bloonset, primarily to finish off games in certain circumstances.
- You must have the modded exe installed in order to have fixed functionality with this said bloonset (mainly for multiplayer matches).
---General Changes---
Changed certain upgrade sprites for Monkey Engineer and Glue Gunner.
Added new bloon trap texture for 5-x and 6-x engineers.
Added some upgrade sprites and avatars for Peashooter.
Added new x-5 and x-6 Phoenix sprites.
---Balance Changes---
Bloon Ramping:
- Increased MOAB health ramping from 40% -> 50% per round past 25.
- Increased bloon speed ramping from 20% -> 25% per round past 25.
"In many scenarios, ZOMGs would just be simply too easy to defend even just on round 43, so to align some more fast-paced games we have decided to bump up overall ramping."
Bloon Rounds:
- There are now over 26 new custom rounds past round 43, including rounds with DDT Bloons.
"This change should make games more exciting and in general, especially with the introduction of fast DDTs to catch certain players off-guard."
Bloon Sets:
- Replaced the Spaced Blues send by: Spaced DDTs
-- Unlocks at round 26
-- Costs $3k per send
-- Eco penalty: 600
"Spaced Blues has been completely useless in Special Tiers as a whole, so to overhaul this we have reworked it into sendable DDTs, so it can finish games when it comes down to and add more defensive complexity."
Ninja Monkey:
- x-5 master bomber:
-- renamed to Grand Saboteur
-- costs $40k -> $22k
-- can no longer throw out sticky bombs at MOAB-class
-- flash bombs are no longer thrown out every shot
-- improves sabotage ability to last 5s longer and newly spawned MOAB class instantly lose 25% of their full HP.
- x-6 grandmaster bomber:
-- renamed to Master Bomber
-- costs $230k -> $170k
-- retains the flash bombs every attack and buffs
-- bfbs are stunned for 0.3s -> 0.2s per hit
-- sticky bombs' functionality reworked to attach to MOAB class bloons and explode after a short delay.
-- sticky bomb attack rate 3s -> 3.5s and reduces cooldown by 0.5s when crosspathed with Ninja Discipline.
"We're implementing this rework so the Ninja cannot thrive as crazy ultra late game. It makes sense for the T5 to affect its ability before benefitting the ninja's attacks at T6, so here it is."
Bomb Shooter:
- 5-x bloon crush:
-- bonus damage to MOAB-class via initial hit +15 -> +10
-- bonus damage to MOAB-class via clusters +6 -> +4 (also affects 6-x cluster barrage miniclusters!)
"The bloon crush was exceptionally effective at cleanup and raw power. It did not need such a huge power spike against blimps, so it has been brought down to a more appropriate level (as you should use the right path for such criteria!)."
Banana Farm:
- 6-x banana god:
-- $300k -> $400k
-- drops 12 crates -> 14 crates
"The Banana God is supposed to be an ultra late game producer given it's after the Banana Central, but it doesn't really provide that very well as we liked. We've upped the price and money production to make it more stand out for such a Tier 6 money producer."
Dartling Gunner:
- x-5 M.A.D:
-- rockets now only create explosions after using 2 pierce each (also affects x-6 S.P.A.D.E!)
-- damage stats shifted to the main projectile collision tip, not explosion (also affects x-6 S.P.A.D.E!)
-- new explosion stats: Deals 2 damage and +18 bonus moab damage on impact with range 60, pierce 40.
-- x-6 S.P.A.D.E: New explosion stats: Deals 5 damage and +95 bonus moab damage on impact with range 60, pierce 40.
"M.A.D has been extremely powerful lately due to the multiple explosions for each of its pierce it can create, potentially one-shotting even ZOMGs when there's enough blimps grouped up, so to reduce the oppressiveness of how its attacks function, we have shifted its values so it can't shred grouped rushes instantly."
Monkey Sub:
- x-5 pre-emptive strike:
-- can no longer automatically fire MOAB Assassins at available MOAB class bloons.
-- moab class spawn damage 500 -> 750
-- functionality changed to damage MOABs right as they come out of the screen (also affects x-6 Nefarious MOAB Weapons!)
- x-6 nefarious moab weapons:
-- moab class spawn damage 2.5k -> 3k
-- functionality changed due to the same reasoning as x-5 pre-emptive strike
-- strong targeting missiles damage to child bloons 4 -> 2
-- strong targeting missiles damage to ceramic bloons 20 -> 5
-- strong targeting missiles damage to moab class 300 -> 350
-- strong targeting missiles now ignore bloons that would typically tank their extreme damage.
"Similar to M.A.D, the Pre-Emptive Sub was functionally broken due to the automated MOAB strikes it had going, which ended up targeting the same MOAB class bloon consecutively, causing it to turn into a budget MOAB Decimator at Tier 5. It was a fairly weak design so we have fixed its functionality and hoped for the best to reduce overall conflict and atrocity."
Monkey Farmer:
- 1-x banana shooter:
-- $500 -> $600
-- attack rate 0.5s -> 0.6s
- 3-x triple trouble: attack rate remains at 0.5s
- 4-x b.a.n.a.n.a:
-- damage per projectile 6 -> 4
-- attack rate remains at 0.5s
"Farmer continues to dominate the early/mid game thanks to its left path upgrades giving it popping power as it should never have, making pretty much every Farm strategy versatile in a sense, so to address this problem we're increasing the price of the 1-x so it can be slightly less affordable early when greeding, while making it shoot slightly slower, and B.A.N.A.N.A is still too strong so the damage is being reduced further."
Robo Farmer:
- 1-x banana shooter:
-- $1k -> $1.2k
-- attack rate 0.5s -> 0.6s
-- damage 4 -> 2
- 3-x triple trouble: attack rate remains at 0.5s
- 4-x b.a.n.a.n.a:
-- damage per projectile 12 -> 8
-- attack rate remains at 0.5s
"Same reasoning as the Monkey Farmer in terms of raw versatility and power. Also the 1-x having such high damage output was silly, so it's being reduced to bring more in par with the regular farmer."
---Bug Fixes & Other---
Fixed an issue with 4-1 and above banana farms using the green bananas texture instead of boxes.
Fixed an issue with 6-x sniper only knocking back bloons near itself.
Fixed an issue with x-5 heli not spawning a marine with its ability.
Fixed a crash that could occur with 5-x/6-x engineer's bloon trap.
Boss Bloon and DDTs are finally back!
Updated 5-x bomb shooter description.
Updated x-5 and x-6 sniper monkey descriptions.
Updated 6-x heli pilot description.
Updated 6-x submarine description.
v28.0:
---Bug Fixes & General Changes---
Fixed x-5 and x-6 phoenix abilities only spawning a regular phoenix from x-4 (see balance change).
Fixed crash with x-6 Heli Pilot, as a result it has been temporarily disabled due to causing crash issues.
Fixed crash when using the x-4 Pop and Awe ability.
Fixed crash with 6-x Dartling.
Fixed an issue related to subtowers and aircraft.
Fixed the new map "The Rift" not being added to the map pool.
Fixed 5-x/6-x tack shooter range when crosspathed.
Fixed x-5 ice stacking its attack speed effect with other x-5 ice towers.
Fixed x-5 sniper's elite targeting
Fixed x-6 sniper repetitively increasing attack speed effect by changing its targeting priority.
Fixed 2-6 glue gunner not having corrosive glue.
Fixed incorrect upgrade cost for x-6 Village.
Fixed 5-x Wizard's shimmer attack not affecting Camo bloons without Monkey Sense (5-2).
Fixed sacrifices for 4-x, 5-x and 6-x Sun Temples.
Fixed some in-game sprites acting funny.
Fixed the splash screen being broken.
Updated soundtrack for certain maps.
Resized, fixed and added several HUD images and avatars.
Added upgrade sprites for 3-x, 4-x, x-3 and x-4 Scrappy.
Retextured 3-x and x-3 tack shooters and their avatars.
Added crosspath visuals for certain towers.
Removed preset towers on certain maps as it was causing issues.
Description fixes
---Balance Changes---
Tack Shooter:
- 5-x inferno ring: meteor can now be targeted (also affects 6-x hot zone!)
"This change should make the Inferno Ring more consistent with its meteor targeting (as it was defaulted to First)."
Sniper Monkey:
- x-5 elite sniper:
-- no longer increases main attack damage (5 -> 2)
-- attacks +150% faster
- x-6 grandmaster sniper:
-- attack damage 20 -> 12
-- attacks +150% faster
"Sniper has been causing issues lately and we have fixed some of its bugs (see bug fixes) to address it. The bottom path snipers has been rebalanced to counteract this issue."
Glue Gunner:
- 5-x bloon solver:
-- damage over time tick rate 0.005s -> 0.01s
-- added acid puddles that has damage 15 and pierce 3 for popped Bloons.
-- can no longer debuff glued bloons with +1 damage.
- 6-x bloon waste:
-- $100k -> $85k
-- added acid puddles that has damage 60 and pierce 5 for popped Bloons.
- x-6 super glue:
-- $125k -> $70k
-- moab slowdown 90% -> 95%
-- bfb slowdown unchanged
-- zomg slowdown 80% -> 75%
-- ability initial damage 100 -> 50 and damage type changed from Normal -> MOABMauler.
-- ability status effect changed from StrongGlueBottom -> Glue and ignores immunity.
-- ability status effect damage over time 0.5s -> 1s
"Glue's top path hasn't felt properly designed for a while now and we would like to add some utility to it by bringing in the acid puddles for its shots. Bloon Waste saw a small price decrease so it can be more in line with other cleanup options late game. Lastly, Super Glue has been rebalanced so it doesn't overperform exceptionally in the ultra late game."
Monkey Ace:
- 5-x flying fortress:
-- attacks no longer fire slower as intended.
-- projectile angle changed slightly
-- bomb aoe pierce 250 -> 150
-- bomb moab damage 8 -> 6
"Some consistency changes for Flying Fortress so it can stand out more."
Wizard Monkey:
- 5-x archmage:
-- lightning bolt damage 1 -> 3
-- fireball attack rate 2.3s -> 1.15s (5-1)
-- fireball damage 1 -> 2 (5-1)
-- lightning bolt attack rate 1.8857142857s -> 1.3345s
-- lightning bolt, fireball (5-1) and tempest tornado range increased to match main attack (120 -> 175)
- x-5 wizard lord phoenix: $30k -> $60k
- x-6 volcanic phoenix lord: $175k -> $350k
"We have fixed a bug with the Phoenix ability on WLP and VPL, so we have reverted the price changes back to normal. Archmage's underutilised attacks has been buffed to even out its power, as the main attack bolt was doing most of its bidding."
Monkey Village:
- x-3 MIB: visual buffing radius fixed
- x-4 call to arms: can no longer increase buffing radius
- x-6 MCIA: fixed the +2 damage buff not working.
Banana Farm:
- 0-0 base: banana value $80 -> $70
- 4-x banana research facility: crate value $800 -> $700
- 6-x banana god:
-- $150k -> $300k
-- drops 2 crates -> 12 crates
-- crate value $25k -> $9k
- x-1 long life bananas:
-- this upgrade also increases the value of bananas by 10%
-- $250 -> $500
- x-6 bananalanche:
-- renamed to Cryptobanana
-- $200k -> $350k
-- can no longer call in an avalanche of bananas every 30 seconds
-- makes $30 -> $80 per tick
-- stores up to $100k -> $500k in cash
-- interest rate 40% -> 60%
-- makes 550 -> 1,250 eco per round
"Banana Farm has been exceptionally popular and is considered one of the best for supplementing an ultra late game strategy, so the base value is reduced to make snowballing less prominent. The tier 6 upgrades hasn't been designed perfectly so we've reworked them to ensure it better suits the environment. Long Life Bananas is generally considered a 'bad' upgrade in vanilla so we have added a small extra effect onto it."
Monkey Engineer:
- x-5 ultraboost:
-- $105k -> $90k
-- can no longer create and enhance super sentries
- x-6 hyperboost:
-- $525k -> $460k
-- can no longer create and enhance super sentries
"Some minor adjustments for Ultraboost and above as super sentries felt unnecessary for a support-oriented tower."
Scrappy the Turret:
- 4-x super turret:
-- damage 6 -> 4
-- pierce 11 -> 14
- 5-x ultra turret: main attack bonus moab damage +17 -> +14
- 6-x rpbpf325 turret:
-- $125k -> $140k
-- main attack bonus moab damage +45 -> +40
- x-4 max power turret:
-- ability duration 8s -> 7s
-- collection radius 250 -> 180
- x-5 hardcore turret:
-- main attack pierce 25 -> 20
-- main attack damage 6 -> 5
-- can now collect collectables 2x faster in range
-- ability duration remains 8s
- x-6 this turret has gone too far:
-- $150k -> $175k
-- spike split attack density significantly reduced to prevent lag spike/crash
-- can now collect collectables 4x faster in range
"We haven't made any changes to Scrappy for a while now, and is currently overperforming mainly due to the extreme versatility of his late game potential. We've toned down the higher tiers as it was the main power carry for ultra late game, so it makes it easier to run down with earlier rushes."
Peashooter:
- x-4 pea machine gun: can rotate bloons whilst ability is active.
"Similar to Scrappy, Peashooter hasn't been on the radar for a while and we have done some tweaks to make it more appealing."
Monkey Farmer:
- 4-x b.a.n.a.n.a:
-- damage per projectile 9 -> 6
-- pierce per projectile 25 -> 18
- x-3 generosity: $1k -> $1.2k
- x-4 generosity II: $5k -> $5.5k
"Farmer has been overperforming with Banana Farm loadouts thanks to its versatility to pop Bloons and make money while collecting the farm's bananas. The 4-x was overtuned in stats so we think we should reduce that to balance it out in the long term. Lastly, the Generosity upgrades saw a small price hike as they were very efficient."
Robo Farmer:
- 4-x b.a.n.a.n.a:
-- damage per projectile 18 -> 12
-- pierce per projectile 50 -> 36
- x-3 generosity: $2k -> $2.4k
- x-4 generosity II: $10k -> $11k
"Same reasoning as the Monkey Farmer in terms of raw versatility and power."
v27.6:
---Miscellaneous Changes---
Updated to the latest version of BTD Battles.
Ported new changes that were added from Battles 6.20.1.
---Balance Changes---
Dart Monkey:
- 3-1 spike-o-pult: Sharp Shots adds +1 -> +5 pierce (carries over to 4-1!)
- 3-2 spike-o-pult: Razor Sharp Shots adds +2 -> +10 pierce (carries over to 4-2!)
- 5-x ultra juggernaut: $16k -> $15k
- 6-x supreme juggernaut: $80k -> $70k
"There was no reason to go for (Razor) Sharp Shots on the Spike-o-pult and above tiers and the bonus pierce increase was negligible, so this has been bumped up. Ultra Juggernaut hasn't saw much usage so we're reducing its price, and buffing the T6 much more as it felt worthless most of the time."
Tack Shooter:
- 3-x tack sprayer: *ported balance change from 6.20*
- x-5 super maelstrom: Can no longer detect camo
- x-6 ultra maelstrom: $100k -> $85k and detects camo
"A minor buff to the Ultra Maelstrom as it didn't saw much usage regarding its hefty price tag."
Ice Tower:
- 5-x cryobomb: improves Arctic Wind range from 100 -> 150
- 6-x let it go:
-- improves Arctic Wind slowing from 75% -> 90%
-- cryobomb pierce 150 -> 300
-- cryobomb bonus moab damage +15 -> +35
- x-6 Avalanche: avalanche bonus MOAB damage +240 -> +210
"Top path ices haven't got much going on as they only add new attacks just for flexibility. We have done some improvements to Arctic Wind and the Cryobomb to prevent scaling poorly into the T6. Avalanche has been overperforming in the ultra late game so we think it's fair to slightly reduce its damage."
Sniper Monkey:
- 5-x Cripple MOAB: Damage 200 -> 240
- 6-x Anti-MOAB Pushtech Rifle:
-- Damage 850 -> 920
-- Hitting a bloon creates a wind explosion with damage 4, MOAB damage 40 and knocks regular bloons back by 5. AOE 60 and AOE pierce 40
"Cripple MOAB and Anti-MOAB Pushtech Rifle doesn't provide enough single target damage considering their hefty price tags. We've also added an effect for 6-x to make it perform better against grouped Bloons."
Mortar Monkey:
- x-4 artillery battery: *ported balance change from 6.20*
- x-5 grenade launcher:
-- renamed to Pop and Awe
-- costs $40k -> $30k
-- main attack can no longer replace shell by grenades
-- fires 4x faster that does 2 damage than the x-4
-- can pop black/zebra bloons
-- burny stuff damages 4x faster
-- ability damage to regular bloons 4 -> 8
-- ability damage to MOAB class bloons 40 -> 80
-- ability repeatedly damages and stuns up to three times over a short period of time
- x-6 bombings has begun:
-- renamed to War Has Begun
-- costs $180k -> $140k
-- main attack can no longer replace shell by grenades
-- fires 8x faster that does 6 damage than the x-4
-- can pop black/zebra bloons
-- burny stuff damages 8x faster
-- ability damage to regular bloons 1,000 -> 12
-- ability damage to MOAB class bloons 1,000 -> 120
-- ability repeatedly damages and stuns up to six times over a medium period of time
-- soldier monkeys duration 60s -> 50s
"We didn't like the current state of the bottom path mortars - so we've delved into this and reworked it so it also improves its ability at higher tiers as it felt really hard to maximise its true value."
Wizard Monkey:
- x-5 wizard lord phoenix: $60k -> $30k
- x-6 volcanic phoenix lord: $350k -> $175k
"There is currently a bug where the x-5 WLP wouldn't spawn its Volcanic Phoenix, but rather the normal Phoenix, so the price of both the T5 and T6 is being halved until we fix that in the next update.
Spike Factory:
- *ported balance changes from 6.20*
- 5-x super mines: big explosion MOAB damage 100 -> 300
- 6-x ultra mines: big explosion MOAB damage 1,000 -> 2,400
"Super Mines and Ultra Mines lacks ultra late game potential, so we're increasing its mega explosion's effectiveness so it can keep up for longer."
Monkey Village:
- *ported balance changes from 6.20*
- 5-x primary expertise:
-- $62.5k -> $55k
-- added back lightning eye; deals more damage (4 -> 8)
- 6-x primary entrepreneur:
-- $167.5k -> $153k
-- added back lightning eye; lightning eye deals more damage (4 -> 16)
- x-5 damage amplifier:
-- renamed to Homeland Defense
-- $50k -> $56k
-- improves Call to Arms ability to affect EVERY tower onscreen and enhancing their attack speed and pierce by 150% for 20 seconds
- x-5 money amplifier:
-- renamed to Monkey Central Intelligence Agency
-- $50k -> $200k
-- improves Call to Arms ability to affect EVERY tower onscreen and enhancing their attack speed and pierce by 300% for 25 seconds
-- enhances monkey fort effect from +1 pierce -> +15 pierce & +2 damage
"We're never too keen on the Village's top path, as it's currently underperforming compared to bottom path. We've improved the stats significantly so it can perform a lot better later as a hybrid defender/support. We've also reworked the bottom path to better suit the design of the village while making it more balanced."
---Bug Fixes---
Reworded certain upgrade descriptions such as the 5-x and 6-x Tack Shooter to make more sense.
Fixed x-6 tack using 3-x tack stats.
Fixed ring of fire tacks (5-x, 6-x) not being affected by x-1 and x-2 crosspathing.
Fixed crash on loadout screen.
v27.5:
---Miscellaneous Changes---
Updated to the latest version of BTD Battles.
Ported new changes that were added from Battles 6.19.
---Balance Changes---
Bomb Shooter:
- *Ported changes from 6.19
- x-6 moab decimator:
(REWORK)
-- price $200k -> $150k
-- main attack moab damage 400 -> 350
-- main attack bloon damage 4 -> 3
-- main attack frag damage 6 -> 5
-- ability damage 25k -> 20k
- 5-x bloon crush:
-- stun duration to child bloons 2s -> 3s (1.5s -> 2s for clusters)
- 6-x cluster barrage:
(REWORK)
-- price $85k -> $75k
-- cluster barrage is now applied to the main attack but with less clusters
--- Will no longer add the secondary high-damage attack with this
--- Main bomb attack also gets triple damage to both bloons and MOAB-class
Ice Tower:
- *Ported changes from 6.19
- 5-x cryo bomb: price $22k -> $24k
Glue Gunner:
- *Ported changes from 6.19
- x-5 glue storm:
-- duration 15s -> 20s
Ninja Monkey:
- *Ported changes from 6.19
- x-5 master bomber:
-- main attack bomb damage 6 -> 4
-- sticky bomb projectile count 2 -> 1 and moab damage 450 -> 500
-- sticky bomb no longer deals damage to child bloons
- x-6 grandmaster bomber:
-- price $250k -> $230k
-- main attack bomb pierce 90 -> 250
-- main attack bomb damage 15 -> 12
-- sticky bomb projectile count 2 -> 1 and moab damage 1k -> 1.5k
-- sticky bomb no longer deals damage to child bloons
Wizard Monkey:
- *Ported changes from 6.19
Dartling Gunner:
- *Ported changes from 6.19
- 6-x ray of ultra:
(REWORK)
-- price $750k -> $300k
-- main attack beam damage 22 -> 6
-- main attack lasers damage 2 -> 3 and bonus moab +6 -> +9
Spike Factory:
- *Ported changes from 6.19
- x-5 carpet of spikes:
-- passive spike count 100 -> 180
-- passive spike moab damage bonus +6 -> +5
-- spike storm ability pierce 5 -> 10
-- spike storm ability bonus moab damage +3 -> +5
- x-6 powerful spike storms:
-- passive spike count 150 -> 240
-- passive spike moab damage bonus +15 -> +9
-- spike storm ability spike count 180 -> 240
-- spike storm ability bonus moab damage +13 -> +9
- 5-x super mines:
(REWORK)
-- deploy speed 1s -> 2s
-- mines now trigger a small aoe effect when their pierce is being consumed
--- their aoe deals 3x more damage than the initial mine itself.
--- Explosion radius: 75 Pierce: 30
-- mega explosion bonus moab damage +20 -> +70
-- mega explosion radius 125 -> 150 and pierce 100 -> 250
-- initial spike bonus moab damage +2 -> +3
-- fixed an issue which caused the explosion sprite to not appear
- 6-x ultra mines:
(REWORK)
-- price $340k -> $800k
-- mines now trigger a small aoe effect when their pierce is being consumed
--- their aoe deals 6x more damage than the initial mine itself.
--- Explosion radius: 100 Pierce: 50
-- mega explosion aoe 175 -> 250 and pierce 250 -> 1k
-- mega explosion child bloon damage 150 -> 250
-- mega explosion bonus moab damage +150 -> +750
-- mega explosion radius 125 -> 150 and pierce 100 -> 250
-- initial spike bonus moab damage +4 -> +9
-- fixed an issue which caused the explosion sprite to not appear
Super Monkey:
- *Ported changes from 6.19
Monkey Sub:
- 4-x reactor:
-- has the same treatment like in btdb2 and upgrade path mod
-- crosspathing with twin guns now makes it damage bloons 25% faster
--- for airburst darts, 30% faster tickrate instead of 25%
- 5-x energizer:
-- same change as 4-x but does more damage (1 -> 5 and +5 more damage to ceramics)
-- radiation pierce 30 -> 100
- 6-x super reactor:
-- same change as 4-x but does more damage (1 -> 10 and +10 more damage to ceramics)
-- radiation pierce 30 -> 500
-- special radioactive dart attack cooldown time when unsubmerged 1.25s -> 1.1s
-- special radioactive dart attack damage 6 -> 8 and bonus moab +12 -> +16
-- crosspathing with twin guns also reduces the attack cooldown of the nuclear darts from 1.1s -> 0.8s
-- airburst darts now gives the nuclear darts more pierce, movement speed and cutoff distance
---- pierce from: 14 -> 18, speed from: 700 -> 950 and cutoff distance from: 800 -> 1k
v27.4:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
---Balance Changes---
Peashooter:
- 0-0: Base Attack Rate 1.2s -> 1s
- 5-x Primal Pea:
-- Price $800 -> $1.5k
-- Damage 3 -> 4
-- Splash Damage 2 -> 3
-- First-hit Knockback Effectiveness +100% -> +133%
- 6-x Primal Pea Lvl 2:
-- Price $2.4k -> $3.5k
-- Damage 6 -> 8
-- Splash Damage 4 -> 6
-- First-hit Knockback Effectiveness +100% -> +133%
- 7-x Primal Pea Lvl 3:
-- Price $7.6k -> $9k
-- Damage 12 -> 16
-- Splash Damage 8 -> 12
-- First-hit Knockback Effectiveness +100% -> +133%
- 8-x Goo Pea:
-- Price $1.6k -> $4.5k
-- Pierce 2 -> 4
-- Attack Rate 1.2s -> 1s
-- Damage 4 -> 5
-- Poison damage 5d/sec -> 8d/sec
- 9-x Goo Pea Lvl 2:
-- Price $4.8k -> $10k
-- Pierce 4 -> 8
-- Damage 8 -> 10
-- Poison damage 10d/sec -> 16d/sec
- 10-x Goo Pea Lvl 3:
-- Price $15.2k -> $22k
-- Pierce 8 -> 16
-- Damage 16 -> 25
-- Poison damage 20d/sec -> 35d/sec
-- Slowing (MOAB class) 20% -> 25%
- 11-x Shadow Pea:
-- Price $3.2k -> $12.5k
-- Pierce 5 -> 15
-- Damage 15 -> 30
-- Attack Rate 1.2s -> 1s
-- Attack Range 150 -> 160
-- Projectile Cut-off Distance 300 -> 320
- 12-x Shadow Pea Lvl 2:
-- Price $9.6k -> $25k
-- Pierce 10 -> 30
-- Damage 30 -> 60
-- Attack Range 150 -> 160
-- Projectile Cut-off Distance 300 -> 320
- 13-x Shadow Pea Lvl 3:
-- Price $30.4k -> $50k
-- Pierce 15 -> 60
-- Damage 75 -> 150
-- Attack Range 150 -> 160
-- Projectile Cut-off Distance 300 -> 320
---Bug Fixes---
Fixed an issue where the game would crash fortuitously when starting matches.
Fixed crash with x-5 Dartling Gunner
Fixed 6-x Supermonkey sacrificing
v27.3:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
v27.2:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
Added a new map associated with the newest Battles update.
Applied the latest balance changes from the new version of Battles.
---Balance Changes---
Tack Shooter:
- 5-x Inferno Ring: price reduced from $52.5k -> $45.5k
- 5-x Inferno Ring: base damage reduced from 10 -> 8
- 5-x Inferno Ring: meteor pierce reduced from 3 -> 1 and damage increased from 300 -> 700
- 6-x Hot Zone: meteor pierce reduced from 3 -> 2 and damage increased from 1.5k -> 2.1k
Ninja Monkey:
- x-5 Master Bomber: super bomb child bloon damage reduced from 6 -> 3 and bonus MOAB damage reduced from 494 -> 447
- x-5 Master Bomber: super bomb ZOMG stun reduced from 0.5s -> 0.375s
- x-6 Grandmaster Bomber: super bomb child bloon damage reduced from 15 -> 8 and bonus MOAB damage increased from 985 -> 992
Glue Gunner:
- 5-x Bloon Solver: glue DoT damage increased from 1 -> 2 and reduced glue on-hit damage from 50 -> 20
- 6-x Bloon Waste: glue DoT damage increased from 1 -> 5 and reduced glue on-hit damage from 500 -> 100
Dartling Gunner:
- x-5 M.A.D: child bloon damage reduced from 3 -> 2 (MOAB damage still the same)
- x-5/6 M.A.D: fixed an issue where the arms would auto-aim at the Bloons instead of allowing you to manually control them properly
- x-6 S.P.A.D.E: child bloon damage reduced from 6 -> 5 (MOAB damage still the same)
Heli Pilot:
- 5/6-x Apache Prime/Elite: x2 machine gun damage and x0.5 machine gun attack rate (probably changed because of the newest Heli balance changes for the Apache)
v27.1
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
Applied the latest balance changes from the new version of Battles.
v27.0 Bloon-O-Ween Update!
---New Features---
Added Parasol Monkey and Scrappy the Turret's 6th Tier upgrades! Time to destroy those ferocious Bloons with this true power!
Also too the Peashooter now has more upgrades now! (6 More Added for Left and 3 More Added for Right!)
Farmers are now upgradeable, but up to 4 Tiers at the moment!
Card Battles is finally getting some changes by adding brand-new Cards into the game!
- Dart Monkey, Tack Shooter, Bomb Shooter & Ninja Monkey will first start getting 5th & 6th Tier cards!
- Banana Farmer cards are now available, but with a set of 4 for you to try out!
- And Much More!
Added a 4th Chatpack, because why not?
---General Changes---
Changed some things mechanically, such as Dartling's Rocket storm ability being able to properly receive speed buffs correctly.
---Bug Fixes---
Miscellaneous fixes
v26.0 The Return of Card Battles!
---New Features---
Special Card Battles is finally back but with a twist! Still in development but with Peashooter & Gatling Gun joining in!
Also we've added a brand-new boss Bloon, I.S.A.B, which is a new Boss Bloon replacing the Ultrared Bloon!
But Ultrared Bloon will be the real Boss Bloon as you need to play the secret game mode combination (in Custom Club!) in order to fight against it!
Hero Monkey has finally been retired, and has been replaced by Peashooter, a returning plant from PvB but with a twist which has a different toolkit built in (And T5-T6 upgrades as well)!
But we've added a brand-new tower called the Gatling Gun, the ultimate short-range defense! Can be found in Battle Sands and available to use in Card Battles.
---Balance Changes---
"Before we go to the balance list, we've decided to perform seperate balancing from the vanilla Battles to the mod. It'll get vanilla balances as well, but it is different."
Dart Monkey:
- 4-x Juggernaut: damage increased from 1 -> 2 and pierce reduced from 100 -> 50.
- 4-x Juggernaut: projectile speed increased from 560 -> 725
- 5-x Ultra Juggernaut: Increased Damage by 1 & pierce reduced from 150 -> 100
- 5-x Ultra Juggernaut: projectiles no longer bounce and cut-off distance reduced from 850 -> 400.
- x-6 Sun God Monkey Fan Club: price increased from $300k -> $350k
Tack Shooter:
- x-5 Super Maelstrom: main attack damage increased from 1 -> 2 and can pop Lead Bloons
- x-6 Ultra Maelstrom: main attack damage increased from 1 -> 6 and can pop Lead Bloons
Parasol Monkey:
- x-4 Poppin': reworked to act like Piper's super from Brawl stars
- x-5 Rainbow Umbrella: price increased from $65k -> $67.5k and ability is x4 stronger
Bomb Shooter:
- 6-x Cluster Barrage: price reduced from $87.5k -> $85k
Ice Tower:
- x-6 Avalanche: price increased from $95k -> $97.5k
Monkey Buccaneer:
- 4-x & above Aircraft Carrier: planes now have an Anti-MOAB missile attack equipped.
- x-4 Monkey Pirates: price increased to $5k & upgrades cannons and their damage
- x-6 P-Elite: +1 damage
Monkey Ace:
- 6-x Streamliner: +1 damage to darts, +2 damage to bombs
Monkey Apprentice:
- 5-x Archmage: shimmer attack cooldown time reduced from 5s -> 4s
- 5-x Archmage: tornado damage increased from 1 -> 3 and summoning speed reduced from 1.55s -> 1.25s
- 6-x Holy Magic: shimmer attack cooldown time reduced from 5s -> 2s
- 6-x Holy Magic: firebreath attack damage increased from 6 -> 7 and cut-off distance from 90 -> 110
Dartling Gunner:
- x-5 M.A.D: price increased from $75k -> $80k
Heli Pilot:
- 6-x Apache Elite: price increased from $222k -> $275k
- 6-x Apache Elite: +1 damage to base attack, missiles' damage increased from 40 -> 50
---Bug Fixes---
Fixed x-6 Sniper's attack speed buff being able to stack with other snipers and setting targeting priority
Fixed x-5 Ice's attack speed buff being able to stack with other x-5 absolute zero ice abilities
Fixed crash with x-6 Sub
v25.6:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
v25.5:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
---Balance Changes---
Scrappy the Turret:
- Base price reduced from $800 -> $750
- More Bullets price reduced from $600 -> $500
- Even More Bullets price reduced from $700 -> $550
- Long Range Turret price reduced from $400 -> $250
- Camo Turret price reduced from $550 -> $350
- Neva Miss Shot price reduced from $1,800 -> $1,700
V25.0:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
Applied the vanilla balance changes from the latest version of BTD Battles.
---General Changes---
The rest of the towers' right path upgrades were reworked, matching the same tiers like left path does.
---Balance Changes---
Parasol Monkey:
- Faster Hitting also increases ATK speed of Gunbrella
- All T1 and T2 upgrades cost $50 less
- Getting Gunbrella no longer allows Parasol Monkey to also whack Bloons at close-range, but rather snipe them instead.
- Description and upgrade changes for all Upgrades
V24.5:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
Applied the vanilla balance changes from the latest version of BTD Battles.
---New Features---
Added back the Heli Pilot 5th and 6th Tiers!
---General Changes---
Improved Practice Mode
Added 4 new Bloon Sends which are:
- Ceramic Bloon | Send Amount: 2 | Interval: 0.1 sec | Send Cost: $600 | Eco: -10 | Unlock Round: 17
- MOAB Bloon | Send Amount: 3 | Interval: 0.5 sec |Send Cost: $2,500 | Eco: -80 | Unlock Round: 20
- BFB Bloon | Send Amount: 3 | Interval: 0.5 sec |Send Cost: $6,000 | Eco: -250 | Unlock Round: 22
- ZOMG Bloon | Send Amount: 3 | Interval: 0.75 sec |Send Cost: $25,000 | Eco: -750 | Unlock Round: 26
---Balance Changes---
Sniper/Ice/Ninja/Ace/Glue/Spactory/Sub:
- Right path upgrades amount reduced from 8 to 6.
- Right path upgrades were reworked to be more balanced compared to left path
Sniper Monkey:
- Elite Sniper supply drop cash range 3,000 - 4,000 -> 3,000 -> 5,000
Monkey Apprentice:
- Wizard Lord Phoenix dragon's breath pierce 3 -> 6
- Volcanic Phoenix Lord dragon's breath pierce 3 -> 18
- Volcanic Phoenix Lord permanent phoenix fire pierce 5 -> 6
- Volcanic Phoenix Lord permanent phoenix fire damage and extra MOAB damage 3 -> 4
- Volcanic Phoenix Lord volcanic phoenix fire extra moab damage 40 -> 50
- Volcanic Phoenix Lord volcanic phoenix lava balls' extra moab damage 40 -> 50
Monkey Village:
- Primary Expertise damage 400 -> 200
- Primary Expertise fire rate 5 sec -> 2.5 sec
- Primary Elite triple threat of darts' child bloon damage 5 -> 6
- Primary Elite triple threat of darts' extra moab damage 45 -> 54
Dartling Gunner:
- Set Target targeting priority is now baseline
- M.A.D mega rocket extra moab damage 447 -> 397
- M.A.D rocket storm rockets extra moab damage 46 -> 36
Bomb Shooter:
- MOAB Eliminator ability cooldown time 20 sec -> 15 sec
- MOAB Decimation ability cooldown time 15 sec -> 10 sec
Spike Factory:
- Super Mines explosion extra moab damage 0 -> 20
- Ultra Mines explosion extra moab damage 0 -> 150
- Carpet of Spikes cost 35,000 -> 40,000
- Carpet of Spikes spikes' extra moab damage 5 -> 6
- Carpet of Spikes spikes' duration 10 sec -> 20 sec
- Carpet of Spikes automatic spike storm trigger time 20 sec -> 15 sec
- Changed upgrade descriptions for Super Mines, Ultra Mines and Carpet of Spikes
Monkey Ace:
- Flying Fortress cost 125,000 -> 110,000
- Streamliner cost 416,000 -> 400,000
- Streamliner darts' damage increased by 1
- Streamliner bombs' damage increased by 2
Glue Gunner:
- Bloon Waste now has AOE added!
- Bloon Waste can glue MOABs even if they're glued for more inflicted damage
V24.0:
---General Changes---
Added more upgrade icons and avatars for some towers
Added more SFX for some towers' abilities
---Balance Changes---
Dart/Tack/Dartling/Apprentice/Bomb:
- Right path upgrades amount reduced from 8 to 6.
- Right path upgrades were reworked to be more balanced compared to left path
Dart Monkey:
- Ultra Juggernaut upgrade cost 18,000 -> 16,000
- Giga Juggernaut upgrade cost 85,000 -> 80,000
Dartling Gunner:
- Rocket Storm ability has been reworked. Instead of firing rockets at up to 100 bloons, shoots a burst of 9 rockets for 16 attacks (8 seconds) that do massive damage.
- Ray of Ultra ray extra MOAB damage 9 -> 14
- Ray of Ultra ray split projectile extra MOAB damage 5 -> 6
V23.5:
---General Changes---
Updated the soundtrack!
---Balance Changes---
Dart Monkey:
- Plasma Monkey Fan Club plasma attack cooldown 0.03 sec -> 0.025 sec
- Plasma Monkey Fan Club plasma pierce 8 -> 12
- Plasma Monkey Fan Club plasma extra MOAB damage 2 -> 4
Tack Shooter:
- Neva-Miss Blades upgrade cost 40,000 -> 37,500
- Neva-Miss Blades now does +3 extra damage to MOABs
Monkey Apprentice:
- Holy Magic upgrade cost 142,500 -> 135,000
- Holy Magic dragon's breath attack cut-off distance 75 -> 90
- Holy Magic special bolt attack pierce 66 -> 33
- Holy Magic special bolt attack damage 8 -> 12
- Holy Magic special bolt attack extra MOAB damage 22 -> 28
- Holy Magic special bolt attack speed 0.75 sec -> 0.65 sec
- Holy Magic special bolt attack range 200 -> 185
- Volcanic Wizard volcanic homing bolt damage 5 -> 4
- Volcanic Wizard volcanic homing bolt extra MOAB damage 0 -> 2
- Inferno Breath superhot fire spew damage 15 -> 9
- Inferno Breath superhot fire spew extra MOAB damage 0 -> 11
- Inferno Breath superhot fire spew napalm burn rate 0.01 sec -> 0.02 sec
Ninja Monkey:
- Grandmaster Ninja shuriken count 15 -> 8
- Grandmaster Ninja shuriken damage 1 -> 2
- Grandmaster Ninja shuriken pierce 6 -> 8
- Vigintuple Shot renamed to Shuriken Storm
- Shuriken Storm shuriken count 20 -> 15
- Shuriken Storm shuriken damage 2 -> 3
- Shuriken Storm shuriken pierce 8 -> 12
- Shuriken Storm attack speed increase when upgraded 0.05 sec -> 0.075 sec
---Bug Fixes---
Fixed Tack Shooter's Neva-Miss Blades upgrade not functioning properly.
Fixed Holy Magic upgrade on Monkey Apprentice not increasing damage of main attack magic bolts
V23.2:
---Bug Fixes---
Fixed an issue which caused Wizard's tempest tornado to blow MOABs back where it shouldn't do.
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
V23.1:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
V23.0:
---Miscellaneous Changes---
Updated to the latest version of Bloons TD Battles.
Applied the vanilla BTDB balance changes for the new version of Special Tiers.
---Balance Changes---
Sniper Monkey:
- Bolt-Action Sniper Rifle upgrade cost 28,500 -> 24,000
- Bolt-Action Sniper Rifle no longer adds Multilayer Damage effect on MOABs (due to balance update on Sniper)
- High-tech Power Push Rifle MOAB pushback efficiency increased; now adds back Multilayer Damage effect on MOABs
- High-tech Power Push Rifle damage per shot 800 -> 850
- High-tech Power Push Rifle no longer pushes Ultrared Bloons back per shot
- Shrapnel Shooter fragments fired per shot 5 -> 6
- Shrapnel Shooter fragments are fired in a fixed angle
Ninja Monkey:
- Grandmaster Bomber upgrade cost 55,000 -> 60,000
- Elite Bomber upgrade cost 82,500 -> 90,000
Banana Farm:
- Bananalanche money per banana hit on bloon $10 -> $20
- Bananalanche child bloon damage per banana hit 1 -> 2
Scrappy the Turret:
- Even More Bullets upgrade cost 850 -> 700
- Neva Miss Shot upgrade cost 1,400 -> 1,800
- Neva Miss Shot pierce increase when upgraded per bullet 1 -> 3
- Neva Miss Shot lifespan per bullet 1,000 -> 850
- Neva Miss Shot bullet seek angle 150 -> 200
- Super Turret damage per bullet increase when upgraded 6 -> 5
- Super Turret pierce increase when upgraded 4 -> 5
- Ultra Turret pierce per bullet increase 15 -> 18
- Ultra Turret child bloon damage 9 -> 8
- Ultra Turret extra MOAB damage 9 -> 17
- Max Power Turret ability attack speed bonus increase x5 -> x4
V22.7:
---Bug Fixes---
Heli Pilot has been disabled temporarily due to crash issues.
V22.6:
---Visual Changes---
Added Banana Farm 5th Tier icon on right path
Added new Tack Shooter 6th Tier icon on right path
Added new Bomb Shooter 5th Tier icon on left path
Added new Monkey Buccaneer 6th Tier icon on right path
Changed the upgrade icon for Dart Monkey's Ultra Juggernaut upgrade a bit.
Slightly reduced the upgrade icon size of some upgrades
---Balance Changes---
Ninja Monkey:
Renamed 5-x upgrade to Grandmaster Ninja.
Grandmaster Ninja now gives Ninja a +2 additional pierce increase to his attack shurikens
Vigintuple Shot now gives Ninja a +4 additional pierce increase to his attack shurikens
Monkey Engineer:
Right path upgrades above tier 4 has been reworked.
Dart Monkey:
Plasma Monkey Fan Club attack speed 0.04 sec -> 0.03 sec
Plasma Monkey Fan Club plasma damage 3 -> 4
Plasma Monkey Fan Club plasma MOAB damage 0 -> 2
Plasma Monkey Fan Club plasma pierce 6 -> 8
Banana Farm:
Money per banana collected 60 -> 80
Bananalanche money per banana hit bloon 5 -> 10
Mortar Tower:
The Huge One ultra explosion damage 125 -> 175
The Huge One upgrade cost 75,000 -> 82,500
Army Attack! spawned soldier monkeys has received a change to their attacks
---Bug Fixes---
Fixed a rare crash bug
Sandbox mode crash fixed
Miscellaneous text fixes
V22.5:
---General Changes---
Added a brand-new splash screen when launching Special Tiers!
Special Card Battles has been removed temporarily due to bugs and crashes
---Balance Changes---
Hero Monkey:
Hero didn't get that much love, time to make him even more OP!
- Laser bullet damage 1 -> 2
- Removed the Camo detection bonus from Level 5, now it will boost his attack speed a bit more now. Because he has Camo detection already.
- Added Multilayer Damage to Ricochet attack, but damage to child bloons is changed
- Buffed and readjusted upgrades for additional strengths, nevertheless his Forbidden upgrades are better and OP!
V22.2:
---Bug Fixes---
Fixed a crash that sometimes happened after finishing a match.
Fixed a crash on start-up for some users.
Fixed a issue with Special Card Battles
V22.1:
---Bug Fixes---
Fixed a crash when attempting to play Practice mode.
Fixed the sprites from the Loading Screen (excluding the Battles title) not been showed when playing a match.
V22.0:
---New Features---
Introducing Special Card Battles! A new way to play Special Tiers but with additional Tiers on towers with new cards!
Also new Power Cards from Brawl Stars Bloons and etc are here to help you wreak some bloon havoc up with ease!
A new tower is coming exclusively for Special Card Battles, which is the one from Power Mod, Military Monkey!
Don't forget one who jumped his way from Brawl Stars to the Special Tiers overworld, Edgar!
---General Changes---
Added the "Special Tiers Mod" text in the main menu screen once upon launching BTDB or elsewhere.
New Sound Effects for Parasol Monkey, Scrappy the Turret, Edgar, Super Monkey and many others!
---Balance Changes---
Dart Monkey:
Giga Juggernaut (6-0 upgrade) got a change:
Upgrade cost 45,000 -> 85,000
Giga Juggernaut Ball Damage 10 -> 20
Juggernaut Ball Split Damage 5 -> 10
Tack Shooter:
Inferno Ring and Hot Zone fireball attack pierce increased from 1 to 3
Fireballs from Inferno Ring and Hot Zone now explodes when the pierce cap is reached.
Also, Hot Zone (6-0 upgrade) got a change:
Upgrade cost 115,000 -> 265,000
AOE damage 25 -> 50
Volcanic Fireball attack speed 4 sec -> 3 sec
Volcanic Fireball damage 650 -> 1,500
Bomb Shooter:
Upgrade changes:
Renamed some upgrades.
Anti-MOAB Missiles was placed from 6th Tier to 7th Tier
MOAB Killer was placed from 7th Tier to 6th Tier
Also, right path upgrades were nerfed due to the high power.
Parasol Monkey:
Piper's bullet damage was increased from 20 to 25
Piper's upgrade cost was decreased from 2,250 to 2,000
Ambush bullet damage increased from 40 to 50
Ambush now increases the projectile speed by 10% (which is significant)
Ambush upgrade cost decreased from 7,250 to 6,500
Snappy Sniping explosion damage doubled, upgrade cost increased from 32,500 to 38,500
Snappy Sniping's first hit damage quadrupled
Mortar Tower:
0-6 upgrade has been reworked from giving extra damage to basic attack to buffing the ability's efficiency.
Monkey Engineer:
Towers can now be placed underneath the sentry turrets.
Monkey Village:
Damage Amplifier and Money Amplifier Villages doesn't stack anymore (which means it's not multiplicative and game breaking)
---Bug Fixes---
Fixed an issue with towers not able to be placed on vanilla Engineer turrets.
Fixed an issue that caused Tack Shooter's Volcanic Fireball (the 5-0 and 6-0 upgraded ones) to not pop multiple layers of a bloon.
Fixed crash issue that happened when the Ultrared Bloon got glued from Glue Gunners or from powers.
Miscellaneous text fixes
V21.6
---Bug Fixes---
Fixed a crash on startup.
V21.5:
---General Changes---
Updated to the latest version of BTD Battles.
Implemented the latest balance changes from the vanilla BTD Battles.
---Balance Changes---
Sniper Monkey:
6-0 upgrade rework:
- Now pushes MOABs back slightly when they got hit by the attack.
- Cost increased from 66,000 to 78,000
- Damage increased from 750 to 800
- Attack cooldown increased from 1.951 to 2.071 seconds
- Upgrade renamed to High-tech Power Push Rifle (from Gunbrella)
Heli Pilot:
Apache Prime main attack attack speed increased from 0.1 to 0.15 seconds
Apache Prime main attack attack range decreased from 175 to 165
Apache Elite upgrade cost increased from 215,000 to 222,000
Monkey Ace:
Streamliner upgrade cost reduced from 425,000 to 416,000
Nukinator upgrade cost reduced from 88,000 to 85,000
Nukinator damage reduced from 3,500 to 3,000
Bomber Plane 9000 upgrade cost reduced from 146,000 to 140,000
Bomber Plane 9000 ability damage is now 4 times more instead of 5
Bomber Plane 9000 anti-MOAB missiles damage increased from 125 to 150
Bomber Plane 9000 anti-MOAB missiles attack speed increased from 1 to 1.2 seconds
Super Monkey:
Robo Royale upgrade cost increased from 300,000 to 350,000
Robo Royale ability and attack damage increased by 25%
Solar Sun Temple has more modified sacrifices (this applies to the True Sun god temple)
Monkey Buccaneer:
Rebalanced all the Cannon related upgrades for the Buccaneer exclusively for the right path.
Ricochet Cannon upgrade cost reduced from 95,000 to 90,000.
Ricochet Cannon AOE was decreased from 75 to 67.5 per hit, now it does less damage to normal bloons.
Ricochet Cannon Max bounces increased from 30 to 40
Monkey Sub:
Nuclear Reactor now fires a burst of 4 projectiles (from 3)
Nuclear Reactor attack range increased from 150 to 160
Nuclear Reactor projectiles now lasts longer but its homing projectiles are more smarter now.
Highly MOAB Destroyer Weapons now fires 33% faster
Giga Missile now fires 27.5% slower, but MOAB and child bloon damage was increased drastically
Dartling Gunner:
Ray Of Power upgrade cost increased from 100,000 to 175,000
Ray Of Power damage increased from 4 to 6 per tick
Ray Of Ultra upgrade cost increased from 250,000 to 750,000
Ray Of Ultra rework:
- Every time the ray hits bloons continuously it'll create 2 laser-like projectiles that are predicted in a straight line
- Damage increased from 6 to 8
- MOAB damage increased from 6 to 9
- Attack speed increased from 11 to 22 milliseconds
---Bug Fixes---
Fixed an issue with some upgrade icons that were not found in the game.
Added back the new textures for the main menu screen (because they wasn't ported correctly)
Miscellaneous text fixes, changes and improvements
V21.0:
---New Changes---
New game mode: Double HP Bloons.
---General Changes---
Chatpack got Modded - you can now see the awesomeness of the Text and Faces!
Added the 6th Tier upgrade for the Monkey Village on the right path
Lobby texture changes
---Balance Changes---
Monkey Ace:
Streamliner upgrade cost reduced from 450,000 to 425,000
Monkey Apprentice:
Holy Magic upgrade cost increased from 107,500 to 142,500
Holy Magic now buffs all Wizard's weapons damage by 2, in addition to the flame and super seeking bolt attacks.
Holy Magic flame cut-off distance increased by 50%
Holy Magic super seeking bolt MOAB damage increased from 19 to 22
Glue Gunner:
Bloon Waste has been reworked
Bloons are Dead has been renamed and reworked
Swapped the Anti-glue flamethrower upgrade with the new reworked upgrade for the 6th Tier on the right path.
Bomb Tower:
Bloon Crusher has been renamed and reworked
Monkey Village:
Primary Expertise upgrade cost increased from 55,000 to 62,500
Primary Elite upgrade cost increased from 150,000 to 167,500
Hero Monkey:
Changed the Forbidden upgrades, they now power the tower up!
---Bug Fixes---
Fixed the new Bloon skins textures only showing a blank texture on them.
Fixed the infamous Sandbox crash bug (fixed sometime later!)
Fixed Village's Damage Booster not applying a damage buff to towers.
Miscellaneous text and texture fixes
V20.5:
---General Changes---
Updated to the latest version of BTD Battles.
Applied the latest balance changes that was implemented from the BTD Battles update (Except powers).
---Balance Changes---
Parasol Monkey:
AOE pierce reduced from 10 to 5.
Ability's napalm effectiveness reduced by 150%
Super Monkey:
Cost of upgrades above tier 3 on the right side now costs less.
Cost of Solar Sun Temple now costs slightly cheaper
Banana Farm:
Bananalanche banana pierce reduced from 5 to 1.
Bananalanche banana money per hit increased from 1 to 5.
Bananalanche screen wipe duration increased from 1 to 2 seconds
Bananalanche upgrade cost reduced to 200,000 from 250,000.
Banana God money per box reduced from 25,000 to 20,000.
Heli Pilot:
Apache Prime upgrade cost increased from 43,000 to 48,000
Apache Elite upgrade cost increased from 185,000 to 215,000
0-6 upgrade reworked so it would buff the Heli's ability
Reduced costs above tier 5 on the right path.
Tack Shooter:
Hot Zone damage increased from 22 to 25
Monkey Apprentice:
Holy Magic cost reduced from 115,000 to 107,500
Inferno Breath cost reduced from 80,000 to 70,000
Fixed an issue with Archmage's camo/regen remover ability not activating
Monkey Village:
Primary Expertise and Primary Elite gotten a double damage buff along with the Energy Beacon but costs more
Monkey Engineer:
When using Overclock ability at Farms, they now obtain 25% more cash for the duration.
---Bug Fixes---
Fixed Scrappy overwriting the title screen in the loading screen when playing matches
Fixed issue related to Engineer's XXXL Trap occurring a crash when a normal Bloon Trap is collected
Fixed issue where Monkey Village's 0-5 didn't apply damage buffs to towers
Fixed Special Tiers, Piper and Scrappy decal skins not showing on a Bloon (Will be fixed later on)
V20.0:
---New Changes---
Special Tiers turns 1! We've added some new exclusive skins for you to get before they are gone.
Nevertheless, we didn't want to forget new skins for your towers to get in the Battles Shop!
Exclusive Skins:
Birthday Dart Monkey | 5,000 Medallions | Lasts until September
Birthday Projectiles | 500,000 Medallions | Lasts until September
Birthday Spike Factory | 5,000 Medallions | Lasts until September
Special Tiers | Bloon Skin | 500 Medallions | Lasts indefinitely
New Skins:
Silver Ninja Monkey | 10,000 Medallions
Golden Ninja Monkey | 25,000 Medallions
Silver Super Monkey | 10,000 Medallions
Golden Super Monkey | 25,000 Medallions
New Bloon Skins:
Piper | 250 Medallions
Scrappy | 250 Medallions
---General Changes---
Slightly reworked the main menu UI
Slightly reworked the loading screen
Added rank upgrade icons for Piper and Scrappy
Galaxy Projectiles skins costs expensively less (which is nearly half)
Before getting the Gold skin for the Tower in the shop, you need to buy the Silver one first.
---Balance Changes---
Dart Monkey:
It's Ultra Juggernaut upgrade was overwhelmingly strong alongside Giga Juggernaut
Ultra Juggernaut projectile split 16 -> 8
Giga Juggernaut projectile split 28 -> 12
Slightly increased the damage of the Giga Juggernaut's split juggernauts
Banana Farm:
The Monkey-Nomics' ability was depleted! And it was oofed up in thin air, because we've reworked it.
0/5 upgrade rework
6th Tier upgrade added for the right side of the Farm
Hero Monkey:
Yes, we've gotten back the Forbidden upgrade :)
0/1 upgrade cost 2.147 billion -> 1 million
0/2 and 0/3 now costs 100,000
0/4 now costs 10 million
Parasol Monkey:
It's attack was horrible, we've decided to rework it :)
Attack now does Splash Damage (from piercing)
Range 75 -> 70
Damage 2 -> 1
All upgrade costs were reduced slightly
Ice Tower:
It was underused in private matches
Viral Frost now gives the tower camo detection (from Let It Go)
Glacier now gives the tower camo detection (from Snowy Ages)
0/6 upgrade rework
Snowball Fight now grants +1 extra MOAB and Ceramic damage.
Let It Go was changed to to 3 layers of damage per shard, but does +3 extra damage to MOABs.
0/5 and 0/7 upgrades' now do more slowdowns to bloons.
Spike Factory:
It was underused in private matches
Spike Mines' explosion now does 5 layers of damage in addition to the napalm effect.
Ultra Mines' damage to MOABs is 25% more efficient
Perma Spike's pierce increased by 25%
Perma Spike's superspike lasts for 2 Minutes from 1 minute 30 seconds
---Bug Fixes---
Fixed Galaxy Projectiles skin
Fixed visual look for Dart Monkey's Spike-O-Pult and Juggernaut related to Silver and Gold skins.
Some issues has been fixed
Fixed an issue that players can send MOAB class bloons early game
Temporarily removed the Ultrared Bloon from the Bloon Sending Screen.
Fixed a crash when using Tack Shooter's upgraded ability.
Fixed a crash when attempting to play Sandbox Mode. (Will be fixed sooner later)
Fixed sprite issues for Piper and Scrappy when you can't afford for them.
Fixed Super Monkey's True Sun God and Solar Sun Temple sacrifice upgrades
Fixed a bug where the explosion didn't show on Spike Factory's Super Mines and Ultra Mines
V19.1:
---Bug Fixes---
Fixed a crash when creating Custom Club rooms.
Fixed Silver and Gold Scrappy tower skins only applying to the Banana Farm.
Disabled Chat Pack 3 from the Store due to issues with it.
1 Life game mode has been added to Custom Club rooms.
Fixed Red Hot Spikes not working.
Fixed balance issue for Eco Boost.
V19.0:
---New Changes---
Introducing new Tower Skins! We have added them exclusively for this mod!
Dart Monkey and Sniper Monkey are getting Silver and Gold skins! (Available in Shop!)
Added Silver and Gold Tower Skins for Scrappy and Piper (available in the shop!)
Added Antimatter Projectile Skin (available in the shop!)
Silver skins cost 10,000 Medallions and Gold skins cost 25,000 Medallions
Antimatter projectiles skin will cost 200,000,000 Medallions
Added a exclusive Chat Pack that you can get for 5,000 Medallions in the Shop
---General Changes---
Retextured Piper and Scrappy the Turret
New splash screen that represents Otheruser325
Soundtrack improvements
Modded powers has been removed from cycle
---Balance Changes---
Hero Monkey:
It was overwhelmingly strong at high tiers with cheap cost
Upgrade costs were rebalanced
Dartling Gun:
It's right side upgrades were too value and strong
Upgrades costs were rebalanced
Angle fixes to 0/6, 0/7 and 0/8 upgrades
0/7 upgrade was renamed and no longer increases rockets per shot.
---Bug Fixes---
Fixed issue that caused some maps to not play music.
V18.0:
Main Changes:
- New 5th Tier avatars for Dart Monkey, Sniper Monkey, Ice Tower and Glue Gunner
- New 5th Tier upgrade icons for Dart Monkey, Sniper Monkey, Ice Tower and Glue Gunner
- Added upgrade icons for Hero Monkey
Reworks:
Monkey Buccaneer - Reworked 6/0 upgrade
Tack Shooter - Replaced and reworked 0/6 upgrade to buff ability's power
Dart Monkey - Reworked 0/8 upgrade
Balance Changes:
Dart Monkey - Buffed shotgunner related upgrades to make them more better! (Check below for changes)
Shotgunner - Cost decreased from 4,000 to 3,500 and renamed to Pump Shotgun
Pump Shotgun - Cost decreased from 8,000 to 7,500 and Pierce increased by 1. Renamed to Tactical Shotgun
Tactical Shotgun - Pierce increased by 2, cost increased from 14k to 15k and renamed to Assault Shotgun
Sniper Monkey - 0/6 fragment pierce increased from 4 to 6
Tack Shooter - Hyper Blades attack speed buff increased to 0.3 seconds from 0.275 seconds
Tack Shooter - Cost of 0/7 and 0/8 was increased slightly
Dart Monkey - 5/0 and 6/0 costs increased slightly
Bug Fixes:
- Fixed Glacier map not showing in map selection screen
- Fixed Elite targeting mode not showing for 0/5 upgraded Sniper
- Fixed bug that Scrappy's removed upgrades still show after he got 5th Tier on any side
V17.5:
New Features:
- Reworked Sniper and Glue Gunner right side upgrades
- SFX effects added for the listing towers below:
Dart Monkey (Ability, 0/5 shotgunner or above and 4/0 juggernaut or above)
Sniper Monkey (Main attack and Supply Drop abilities)
Parasol Monkey (3/0 sharpshooter or above and Ability)
Monkey Apprentice (Phoenix ability and Wizard Lord Phoenix ability)
Dartling Gun (Main attack, doesn't work on Ray of Doom upgrades)
Ice Tower (Main attack, Ability and Avalanche which is 0/8)
Balance Changes:
Economy - Eco generation per tick increased from 5 seconds to 6 seconds
Tack Shooter - Rebalanced 0/5, 0/6, 0/7 and 0/8 upgrades
Tack Shooter - Adjusted costs of left and right side upgrades above tier 4.
Bomb Shooter - 6/0 upgrade buffed, attack speed decreased by 12.5% and MOAB damage increased by 10
Monkey Engineer - Right side upgrades costs adjusted above tier 4.
Monkey Engineer - Rebalanced attack speed of most powerful sentries
Heli Pilot - 5/0 and 6/0 costs increased slightly
Heli Pilot - 0/5 commaches' attack speed increased by 0.325 seconds
Monkey Sub - 5/0 damage overtime decreased by double
Monkey Sub - 6/0 upgrade changed so it can fire a burst of homing nuclear projectiles
Ice Tower - 6/0 upgrade cost decreased slightly
Ninja Monkey - 5/0 and 6/0 upgrade costs increased a lot
Parasol Monkey - Rebalanced base cost, upgrade costs and buffed left side upgrades above tier 2.
Bug Fixes:
- Fixed Monkey Sub's 0/8 upgrade not working
V17.0:
New Features:
- More Tiers added for Sub, Ninja and Mortar
- New UI and map
- New Powers cycle
- Tower Reworks - Will be applied sometime!
Reworks:
- Sniper right side upgrades rework
- Glue Gunner right side upgrades rework
- Ultrared Bloon rework
Balance Changes:
Bloons - MOAB health ramping increased to 50% per round (from 40%)
Economy - BIG nerf to bloon Eco send amount - they are back to the original amount
Banana Farm - 6/0 upgrade no longer op, now drops 2 Boxes worth 20,000 each per round. (Rework but also nerf)
Ninja Monkey - Splash radius of 0/5, 0/6 and 0/7 upgrades decreased by 50
Ninja Monkey - Damage of 0/6 and 0/7 decreased by 25%
Ninja Monkey - Cripple MOAB of 0/7 upgrade duration decreased by 75%
Ninja Monkey - Removed Cripple MOAB on 0/6 upgrade
Ninja Monkey - 0/5 MOAB damage decreased by 10
Ninja Monkey - Cost of 6/0, 0/6 and 0/7 increased slightly
Super Monkey - Removed Cripple MOAB effect on 6/0 Temple's sunbeam attack
Super Monkey - 5/0 and 6/0 Temple sacrifices are fixed, and much powerfully
Super Monkey - Rebalanced all sacrifices at high tiers of the Temple (still working on)
Ice Monkey - Nerfed and balanced slowdowns on slowdown upgrades like Cyro Bomb
Monkey Sub - 5/0 ability cooldown modifier reduced from 50% to 30% (just to prevent spamming abilities)
Scrappy the Turret - Removed 6th Tier upgrades due to major balance issue
Scrappy the Turret - Increased Base cost to 800 (from 750)
Scrappy the Turret - Tweaked costs of all upgrades
Scrappy the Turret - No longer detect Camo bloons at first, 0/2 upgrade replaced by camo upgrade
Monkey Apprentice - Tier 0/7 upgrade fixed
Sniper Monkey - 5/0 and 6/0 fixed because they didn't have Cripple MOAB
Glue Gunner - 5/0 buffed, MOABs take 50 damage when hit by glue
Glue Gunner - 6/0 buffed, MOABs take 250 damage when hit by glue
Dart Monkey - 5/0 and 6/0 main attack projectiles can bounce.
Dart Monkey - 5/0 and 6/0 no longer splits into balls when its hitting an bloon, it'll split due to pierce cap or reached maximum distance.
Dart Monkey - 5/0 and 6/0 damage decreased by 50%
Dart Monkey - 5/0 split balls' damage increased to 3 (from 2)
Dart Monkey - 6/0 split balls' count increased to 28 (from 16)
Dart Monkey - Adjusted pierce of 5/0 and 6/0 split ball projectiles (even main attack)
Monkey Buccaneer - 5/0 cost increased from 36,000 to 43,000
Monkey Buccaneer - 5/0 max. aircraft decreased to 2 from 3
Monkey Buccaneer - 6/0 max. aircraft decreased to 4 from 6
Monkey Buccaneer - Aircraft Pro airplanes' pierce decreased by 50%
Monkey Ace - 0/6 upgrade rework
Bug Fixes:
- Fixed crash when getting 8 Tier Heli Pilot
V16.1:
Hot Fix: Fixed rare crash bug for some users
V15.1:
Powers:
Camo Shred: Now correctly do more damage to MOAB class.
Camo Shred: Now correctly affect 6th tier and below towers.
Juggerlanche: Increased uses from 2 to 3
Juggerlanche: Reduced damage to Ceramic and MOAB by 3
Team Tower Stun: Reduced uses from 3 to 2. Increased stun duration to 5 seconds from 4.
Improvements:
0/7 Wizard ability has been fixed and doesn't cover other abilities
6/0 Buccaneer has been reworked.
6/0 Wizard flame damage was increased to 6 (from 5)
6/0 Wizard special attack damage was increased to 8 (from 7) and does 3 more damage to MOAB class.
5/0 and 6/0 Dart Monkey no longer increases pierce via 0/1 and 0/2 path upgrades
6/0 Dart Monkey pierce of splited spiked balls was decreased to 60 (from 75)
Added more eco bloons
Bug Fixes:
Fixed a bug that super MOAB mauler can increase pierce by 0/1 town of the 0/5 sub
Fixed a bug that 5/0 submerged sub can stack cooldown reductions of any towers in range if more 5/0 submerged subs are placed.
Fixed a bug that 0/4 Bloonchipper range is extended by the maximum range.
Fixed a bug that caused the pink and lead bloons to give 360 eco instead of 36 eco
Fixed music in game
V15.0:
Sniper Monkey:
Gunbrella: Cost increased 60,000 > 66,000
Bolt-Action Sniper Rifle: Cost decreased 30,000 > 28,500
Ninja Monkey:
Nerfed: Grandmaster Bomber and Elite Bomber
Bomber Ninja: Was changed to throw 2 bombs at once, and damage reduced by triple per attack
Tack Shooter:
Cutting Blades: Pierce decreased 20 > 15
Cutting Blades: Reworked the description name.
Ice Tower:
Avalanche: MOAB Mauler damage decreased 215 > 195
Avalanche: MOAB slow duration decreased 5 > 4
Avalanche: Cripple MOAB duration decreased 2 > 1.5
Bomb Tower:
Bloon Crush: Reworked the description name.
Bloon Crusher: Reworked the description name.
Monkey Sub:
Monkey Sub: Reworked most new tiers and added tier 6 on left side.
COBRA:
Forbidden Upgrade: Does 500 more damage to MOAB class and was changed to do 2 layers of damage to child bloons.
Mortar Tower:
Army Attack: Soldiers damage decreased to MOABs 58 > 49
Army Attack: Soldiers pierce decreased 6 > 4
Parasol Tower (boomerang):
Snappy Sniping: Explosion damage type changed Explosive > Plasma
Rainbow Umbrella: Cost decreased 82,000 > 68,000
Improvements:
Powers are used 5 seconds faster during the start of the match (for track powers they are used 2 seconds faster)
Rounds was changed to round 4 in games and round 12 in practice mode
Track Powers are back (we can't release some of them because some crashes game)
3 new maps from bloons td 5 and 1 new map that is made by me
Powers: Juggerlanche, Team Tower Stun and Camo Shred
Eco bloons got a rework: Red bloon gives 100 thousand eco less and cost 1 thousand times less.
Yellow, green and blue bloons gives 10 times less eco
Pink and lead was added to our eco bloons list.
Bug Fixes:
Fixed a crash that you buy the 8th tier of the Heli Pilot on the right side
Fixed a bug that in Battle Woods will allow to choose water towers in game
Commaches of the Heli has their own avatar now
V14.3:
Sabotage Powers:
Knock Out: Replaced by slow from V14.2 update, increased slow to 60% from 50% the affected opponent tower and can be used 5 seconds faster
Bomb Tower:
Bloon Crush: Reworked this upgrade so it can be a bit stronger
Bloon Smash: Reworked and no longer crashes the game when upgrading to it, and renamed to Bloon Crusher from V14.2 update.
Bloon Powers:
Upgrade Bloons: Now affects 9 bloons instead of 10.
Upgrade Bloons: Reduced uses from 3 to 2
Tower Powers:
Empowered Towers: Reduced duration from 16 seconds to 14 seconds
Empowered Towers: Increased range bonus from 30% to 35%
Empowered Towers: Increased projectile speed and distance bonus from 25% to 33%
V14.2:
Tack Shooter:
Cutting Blades - Blades no longer have unlimited pierce but have 20 pierce each
Inferno Ring - Now has fireball attack like the Hot Zone upgrade. It does 300 damage to bloons.
Bomb Tower:
Bloon Crush: Fixed stun status effect not working on child bloons. Does extra damage to MOABs now.
Bloon Smash: Upgrade name was changed to Bloon Crusher, and it has been reworked.
Spike Factory:
Perma Spike: Pierce increased 350 - 425
Spiky Traps: Lifespan decreased 60 - 55
Spiky Traps: Pierce increased 85 - 90
Glue Gunner:
Nerfed: COVID-19, Coronavirus Everywhere and Bloonoravirus because it's too op
Sabotage Powers:
Knock Out: Opponent no longer sell the tower if has been knocked out
Tower Powers:
Empowered Towers: Range increased 25% - 30%
Empowered Towers: Now increases the projectile distance and speed by 25% during the boost
Empowered Towers: Attack speed decreased 125% - 110%
Bloon Powers:
Upgrade Bloons: No change.