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Juso

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juso40

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5 comments

  1. AediZuhn
    AediZuhn
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    sanoj, i read ur post and i agree wit alot of what u said so im doin the ones i can do
    2. i made the skill gib 15% per point, 75% reduction at 5/5
    4.. buffed shield of faith to 18% per point, 90% at 5/5
    wit high priority target, it gets to 100%, from my testing, isnt broken, alot can circumvent ur "invincibility"
    6. made devil's deal gib 11.1%  gun damage per point, and made it a 6/6 skill for 66.6% gun damage and -30% shields at 6/6(for theme lol)
    8. made elemental equilibrium gib 8% incendiary, 5.5% slag, 8% corrosive, and 4% shock per point, 40% incendiary, 27.5% slag, 20% corrosive, and 20% shock at 5/5
    10. made path of carnage gib 6% gun damage, 6% melee damage, and 6% grenade damage per point, for 30% each at 5/5
    11. made haste slow enemies by 6% per point, for 30% at 5/5
    13. made blessed shots gib 5% bullet damage per point for 25% at 5/5(idk what todo for bullet speed)
    19. borderlands 2 is weird wit alot of its math, like, iirc, if u have ur action skill cooldown reduced by 200%, it still wont be instant unless it gets reduced so far it finally rounds down

    im ina discord server wit juso, so imma try and gib them the changed version for them to upload
    i would do more, but i am limited by my coding abilities
  2. deleted60711431
    deleted60711431
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    Is this Unofficial community patch friendly
  3. 0njon
    0njon
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    I wanna give some feedback/skepticism of certain aspects of the tree from my first impressions as i work my way down. Feel free to disregard any of my points if you think I'm full of s*** or something

    1. Battlecry seems really lackluster and feels like a melee exclusive skill. Where the FFYL time is useful and there is a lot of it, which is nice and i think fits to the theme of what you're trying to do, but that's kind of all it does besides for builds that needs to go point blank for which the movement speed is nice.(Shotgun and sham fleeing builds pretty much) Additionally it gives 20% reload speed which is like, huh?
    I understand that these things will gain value the more players are in a game but having something that feels this unimpactful as an active skill feels like a waste.
    Suggestion: Lower the FFYL bonus but make it be up 100% of the time, make the actual skill duration significantly shorter (like between 5-10s, obviously lower the CD then as well) but up the bonuses, maybe even team kills extends the duration. It would feel much better if you actually notice the buff going up!
    Example:
    Increased Fire Rate 70%
    Increased Recoil Reduction 50%
    Increased Movement Speed (Prob leave at 50% just to make it so people would actually be able to use their characters :p)
    Increased Melee Damage 250%
    Maybe add ammo reg to compensate for the dank fire rate buff, idk


    2. Suppress Pain: Is 80% boosted too much, idk? I put points into it and bandits could still kill me pretty quickly, idk how the math works here, you prob know this one better than i do.

    3. Lacerate: Feels really specific i guess, idk how to critique this one, it just feels awkward and i don't like it, i just don't know how to improve it.
    EDIT: I get now that you're actually expected to be able to run this as a melee character, seems good for that.

    4. I do love the synergy between "Shield of Faith" and "High Priority Target"

    5. Shield Tear: I would like for this to be centered on the killed enemy instead of Axton, would make it a lot more usable unless i guess you like it to benefit melee only for some reason in which case, obviously keep it that way

    6. Devil's Deal: That's lot of negative shield capacity for not very much gun damage, i like the concept tho, i would probably like to see it swapped with sleight of hands tho since swap speed is just a lot more of a generic stat and those should be lower in the tree

    7. I love critical mass, good job on coming up with this one

    8. Elemental Equilibrium: 75% multiplicative damage on fire weapons? I take this every time
    What even is "Shock Impact", can't find anything on it.
    I just did a run with 10/5 elemental equilibrium, pretty much tore ass

    9. Blessed Guns: I would kind of like to see something else here but i don't think it's worth going into, above average in interesting ness but kind of just counteracts doubling up for free. You could prob do something cool with this and the Chopper tho :p

    10. Path of carnage is an absolute waste for melee, idk where you think 2% melee damage/point takes you, i don't think it's very far

    11. Haste: Where i could see the movement speed being useful for melee i have a hard time noticing the slow effect

    12: I like the restriction on spoil, making it a point blank/melee only skill, great job here

    13. Blessed shots: Where bullet speed isn't very useful and in fact fucks certain guns up, the bullet damage seems very low here, is it multiplicative with gun damage or something?

    14. Explosive Wrath: Oof. On a serious note, i guess this one is pretty situational i/e keep as far away from the bonus package as possible.

    15. Kinda don't like the explosive damage half theme going on in these trees and i'd rather see grenade damage since it's more flexible, i might be overlooking something tho

    16.Soul Siphon: At any point where i don't have the numbers i wish i had the numbers (Please add numbers) I do like any deviation from the Moxie meta tho

    17. Final point, I do wish the turret was implemented somewhere. Suggestion: Maybe as a game changer anyone had a chance to spawn a short duration turret while affected by battlecry
    EDIT: Yea, i don't actually know if this is possible but i just wanted to come with an alternative

    18. Final final point, why do we replace lead storm with bullet hell? It seems like a waste since it's one of the better made skills in the game imo, meanwhile a static 45% seems pretty boring in comparison

    19. Ok, this is getting silly, Undying fervor/Mortal higround: These are pretty much the same skill, the only difference being that i like Moral high ground a heck of a lot more xD

    20. Actually final point, I'm pretty sure this man has no accuracy buffs, maybe tack that on to Devil's deal at 40% or something it'll probably make it worth the GIRTHY AF cost.


    I think that is most of it, if you do find any of these points objectionable, please do say so and elaborate.
    1. juso40
      juso40
      • supporter
      • 7 kudos
      Thank you for your very in depth feedback, but I won't update this mod anymore. I do not have the time nor the interest to change anything about this mod, it originally was meant for myself to learn editing skill. I am working on a Gaige overhaul though and that one will be more balanced and in depth.
    2. Mareborder
      Mareborder
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      I wait for that overhaul! gaige is in deep need of a more themed skill tree. Good luck with that!