Hi. Perhaps I should've elaborated. The settings are found using FromDarkHells save editor, just open your profile using it and go in the 'Raw data' tab, should be called baseFov or something like that.
Same method as the one listed on nexus, but the files are a bit newer I think, taken from this video tutorial. I've settled on the values of (x=25,y=5,z=-5) You can add the z-value at the end, by default it just has x,y. Open the file with notepad to edit.
Hi, i know this is late but i noticed that using Amara's Blitz resets the viewmodels to the original positions, forcing you to restart the game if you want them to work again. I wonder if a fix for this could be possible and if so, how hard would it be to implement. This is seriously annoying me and it's making me question whether it's worth to use that skill or not lol.
EDIT: I found a way to fix this issue.
It's enough to add a line to set the viewmodel to the desired value every time the melee animation plays.
#Fix for Amara Blitz SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/_Design/Melee/CameraMode_Melee.CameraMode_Melee:Behaviors_CameraBehavior_DefaultViewWeaponOffset,LocationOffset,0,,(x=X,y=Y)
Simply change the values of X and Y to your liking.
Download the desired file and use an injector like B3HM https://www.nexusmods.com/borderlands3/mods/244 or https://github.com/apple1417/OpenHotfixLoader
Wish this mod included weapon viewmodel fov, to "stretch" and make the guns longer or shorter.
Its a common option for viewmodel changing, the python sdk bl2 mod has the option and games like csgo/cs2 does aswell. (Just mentioning the references in case you dont know what im talking about)
Couldn't find it in the game files sadly, so we'll have to make to with moving the weapons further ahead to get a similar result; I'm aware this doesn't stretch them like in source engine, however it's a decent alternative.
Hello I wanted to know what ate the defult parameters? do Ijust set everything to 0 if I want the vanila settings back? deleting the mod did not revert back vanila settings. Thank you!
the fov and position change applies, but whenever its active i am unable to aim with right click, if i bind aim to something else it works, but with right click it just twitches a little and doesnt aim, works again when i remove the mod
Hi. Perhaps I should've elaborated. The settings are found using FromDarkHells save editor, just open your profile using it and go in the 'Raw data' tab, should be called baseFov or something like that.
Hey man, can you help me with this one.
I can't find a "Raw Data" tab in the profile editor and nothing related to changing FoV. Does it exist? There's only "Main" and "Other" tabs and neither of them has anything related to FoV.
I've been trying to find a solution to the FoV for a week now, the game's maximum is giving me a headache.
EDIT: I found another save editor that makes this possible! I thought the one from DarkHells is the only one.
What save editor did you use? I want to edit the aiming fov viewmodel or even edit the fov while aiming to lessen scope zoom and I'm unsure what I can use to find that.
Edit: I found out it can be accessed on Darkhell's by selecting the "profile.sav" file instead of the numbered .sav file. Also, cannot change the aiming fov so that was a bust. Hope this information helps.
Hi, question that's slightly related to this mod, but unrelated to support for it. How hard would it be to mod the game so it's playable with the UEVR injector? Also would using this mod help accomplish said feat?
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The settings are found using FromDarkHells save editor, just open your profile using it and go in the 'Raw data' tab, should be called baseFov or something like that.
OpenHotfixLoader
BL3DX11 Injection
Same method as the one listed on nexus, but the files are a bit newer I think, taken from this video tutorial.
I've settled on the values of (x=25,y=5,z=-5)
You can add the z-value at the end, by default it just has x,y. Open the file with notepad to edit.
EDIT: I found a way to fix this issue.
It's enough to add a line to set the viewmodel to the desired value every time the melee animation plays.
#Fix for Amara Blitz
SparkPatchEntry,(1,1,0,),/Game/PlayerCharacters/_Shared/_Design/Melee/CameraMode_Melee.CameraMode_Melee:Behaviors_CameraBehavior_DefaultViewWeaponOffset,LocationOffset,0,,(x=X,y=Y)
Simply change the values of X and Y to your liking.
Its a common option for viewmodel changing, the python sdk bl2 mod has the option and games like csgo/cs2 does aswell.
(Just mentioning the references in case you dont know what im talking about)
Thank you!
Default values should be 0 for all coordinates. The game should revert without the mod installed though, weird.
maybe if you made in the python sdk?
Hey man, can you help me with this one.
EDIT: I found another save editor that makes this possible! I thought the one from DarkHells is the only one.I can't find a "Raw Data" tab in the profile editor and nothing related to changing FoV. Does it exist? There's only "Main" and "Other" tabs and neither of them has anything related to FoV.
I've been trying to find a solution to the FoV for a week now, the game's maximum is giving me a headache.
Edit: I found out it can be accessed on Darkhell's by selecting the "profile.sav" file instead of the numbered .sav file. Also, cannot change the aiming fov so that was a bust. Hope this information helps.
I got B3HM
Not a clue tbh, but you could check the BL3 modding discord; perhaps someone can help you there.
https://discord.com/invite/38sDVpE