Can i use only the UVHM modifier for enemies , loot and maybe quest rewards to always scale to my level but having the difficulty of TVHM and start a fresh game at lvl 30?
Coming back to confirm, some parts of the mod do work. Seems the loot might be a little messed up. That or elemental weapons just aren't showing up like they should have been.
Does this need to be updated due to the new DLC? When I load it I get a rather long error string, so I just keep it off for the moment. Could be the errors can be ignored, no idea so I'm inquiring.
https://imgur.com/a/pPe9aO4 Looks like weapon parts. Hope seeing the error helps.
Would you happen to know how to get the level 1 UVHM patch working with TPS? I've added it as a custom patch to the hex multitool (editing the game name from "BL2" to "TPS") and it shows up when I initially open the tool but then it disappears.
I'm pretty sure it has something to do with the "PatchSignature" and "Offset" lines not being correct, but I have no idea how to find out what they need to be to use it for TPS instead of BL2.
meanwhile the hex multitool includes a custom patch file for TPS.
But how to get the needed Lvl 1 UVHM savegame files? And I guess the Level 1 UVHM.txt is not made for TPS? I read that TPS UVHM has no enemy helath regen, while this file has health regen (since B2 had it). So how to get this mod fitting for TPS?
I have to thank you for this great mod and it is working perfectly for me the only concern i have is that when i excecute the mod it gives the aquamarine sniper rifle not found bug and not sure what causes it everything else works fine but it is making me nervous lol i don't know what to do but thanks again for the mod
I've got the same problem, everything else works perfectly, UVHM, lvl 1 enemies, all that, but the aquamarine sniper rifle bug makes me nervous too! I'd appreciate if the author could respond with a solution to this or something!
ps: I'm I merged this mod with the Bl2 Reborn mod!
wow.. this is a bit too hard I guess, even on "don't hurt me" (+UHVM game mode) =( Directly the first enemies you encounter, there is one green monster that regenerates helath faster than you can shoot. And you only have very low ammo at the beginning, even with 3 weapons. And if you die, you have even less ammo :D (the green monster is lvl 3 or so, so I guess I did everything correctwhen installing the mod). I also tried the game mode TVHM, but here is everything lvl 30, while you are lvl 1 :D
All I wanted to achieve is not being forced to play this game with my 3 friends on boring normal difficulty. I hate games were you can not choose a hard difficulty directly from the start, why should we play the same story twice or even three times!?
Does anyone else has suggestions how to play the game on hard difficulty (not impossible) with my 3 friends? I saw a mod that lets the game think there are 4 players and scales enemies, but this of course does not work if weare indeed 4 players...
edit: Is it intended that the following line is ~10 or more times in the "dont hurt me" setting? (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000) I'm just wondering why it is so often here, while it is not that often in the other settings. To "solve" the regeneration problem I described above, I changed all these lines to (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=0.100000) I hope this was correct, that way they only regenerate 1/10 as fast. Still very hard, but at least possible that way.
can you help me? i imported "level 1 uvhm" into the "UCP 4.1" using "BLCMM" and add the savefile. then i "exec patch.txt" in game, the UCP was running smoothly. i run the save but the enemies are still at 50. what did i miss? hex edit step can be done with the BLCMM?
It was very simple I followed for real the instruction "To make the mod work you need to do three things: 1) https://www.nexusmods.com/borderlands2/mods/54 and its UVHM Level Modifier (keep it at level 1)” this mod is necessery to lower the lv of the enemies
27 comments
https://imgur.com/a/pPe9aO4
Looks like weapon parts. Hope seeing the error helps.
Game=TPS
Name=UVHM Level Modifier by Shadowevil
ValueName=UVHM Level Modifier
MinValue=1
MaxValue=50
Offset=4
ValueRange=1
PatchSignature=43 00 83 FE
UiElement=2
TooltipText=Test \n Asd
I'm pretty sure it has something to do with the "PatchSignature" and "Offset" lines not being correct, but I have no idea how to find out what they need to be to use it for TPS instead of BL2.
But how to get the needed Lvl 1 UVHM savegame files?
And I guess the Level 1 UVHM.txt is not made for TPS? I read that TPS UVHM has no enemy helath regen, while this file has health regen (since B2 had it).
So how to get this mod fitting for TPS?
I'd appreciate if the author could respond with a solution to this or something!
ps: I'm I merged this mod with the Bl2 Reborn mod!
Directly the first enemies you encounter, there is one green monster that regenerates helath faster than you can shoot. And you only have very low ammo at the beginning, even with 3 weapons. And if you die, you have even less ammo :D (the green monster is lvl 3 or so, so I guess I did everything correctwhen installing the mod).
I also tried the game mode TVHM, but here is everything lvl 30, while you are lvl 1 :D
All I wanted to achieve is not being forced to play this game with my 3 friends on boring normal difficulty. I hate games were you can not choose a hard difficulty directly from the start, why should we play the same story twice or even three times!?
Does anyone else has suggestions how to play the game on hard difficulty (not impossible) with my 3 friends? I saw a mod that lets the game think there are 4 players and scales enemies, but this of course does not work if weare indeed 4 players...
edit:
Is it intended that the following line is ~10 or more times in the "dont hurt me" setting?
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)
I'm just wondering why it is so often here, while it is not that often in the other settings.
To "solve" the regeneration problem I described above, I changed all these lines to
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=0.100000)
I hope this was correct, that way they only regenerate 1/10 as fast. Still very hard, but at least possible that way.
i imported "level 1 uvhm" into the "UCP 4.1" using "BLCMM" and add the savefile.
then i "exec patch.txt" in game, the UCP was running smoothly. i run the save but the enemies are still at 50.
what did i miss?
hex edit step can be done with the BLCMM?
"To make the mod work you need to do three things:
1) https://www.nexusmods.com/borderlands2/mods/54
and its UVHM Level Modifier (keep it at level 1)”
this mod is necessery to lower the lv of the enemies