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About this mod
You like BALANDS? YOU LIKE REDUX? WANT THEM TO WORK TOGETHER? That's exactly what this overhaul accomplishes.
- Requirements
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Off-site requirements
Mod name Notes Dialog Skip Optional Open Hotfix Loader Required SDK Optional Vehicle Overhaul Optional - Permissions and credits
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Author's instructions
Licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (https://creativecommons.org/licenses/by-sa/4.0/)
If you choose to use any other lines or assets not made by me, please contact other modders in the listed the credits.File credits
Credits: Aaron0000 & EpicNNG, Apocalyptech, Novenic, Grimm, CZ47, deadjack, Erthwormsam, Abram/skruntskrunt, ZetaDaemon, Stygian Emperor, TheGigaMaster, Kvux, Elektrohund, DraktharrBlade, Spiderlenny, apple1417
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- Changelogs
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Version 1.5.1
- * Fixed Autosell functionality
- - Commons reintroduced into the pool
- - Uncommons reverted
- * Fixed Gweens Head losing parts and not getting bonus elemental damage
- * Fixed Midnight Wisdom losing parts upon rerolling
- * Fixed typo for Static charge as it was showing the location
- * Removed Pearl Item of Day from Earl's shop as it was breaking early game
- - Earl's is reverted to mostly vanilla functionality
- * Buffed Drop Rates on Contraband rarity
- * Nerfed Quartermaster's Health pool
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Version 1.5.0
- * File Formatting is now different.
- - Core Files with be in their own Folder
- * New optional hotfix files for more varied patches
- - Map Defogger is now Optional
- - DLC 4 Enemies are now Optional
- - Attempted to lower DLC 4 enemy spawn rates
- * Compatibility Patch for Epic's Pearl Pack Echo v2
- - Removed dependency for Pearl Pack ENTIRELY
- - Mod can now be played without Epic's Pearl Pack
- * Removed Dependency for Classic Loot Beams
- - Contraband missing stats fixed Band-Aid Fix
- - Can now be played without Classic Loot Beams with little no issues
- * Reduced FOV slider back to it's original values for now until I figure out how to increase and keep the QoL features added with the recent game update
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Version 1.4.2
- Fixed dependency on Classic Loot Beams for contraband, resulting in 0 damage
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Version 1.4.1
- Fixed Night Hawkn dropping with no damage and missing rarity
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Version 1.4.0
- * Self damage has been partially restored
- - Some weapons can still deal self damage
- - Dots finally can be self applied
- - Grenades deal no self damage
- * ALL DAHL weapons have no burst-fire delay
- - Good juju no longer comes in full auto; Reverted back to burst-fire
- - Reduce bonus crit from 35% to 30%
- * A few E-Tech Weapon reworks
- - Beam weapons replaced with projectile based weapons
- - ETech Torgue ARs & SGs have been buffed
- - ETech Torgue ARs & SGs fire projecticles that explode on surfaces or stick to enemies
- - COV ETech ARs fire projectiles that split into more projectiles as they travel; similar to yellowcake
- - COV ETech ARs Max Shots before breaking increased from 45 to 60
- - DAHL ETech ARs weapons fire projectiles that deal splash damage
- - Valdof ETech ARs fire projectiles that bounce excessively
- - Good Juju has the new ETech Projectiles
- * Reduced Sandhawk (SMG) droprate
- - Slight Damage reduction, stronger than intended
- * Weapons reworks and improvements
- * Buffed Subsidium
- - Increased Fire rate by 85%
- - New projectile vfx
- - Reduced ammo shot cost for the Phebert to 1
- - Accessus Mortis firing sound replaced with e-tech firing sounds
- - Accessus New explosion vfx
- - Yak's shots split into 3 projectiles on impact that detonate shortly after in addition to creating a corrosive cloud
- - Changed Yak's flavor-text to fit better
- - Vitriolic Crux fires Gyro-jets
- - Buffed status effect damage and chance of the Crux
- - Troubleshooter has been buffed by 35%
- - Gettleburger's projectiles no longer bounce and explode on impact in a much larger radius
- - Buffed Gettleburger's base damage by roughly 60%
- * Buffed/Fixed Explosive Fury not working for Moze
- * Made Classic Loot Beams Optional
- * Lowered enemy damage per level once more
- * Lowered Quartermaster's HP considerably
- * Increased Field of view slider up to 150 now!
- * Reduced the charge rate of some crystals in the guardian takedown, charging faster than intended
- DLC4 Enemies added to various spawn points
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Version 1.3.1
- Fixed Double Anarchist not dropping correctly
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Version 1.3.0
- * Finally Fixed Missing rarities
- - Forgot to move new version of the mods over to mainfile :3
- * Buffed Enemy TVHM and NVHM HP Values
- - Buffed TVHM Enemy hp from 150% to 235%
- - Buffed NVHM Enemy hp from 125% to 165%
- - Buffed Enemy Hp per level from 4% to 5%
- - Lowered Enemy Damage increase per level 0.001 to 0.0005
- * True Trials have been made harder
- - Increased HP scaling for true trialmode
- * REMOVED LEGACY VENDING FOR EARLY GAME BALANCING
- * Reduce hp values in Arms Race even more to compensate for the new health increases
- * Reverted redux's "Legendaries to unqiues" change as it was hard to tell if an item dropped
- * Unlocked some legacy weapons to be farmable in the early game.
- - Kettle
- - Serpent's kiss
- - NFT
- - R.D.S
- * Buffed Kettle by rought by 25%
- * Reworked Contingency Plan
- - Changed projectiles to Recursion
- - Bounces between enemies indefinitely and heals
- - Increased Damage dealt by 10%
- * Buff/Nerfed Transmutator
- - Reduced base damage from 200% to 115%
- - Reduced status effect damage
- - Increased Crit scaling to 125% from 100%
- * Buff/Nerfed a'hole hog
- - Reduced base damage by 50%
- - Reduced vertical recoil by 40%
- - Can shoot almost indefinitely without breaking
- * Buffed Butcher's base damage by 80%
- * Buffed Kettle's base damage from 78.5% to 92.5%
- * Fixed/Reworked Vitriolic Crux as it was missing parts due to Redux never patching it
- - Barrel accessory now can spawn
- - Added scaling damage to barrel
- - Fixed Skin disappearing upon rerolling
- * Buffed Blind Sage
- - Increased base damage from 130% to 150%
- - Increased echo debuff projectile damage
- * Buff/nerfed NFT
- - Buffed base damage by 25%
- - Reduced lifesteal to 0.5% from 100%
- * Reverted accidental nerf to LaserSploder
- * Replaced Version0m with a new legacy shield (Version B.3.3)
- - No amp shot drain
- - Retains 0m's damage boosting circle
- - Extremely high recharge rate
- * Buffed R.D.S Explosion damage by 50%
- * Increased Droprate Pearl drops on Wotan
- * Reduce droprates for some gear as it was unintended
- - Garcia
- - Serpent's Kiss
- - Ruby's Wrath
- - Seed of Faith
- * Buffed Artifacts and Pestilence
- - Made WhiteElephant change to attach a sticky 100%
- - Pestilence now gathers heat faster to proc novas more often
- * Fixed Florentine
- - Fixed skin disappearing upon rerolling
- - Added new additional parts
- - Can now have the binary prefix
- - Drops with a Drum Mag now
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Version 1.2.1
- Fixed florentine dropping at a higher rate than usual.
- Fixed flashing Item cards.
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Version 1.2.0
- * New Map Icons for Pearlescents, Contraband, Legacy rarities!!
- * Legacy weapons have their own Rarity - Credit To DraktharrBlade
- * Subsidium and Accessus Mortis swapped out textures for new ones
- * Reverted Tediore Nerf
- * Damage buffs for the Sandhawk (SMG) roguhly by 54%
- * Fixed Subsidium not having it's on-kill bonuses stack
- - Removed Splash Damage from Subsidium
- - Increased base damage by 20%
- * Added Stinger shield description and drop scource
- * Updated Fish Slap decription
- * Buffed Stickies a bit more on shotguns mostly
- * Seperated Small-Hud as it's own add-on for the future
- * Buffed Wings of the Firehawk slam damage bonus
- * Removed Florentine from Power Troopers Pool as it was unintendeed
- * Fixed Garcia Crashing the game on drop sometimes
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Version 1.1.1
- Scourge Immune phases reduced to 1 due to an unexpected error making him invulnerable
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Version 1.1.0
- - Boss changes
- - Scourge now has only 2 immunity phases as intended.
- - 20% health increase for Tink of Cunning, Hag of Fervor, and Sera of Supremacy
- - Elemental rework
- - Elemental bonuses reduced to emphasize the stackable debuffs
- - To compensate for this change elements are now more consistent across the board
- - Fixed Garcia Barrel missing on some drops
- - Made Full-Auto Garcia parts drop only.
- - Reduce damage from 1.1 to 0.9 (Roughly a 20% Dmg nerf.)
- - Fixed Tink of Cunning to drop hellwalker
- - Drops at a slightly higher rate than other pearls
- - Vehicle changes
- - Flakcannon damage increased
- - Outrunner Machine gun damage increase
- - Sawblade launcher damage decreased
- - Enemy changes
- - Slightly increased Enemy hp per level.
- - Increased Enemy Hp in TVHM and NVHM
- - Pearl Drop rate changes
- - a'hole hog (Hot Karl) reduce to 3-5%
- - Diamond Hands (Golden Bullion) reduce to 3-5%
- - Enforcer (DEGEN-3) reduce to 3-5%
- - Movement Changes
- - Slide jumping speed multiplier reduced to fix some odd burst of speed
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Version 1.0.5
- Added Mayhem-scaled drops to brood mother due to her being a rare spawn
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Version 1.0.4
- Fixed Good Juju parts disappearing when you rerolled anointments
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Version 1.0.3
- Hotfix 1.0.3 Attempted to fix missing skins for various weapons, inform me of missing skins on weapons like the juju or flakker
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Version 1.0.2
- Removed Redux Pearl Chimera and restored Amazing Grace due to it not being able to crit properly. (It's not possible to fix due to limitations.)
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Version 1.0.1
- Added "Advert Prime" to Rohner's loot pool.
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Version 1.0
- - DIALOG SKIP THANK GOD (Careful of soft-locking yourself)
- - YOU CAN SOFT LOCK THE GAME SO CAREFUL ON SKIPPING DIALOG. Restart if encountered.
- - Movement speed increased slightly across the board.
- - Slide speed has been increase!!
- - Slide Jumping!! (Titan-fall like) has been added!
- - Cryo slows removed!! (Unavoidable slows ruin the flow of gameplay.)
- (Movement is an important aspect of an FPS for me so improving it was my main task when modding borderlands 3. The game is much more fast pace than before with these changes.)
- - BUFFED/NERFED BOSS HP ACROSS THE BOARD. (Mostly buffs.)
- - Notable changes below
- - Main story bosses have more hp overall. (Early game they should be challenging but late game you'll melt them.)
- - Hemovorous & Verm Have Reduce hp to be more in line with the rest of the raid bosses
- - Wotan & Valkyries HP Buffed quite a bit
- - Captain haunt reduced hp to be less spongey
- - Some bosses could still use some changes don't be shy and give suggestions!
- - Splash Damage Immunity added!! (MAKES ALOT OF WEAPONS MORE FUN.)
- - Anointments are restored to redux weapons.
- - Melee Buffs!
- - Melee can now CRIT.
- - Melee damage increased
- - Melee speed increased
- - All weapons can annoint.
- - Notably the Ice Queen
- - Readjusted Mayhem Scaling (Weapons no longer scale with mayhem level.)
- - Increased TVHM values such as health, Damage, and resistances.
- - Removed Enforcer's from the enemy pool.
- - REMOVED MAYHEM MODIFIERS ENTIRELY.
- - Reduced max mayhem level to 10.
- - Reduced enemy damage so you dont blow up at endgame.
- - Various weapon buffs and nerfs. I will not include them all cause most of the changes are due to Balands. I'm just changing underpowered gear or reworking them.
- - Notably buffs:
- - Ice Queen child projectiles have a 250% damage increase
- - Slightly buffed various heavy handed nerfs for balands (Plasma Coil, Anarchy, Cutsman, DNA, Rebound, Dark Army's Drones, Prompt Critical.)
- - Buffed the Carrier's projectile speed and damage (This weapon is just bad iunno man.)
- - Blind Sage echo debuffed damage was doubled
- - Buffed linc a little bit since it was falling behind
- - Peacemonger is usable at endgame!! (I hope.)
- - Buffed Barrage by 30%
- - Garcia is now FULLY AUTOMATIC with the right parts
- - Sledges Shotgun buffed by 30%
- - Creeping death buffed another by 175%, explosion buffed a tiny bit
- - Slightly buffed Omen (Flama Diddle)
- - Breeder/echo buffed slightly
- - Buffed Devastator by 15%
- - Reverted moonfire nerfs mostly
- - Buffed Web Slinger by 25%
- - Nerfed Boogeyman a bit
- - Buffed Angonizer 1500 by 50%
- - Buffed Unforgiven's firerate by 20%
- - Buffed Omen (Flama Diddle) by 100%
- - Omen (Flama Diddle) now has new bl2 stylized projectiles.
- - Added the custom icon to redux pearls within EPIC'S PEARL PACK.
- - Converted Redux pearls into the new Pearlescent rarity within EPIC'S PEARL PACK.
- - This was done to seperate it from common items so they don't share the same loot beams.
- - Classic loot beams restored and improved to remove clutter from loot piles.
- - Pearls included!
- - Contraband included!
- - Legacy included!
- - Slightly expanded world drop pool but didn't over clutter it.
- - Event items added to world pool
- - All class mods added to world drop pool.
- - Readjusted Mayhem-scaled drops in balands to be a bit less insane.
- - Readjusted weights and pools of pearls, legacy, and contraband loot. Making them drop slightly more often in higher mayhem levels. (Pearls Roughly 3-6.3% drop rate. Legacy roughly 10-15% droprate. Contraband roughly 3-4.7% droprate.)
- - Reduced world drops.
- - Reduced overall legendary drop quantity from mayhem scaled drop changes within Balands.
- - Added Pearls to vanilla content. (Dedicated drops listed below.)
- - Added legacy weapons to vanilla content. (Dedicated drops listed below.)
- - Contraband remains mostly unchanged. (Dedicated drops listed below. )
- - DEDICATED DROP SOURCE LISTED ON MOST WEAPONS.
- - Note I don't know how these work with hybrids within redux
- - Added Red-text explainations to Redux weapons.
- - Note I don't know how these work with hybrids
- - Removed Legacy hunts from redux.
- - Drops have been assigned to different enemies
- - Removed most immunity phases within bosses.
- - Tyreen has none
- - Troy has none
- - Warden reduce to 1 phase for transformation
- - Rampager reduce to 1 phase for Evolution
- - Grave has none
- - Anathema reduce to 5
- - Scourge reduce to 2
- - Added mayhem-scaled drops to trials.
- - Mayhem scaled status effect damage
- - Elements are have more consistent damage across all health types.
- - You still need to switch to be more effective but dedicated yourself to a single element is vaible at endgame.
- - Elements now have more bonuses and debuffs.(MASSIVE CREDIT TO GRIMM FOR THIS ONE AND EVERYONE ELSE WHO HELPED THEM MAKE THIS GODLY MOD.)
- - General : Dots damage has been divided by 5. Dots can now stack up to 10 times. Each Dot now provide a stackable bonus
- - Fire : Deals twice as much damage than other Dots.
- - Shock : Target under the effect of the Dot will deal less damage. 5% per stack, 40% at 10 stacks.
- - Corrosive : Target under the effect of the Dot will take more damage per stack. 2.8% per stack, 30% at 10 stacks.
- - Radiation : Target under the effect of the Dot will have increased chances to get Dots and Cryo applied. 5% per stack, 60% at 10 stacks.
- - Fixed Contraband rarities (Credit to DraktharrBlade for that amazing mod.)
- - Changed fast travel for atlas HQ to courtyard
- - Removed xpbar from Hud
- - Faster charging launchers (Credit to spiderlenny)
- - Doubled the spawn rate in takedowns & slaughters.
- - Now for a REAL challenge instead of standard hp increases.
- - Increased number of mobs
- - Nerfed guardian takedown mobs hp
- - Made crystals charge faster to be less of a slog when you get staggered.
- - Removed DOT screams from players and enemies so you don't lose your mind.
- - No speed penalty for heavy weapons.
- - Varkids evolve faster.
- - Smaller viewmodels.
- - Map defogger.
- - Crew Challenges visible.
- - Note that some of the dialog has to be removed in order for the dialog not to repeat itself.
- - Animation speed increases.
- - Loot scources
- - Vechicle animations
- - Doors
- - Most interactables
- - Increased Badass Spawnrate in TVHM and NVHM.
- - Multiple badasses can spawn now
- - COV weapons equip much faster now.
- - Fixed Smooth-tube audio.
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BALANDS AND REDUX FUSED INTO ONE
Experience the balance of BALANDS and the gear of REDUX
Pearls, Contraband, and Legacy
E-TECH REWORKED




NEW MAP ICONS



ELEMENTAL OVERHAUL

CLASSIC LOOT BEAMS

DETAILED ITEM CARDS

Requirements:
All DLC, OHL, and Python SDK. All links and instructions should be provided in the videos below.
OHL Modding Guide For Hotfix installation
SDK installation
Mod file Installation:
Once you've installed the requirements
Put the contents of the mainfiles here;
* Place ohl-mods within the plugins folder
- Filepath: "OakGame\Binaries\Win64\Plugins\ohl-mods"
* Place ~mods within the paks folder
- "Oakgame\Content\Paks\~mods"
* If you're on epic it should look something like this
- "C:\Progam Files\Epic Games\Borderlands 3" or "D:\Games\Borderlands 3"
Once you've installed the requirements
Put the contents of the mainfiles here;
* Place ohl-mods within the plugins folder
- Filepath: "OakGame\Binaries\Win64\Plugins\ohl-mods"
* Place ~mods within the paks folder
- "Oakgame\Content\Paks\~mods"
* If you're on epic it should look something like this
- "C:\Progam Files\Epic Games\Borderlands 3" or "D:\Games\Borderlands 3"
These Mods are some recommendations.
Mods that improve the Overhaul:
Epic's Pearl Pack
Epic's Rad Amp Fix
Epic's Faster Events
Epic's Vehicle Overhaul
Epic's Double Jump
Redux Rarity fixes are included within the Overhaul
Thank you all again. All of the mod author's listed here reignited my love for borderlands once more. I hope to create more meaningful content in the future.
Consider donating!


Aaron0000 & EpicNNG (Creator's of Balands & Redux), Apocalyptech, Novenic, Grimm, CZ47, deadjack, Erthwormsam, Abram/skruntskrunt, ZetaDaemon, Stygian Emperor, TheGigaMaster, Kvux, Elektrohund, DraktharrBlade, Spiderlenny, apple1417
Thank you all for your amazing contribution to the borderlands franchise. Love you guys.