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Some items have options available to them, such as which item it replaces, or an alternate skin and such.
One of the items in this mod (Thermogenesis) uses a hotfix. Be sure to merge this mod with your main patch file.
If you use Class Mods Redux or Allegiance COMs, put TheCampin'Dutchpack after those two in your mod order and turn on the fix at the bottom of this file to ensure the class mods in this pack work properly.
There's a fix for BLassic that currently only fixes the Class Mods to work properly with BLassic. Guns and shields will come sometime in the future (hopefully).
WEAPONS
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BANDIT
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Dolos:
Significantly increased pellet count, almost non-existent bullet speed. Increased critical hit damage.
Replaces Dog by default, but can also replace the RokSalt or Sledge's Shotgun instead.
Equuleus:
Functions like a Revolver from Borderlands 1. Consumes three ammo per shot, increased magazine size.
Replaces Gub.
Note; Allows the Gub to spawn in elements other than corrosive. Non-corrosive Gubs will be deleted if the mod isn't run.
Hawk:
No recoil. Increased accuracy.
Replaces RokSalt by default, but can also replace the Dog or Sledge's Shotgun instead.
Ophiuchus:
Spawn in non-elemental only. Fires an explosive bullet that produces a different element of explosion depending on the type of enemy it hits. Consumes two ammo per shot.
Replaces Madhous!
Sickle:
High fire rate. Fires in the shape of a sickle.
Replaces Jolly Roger.
Traitor:
x4 projectile count, very high fire rate, reduced accuracy, massize magazine size. Shooting once will attempt to empty the entire magazine of ammo.
Replaces Tattler by default, but can also replace the Bone Shredder or Orc instead.
Vulcan Fury:
Incredible fire rate and magazine size. Minimal accuracy, slow projectile speed.
Replaces CHOPPER.
Note; There are two versions of the Vulcan Fury, one for use with the Unofficial Community Patch (on by default), and for use without it.
Zodiac:
x12 projectile count, reduced damage per projectile. Massive magazine size. Fires E-Tech projectiles that produce smaller projectiles during flight. Consumes two ammo per shot.
Replaces Badaboom by default, but can also replace the Roaster instead.
DAHL
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Altair:
x3 projectiles, reduced damage per projectile.
Replaces Sloth.
Barracuda:
Dual element - Shock Bullet, Explosive splash. Rounds twist in flight, as well as ricochet off surfaces. Increased fire rate. Shock only.
Replaces Veruc.
Komodo:
Four-round burst-fire outside of scopes. Divides into multiple rounds on impact that ricochet multiple times. Increased elemental damage and chance. Corrosive only.
Replaces Dahlminator by default, but can also replace the Teapot or Hornet instead.
HYPERION
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Agonizer:
Explodes on contact with an enemy, penetrates enemies.
Replaces Logan's Gun.
Hitman:
Impeccable accuracy, high damage, low fire rate.
Replaces Morningstar by default, but can also replace the Fremington's Edge or Invader instead.
Steve:
HEYO!
Replaces Bane.
Note; Enables the Bane to spawn without an element. Non-elemental Banes will be deleted if you don't run the mod.
Wildfire:
Incendiary only. Increased elemental effects. Has a unique firing pattern.
Replaces Heartbreaker.
Note; Enables Heartbreaker to spawn with sights. Sighted Heartbreakers will be deleted if you don't run the mod.
Vanquish:
x2 projectiles. Reduced damage per projectile. Increased critical hit damage
Replaces Bitch.
Black Death:
Creates a veritable hell of bullets upon ricohetting off a surface.
Replaces Conference Call.
Fusillation:
Consumes 6 ammo per shot. Increased critical hit damage, reduced fire rate. Fires a large swath of projectiles.
Replaces Yellow Jacket by default, but can also replace the Commerce instead.
Note; Enables the Yellow Jacket/Commerce to spawn in all elements. Non-Shock Yellow Jackets/Commerces will be deleted if the mod is not run.
Oneshot:
Extremely high damage, critical hit damage, and accuracy. Extrememly low fire rate and reload speed. Magazine size of 1. Consumes 5 ammo per shot. Only spawns with Hyperion parts.
Replaces Invader by default, but can also replace Fremington's Edge or the Morningstar instead.
JAKOBS
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Cricket:
High knockback.
Replaces Judge by default, but can also replace the Law, Rex, Maggie, or Unforgiven instead.
Headbanger:
x2 projectiles. Ricochets once.
Replaces Skullmasher by default, but can also replace the Trespasser or Hawkeye instead.
Quash:
High stats across the board, especially high magazine size. No sight. Has a two-round burst-fire when aiming down scopes.
Replaces the Buffalo by default, but can also replace the Elephant Gun instead.
Note; There are two version of the Buffalo replacer. One for use with the Unofficial Community Patch (on by default), and the other for standard Buffalo.
Sawed-Off:
High projectile count, increased damage. Minimal accuracy, magazine size of 2. Consumes 2 ammo per shot. Projectiles had a very short life span.
Replaces Striker by default, but can also replace Triquetra, Tidal Wave, or Hydra instead.
Triple:
Burst-fires three shots in rapid succession.
Replaces Maggie by default, but can also replace Law, Rex, Judge, or Unforgiven instead.
Wiseguy:
The answer to everything.
Always spawns with no accessory and a Jakobs grip.
Replaces Tidal Wave by default, but can also replace Triquetra, Striker, or Hydra instead.
Boneduster:
Magazine size is always four. Fires a large amount of invisible projectiles. High knockback and recoil. Zooming in and firing will fire an incendiary charge shot that consumes four ammo per shot. Always spawns with no sight.
Replaces Tidal Wave by default, but can also replace Triquetra, Hydra, or Striker instead.
Note; To achieve the charge shot effect, it uses and modifies the Badaboom's firing mode, affecting any mods that use it. If you aren't using a mod that replaces the Badaboom, use the Badaboom fixes included in the Boneduster areas to make the Badaboom function normally.
Money Shot:
Consumes 4 ammo per shot. Fires in the shape of a $ sign, produces money upon shooting a surface.
Replaces Triquetra by default, but can also replace Tidal Wave, Hydra, or Striker instead.
Note; To achieve the money drop effect, the Landscaper's mines had to be modified. Either use a Landscaper weapon replacer, or disable the money drops.
Railgun:
High damage and critical hit damage. Fires railgun lasers. Consumes 2 ammo per shot.
Replaces Godfinger.
Note; There is an optional version of the skin with stronger glow in the Skins folder.
MALIWAN
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Earthquake:
Explosive only. Ricochets upon hitting a surface.
Replaces Chere-Amie.
Note; Forces the Chere-Amie to spawn without an elemental part. Will remain as such even if the mod is not run. Does not affect existing Chere-Amies.
Immolator:
Consumes 2 ammo per shot, boosted elemental damage and chance. Incendiary only.
Replaces Rubi.
Behemoth:
High damage. Burst-fires three projectiles at a time when not using the sight, burst-fires the entire magazine when using the sight.
Replaces Norfleet.
Blue Falcon:
Produces a large Nova upon striking a surface. Increased damage and melee damage, reduced fire rate. Knocks enemies around.
Replaces Volcano.
Salvation:
Heals allies when shooting them. Produces transfusion orbs upon shooting enemies. Passively restores health and ammunition. Actual damage to enemies is splash only.
Replaces Wanderlust.
Thermogenesis:
Consumes 5 ammo per shot. Fires a powerful, slow-moving laser that erupts 8 times upon striking a surface. Slow fire rate, massively increased burn damage and chance.
Replaces Pyrophobia.
Note; This weapon uses the Logan's Gun projectile to achieve the erupting effect. Either use a Logan's Gun weapon replacer when using this weapon, or avoid using the Logan's Gun.
TEDIORE
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Bastion:
Passively regenerates rocket launcher ammo.
Replaces Bunny.
Garrison:
x4 projectiles, low accuracy.
Replaces Gunerang.
Apollo:
Fires in the shape of a triangle pointing in one of four directions.
Replaces Octo.
Bulwark:
Higher damage and magazine size, lower accuracy. Having it in your hands will double your shield's capacity, recharge rate, and halve the delay. Passively regenerates SMG ammo.
Replaces Avenger by default, but can also replace the Baby maker instead.
TORGUE
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Abaddon:
Dual element - Corrosive projectile, explosive splash.
Replaces Boom Puppy by default, but can also replace the Kerblaster or Seeker instead.
Hand Cannon:
High damage, low fire rate, increased projectile speed.
Replaces Devastator.
Note; Normal Torgue pistols were originally called Hand Cannons. They are renamed to "Explistol" when this weapon is enabled.
Neurokill:
Increased critical hit damage and projectile speed.
Replaces Evil Smasher.
Cruncher:
Dual element - Incendiary projectile, explosive splash. Consumes four ammo per shot. Minimal accuracy, increased fire rate.
Replaces Landscaper by default, but can also replace the Flakker instead.
Lacerta:
Consumes four ammo per shot. Fires a slow moving projectile that divides into multiple projectiles after a short period of time.
Replaces Seeker by default, but can also replace the Boom Puppy or Kerblaster instead.
Javelin:
Fires homing rockets. Weapon damage is significantly lower than what it says on the weapon card (40%).
Replaces 12 Pounder by default, but can also replace the Creamer, Nukem, Tunguska, or Ahab instead.
Painbringer:
Functions like a revolver from Borderlands 1. Consumes 3 ammo per shot. Dual element - Shock projectile, explosive splash. Increased reload speed. Large explosion radius.
Replaces Pocket Rocket.
VLADOF
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Cerberus:
x3 projectiles. Fires in the shape of a triangle. Consumes two ammo per shot.
Replaces Infinity by default, but can also replace the Stalker instead.
Guerilla:
Significantly increased fire rate, increased weapon stability.
Replaces Lyuda by default, but can also replace the Patriot instead.
Laelaps:
Increases movement speed when held.
Replaces Veritas by default, but can also replace the Stinger instead.
Spitfire:
Consumes 3 ammo per shot. x8 projectiles. Reduced damage per projectile, minimal accuracy.
Replaces Shredifier by default, but can also replace the Rapier instead.
Usurper:
Has a six-round burst-fire while hip-firing, becomes semi-automatic and gains +25% critical hit damage when zoomed in.
Replaces Rapierr by default, but can also replace the Shredifier instead.
Artemis:
Incendiary only. Fires a bullet that almost immediately divides into a corrosive bullet. Increased critical hit damage.
Replaces Lead Storm.
Note; The second bullet doesn't immediately spawn. Don't use it too close to an enemy or it may not have time to spawn.
Balalaika:
Lowered damage and accuracy, reduced recoil, high fire rate, and massive magazine size.
Replaces Patriot by default, but can also replace Lyuda instead.
Defiance:
Fires arccing projectiles. High fire rate, reduced damage and accuracy, huge magazine size, passively regenerates rocket ammo.
Replaces Mongol.
Spider-34:
Fires in the shape of a spider.
Replaces Stalker by default, but can also replace the Infinity instead.
SHIELDS
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Aegis:
Quickly regenerates health and ammo.
Replaces Cradle.
Anastatica:
Increases team movement speed by 30% for every Anastatica equipped. Passively regenerates health. Very high elemental status effect resistance.
Replaces Neogenator.
Escutcheon:
Regenerates ammo for the entire team.
Replaces Cracked Sash
Flatline:
Has a capacity of 1, no ability to recharge passively. Lowers fight For your Life Time down to the minimum. Produces a powerful nuclear explosion upon going into Fight for your Life.
Replaces Deadly Bloom.
Note; Enables Deadly Bloom to spawn with non-explosive elemental resistance capacitors. Deadly Blooms with elemental resistance parts will be deleted if the mod is not run.
Evergreen:
Increases capacity for every person that has this shield equipped. Reduced health penalty.
Replaces Hoplite.
Immortal:
Incredible capacity, boosts health slightly, but is utterly incapable of recharging without exiting FFYL.
Replaces Aequitas.
Juggernaut:
No shield capacity. Increases damage resistance significantly. Reduces movement speed on wearer. Incredible roid damage.
Replaces Pun-Chee.
Mamba:
Adds bonus corrosive damage to roid attacks and gives immunity to corrosive damage. Will always cause a corrosive DoT when striking an enemy with a roid attack.
Replaces Manly Man Shield.
Note; This turns the Manly Man Shield into a Dahl shield when it is normally a Torgue shield. Non-Torgue Manly shield will be deleted if the mod is not active. Manufacturer change can be disabled in the Mamba section.
Omega Centauri:
Increases magazine size by 150% while equipped.
Replaces Pot o' Gold.
Note; Enables the Pot o' Gold to spawn with Maliwan parts, which it normally cannot. Any Pot o' Golds you have with these parts will be deleted if this mod isn't active.
Primrose:
Low capacity, regenerates 12.5% of your health every second. Increases Action Skill cooldown rate.
Replaces Evolution.
Sovereign:
Capacity of a turtle shield, recharge rate and delay of a standard shield, elemental resistance and health boost of an adaptive shield, and bullet absorption ability of an absorption shield all in one shield.
Replaces Sponge.
Undying:
High capacity, no health penalty. Significantly extends Fight for your Life time.
Replaces Fabled Tortoise.
Warp Driver:
Increases bullet/projectile velocity by 250% while equipped.
Replaces 1340 Shield.
GRENADE
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Wrecker:
Produces a single massive explosion when detonated.
Replaces Midnight Star.
RELICS
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Godspeed:
Dramatically increases movement speed (up to 500% at maximum), increases vehicle capabilities.
Replaces Afterburner.
Ubiquity:
Regenerates grenade ammo rapidly while reducing grenade damage.
Replaces Breath of the Seraphs.
CLASS MODS
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SALVADOR
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Alucard:
Trades off gun capabilities for extreme melee capacilities. Increases movement speed significantly when Gunzerking.
Replaces Legendary Berserker.
Alexander Anderson:
Extreme tanking capabilities.
Replaces Legendary Titan.
AXTON
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Iscariot:
Significant boosts to Sabre Turret skills and cooldown.
Replaces Legendary Engineer.
The Captain:
Very high health-based boosts and survival skills.
Replaces Legendary Pointman.
The Major:
Boosts many offensive stats and offensive skills.
Replaces Legendary Ranger.
ZER0
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The Casull:
High supportive-passive boosts and passive skill boosts.
Replaces Slayer of Terramorphous.
Blackbird:
Strong boosts to the entire team's damaging abilities, and boosts to sniping skills.
Replaces Legendary Sniper.
Schr�dinger:
Increases Action Skill cooldown greatly. Boosts Deception-based skills.
Replaces Legendary Hunter.
MAYA
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Incognito:
Boosts shield capabilities and shock resistance. Boosts shield-focused skills.
Replaces Legendary Nurse
Integra:
Boosts the entire team's critical hit damage, recoil reduction, and ammo regeneration. Increased SMG ammo regeneration for the wearer. Boosts offensive skills.
Replaces Legendary Cat.
Seras Victoria:
Increases the team's Damage over Time damage and chance, as well as resistance to it. Boosts elemental skills.
Replaces Legendary Binder.
GAIGE
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Dandywoman:
Boosts several offensive stats and skills.
Replaces Slayer of Terramorphous.
The Doctor:
Passively restores health and ammunition for the entire team as well as action skill cooldown time. Boosts survival skills.
Replaces Legendary Catalyst.
Bot of Hermes:
Increases Action Skill Cooldown Rate by an incredible amount. Boosts Deathtrap-focused skills.
Replaces Legendary Roboteer.
KRIEG
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Hellsing:
Boosts team melee damage, gun damage, and ammo regeneration. Boosts melee skills.
Replaces Legendary Sickle.
Section XIII:
Increases team health, health regeneration, and shield recharge rate. Boosts survival skills.
Replaces Slayer of Terramorphous.
Deus Ex Machina:
Boosts Explosive and Grenade Damage, cuts Rocket Launcher damage in half. Passively regenerates rockets rapidly. Boosts explosion-focused skills.
Replaces Legendary Reaper.