EDIT: I tried using MO2, and there's this same bug. Sorry to be a pain! ————————I'm in game now with Brick, and his Bombardier COM's regen. isn't working.
I installed Editable Basemaps, then, the Startup File For Mods followed by this mod.
First time modding Borderlands, so hopefully I'm not doing something too crazy and wacky!
Thanks for making this mod available!
I about died when I pulled out the Double Dove I have, and it didn't need to be reloaded!
Cheers!
PS: I did do manual installs. Would using a mod organizer really make a difference?
is there a way to have the sdk version of this mod be compatible with the "Manufacturer Expansion" SDK version? They seemingly affect the same 3 files.
Give manufacturer expansion higher priority. At some point, I'm going to make an SDK version of the UI resource mod and just make that a requirement instead of bundling UI files in multiple mods.
I think that this ini edit should be added to the unofficial patch https://steamcommunity.com/sharedfiles/filedetails/?id=429048432 it lets you get the Mercenary Gun Pack on pc
I've just completed a fresh install of the game and started using the Mod Organizer 2. Once the order of things is sorted out, it's really a cool change.
In the unofficial patch file section, there is an optional on the character overhaul 1.1.1. So, a couple of questions if I may;
1. Is this incorporated in V1.7? 2. Is there a readme on what changes were made in 1.1.1?
No, it's a compatibility patch for RedxYeti's Borderlands Character Overhaul. I didn't keep a changelog for it, but it merges all of the skill fixes into the overhauled characters.
Is it possible to add these features/fixes for the patch (unless they already are present, but according to the list of fixes, they are not):
Ending Brick's berserk with the action skill key, similar to how Lilith's phasewalk can be interrupted at any time.
Likewise one could hope for Roland's turret to behave like Mordecai's Bloodwing, where pressing the action skill key will "return" the turret to Roland prematurely (without lowering the cooldown time if the turret has fired shots or supplied ammo/healing etc.).
Unbreakable not restoring the full 3% of shield per rank, according to the Borderlands wiki page.
Rain grenades (possibly grenades in general) clipping in to the ground and doing nothing (doubt this can be fixed).
the "Launcher Ammo Regeneration" stat on roland's "Marine" class mod doesn't seem to be working also, i'm not sure if you're aware, but on the Class Mod (Borderlands) page on the wiki, your mod is mentioned in a footnote
Good day to you once again. It seems, that ammo vendors in Claptrap DLC have the same problem as ones in Knoxx - they sell grenades limited to lvl 50 player (at least the one in the Tartarus Station location).
Good day to you. Might've already reportet that bug, but when in Lockdown Palace you interact with the door, that leads to Athena's cell after the respective quest had been completed already, quest movie start to play again once per loading the game.
Hello I wanted to see if something can be added to the mod I was thinking making the sdus from the claptrap’s guaranteed in playthrough 2 so that u can always get to 72 backpack
74 comments
————————I'm in game now with Brick, and his Bombardier COM's regen. isn't working.
I installed Editable Basemaps, then, the Startup File For Mods followed by this mod.
First time modding Borderlands, so hopefully I'm not doing something too crazy and wacky!
Thanks for making this mod available!
I about died when I pulled out the Double Dove I have, and it didn't need to be reloaded!
Cheers!
PS: I did do manual installs. Would using a mod organizer really make a difference?
it lets you get the Mercenary Gun Pack on pc
In the unofficial patch file section, there is an optional on the character overhaul 1.1.1. So, a couple of questions if I may;
1. Is this incorporated in V1.7?
2. Is there a readme on what changes were made in 1.1.1?
Great mod by the way. We are a lucky community.
also, i'm not sure if you're aware, but on the Class Mod (Borderlands) page on the wiki, your mod is mentioned in a footnote
It seems, that ammo vendors in Claptrap DLC have the same problem as ones in Knoxx - they sell grenades limited to lvl 50 player (at least the one in the Tartarus Station location).
Might've already reportet that bug, but when in Lockdown Palace you interact with the door, that leads to Athena's cell after the respective quest had been completed already, quest movie start to play again once per loading the game.