What gear in the borderlands series would you like to see return in Borderlands 3? UPDATE: I hit a wall that I've been trying to fix for months so weapons gonna get delayed cause I REALLY need to update this mod.
i'd like to see a return of the pimpernel from captain scarlett's dlc, the swordsplosion from the tiny tina's dlc, and the best of all, the legendary gub
Any blue rarity weapon to replace the blue redistributor from bl3, since there's a legendary version of it. Maybe the orphan maker since it's rewarded after first meeting ava
Probably a fever dream and its not a previously introduced weapon but in tribute to akira toriyama can you make an E-Tech Vladof Rocket Launcher called the Kame canon? how it would work would be as long as you got the ammo the longer you hold the trigger the longer the laser will fire when you release it.
Red text: Till we meet again or I am not about to give up!
Could you make the R.Y.N.A.H work closer to how it's namesake, the RYNO (Rip Ya a New One) works? It's disappointing that a weapon that's based on the "most powerful rocket launcher across 6 galaxies" doesn't operate at all like the original does. Alternatively a weapon that's closer to how the RYNO II or V works would be cool.
The OG RYNO fires 7 small rockets that home in and destroy everything they can find The RYNO II fires rapid micro missiles that hit like a freight train as well as having the ability to lock on to all enemies on screen and instantly swap on kill. The RYNO V set the precedent for the future inclusions and it's just a massive f*#@ing chaingun that has like a shots per minute of 150 and also fires missiles.
I don't know why they didn't have more Ratchet and Clank references besides the RYNAH and Peacemonger because that game's universe is sometimes basically a kid friendly version of the Borderlands universe.
would genuinely like to see a nod to destiny in this mod, like ace of spades, or potentially the khvostov (khvostov would be a high-ish damage vladof assault rifle with no underbarrel, it causes a small explosion upon precision kill {roughly the size of a standard atlas grenade with no perks), and/or ricochets every 7th bullet [could just have a % chance to ricochet upon hit]) | and the Ace of Spades would cause a fairly large fire explosion upon landing a precision kill, and grants bonus damage for 1 magazine via reloading after said precision kill | hopefully these wouldn't be too hard to implement, still intend on playing the mod in the future.
Ive got this bug, where Legacy Rarity guns, with have no legacy color, 0 damage, 0 stats. Ive trouble shooted everything I can, because it was working the other day, but i moved some files to desktop so i could play vanilla with my friend, but after moving everything back to the correct places, that seems to be broken.
UPDATE 15/2/25: Sorry about not being active. My PC recently bricked due to my ram failing and corrupting my hard drive. I fixed it but lost a lot information and time on my next update. Please be patient with me.
Can somebody please direct me to a spreadsheet for THIS mod so i know where i can farm things. Not redux and nor badlands, REBADLANDS. There is literally no information on this mod aside from here, and the legacy hunts from redux seem to be gone so idk where to farm certain things,
Mod is working great on this date 04/11/2025. Side note, with mayhem levels on, arent weapon cards supposed to reflect what mayhem they come from. On my end right now, they dont say anything.
from what i've seen the legacy hunt update is completely removed from this mod including all the weapons that came with it, i'm honestly thinking about just redownloading redux and playing that since it has more content
how is it april and theres still not a single video on this yet....every other week i see a new bl2 overhaul vid....bl3 gets very little love....thanks to those who still put the work in to keep the fun going in bl3
I've followed the instructions for installing the mod but it is not working. When I launch the game, the news section says rebalands is loaded but nothing is changed from vanilla. All of the ohl mods are in the ohl folder in plugins. The ~mods folder is also in Paks. Could installing SDK cause any issues with the way my folders were formed for steam? If not, I am very confused as to what is causing me issues.
Cheers for this mate, I solved the purple ARs not dropping by adding a closing ) to line 11495 and 11500. See attached code. Thanks so much for this tip broseph and happy hunting.
Also, tyvm for the epic mod dabeux, I cannot even begin to fathom where to even start combining these two mods...and you went ahead and done it! Cheers! Line 11495: ...(ItemPoolData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Balance/Balance_AR_TOR_04_VeryRare.Balance_AR_TOR_04_VeryRare"',Weight=(BaseValueConstant=1))) <---extra ')'
Line 11500: ...Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Balance/Balance_AR_TOR_Alchemist.Balance_AR_TOR_Alchemist"',Weight=(BaseValueConstant=0.1))) <---extra ')'
Did you mean to say remove a parentheses or to add one? In your code snippet there badmrfrosty007 you call them out as "extra" and looking at it, it seems like the blocks have one more closing paren than they have opening. 17 and 18 to start, so adding one would make it 17 and 19.
437 comments
UPDATE: I hit a wall that I've been trying to fix for months so weapons gonna get delayed cause I REALLY need to update this mod.
EDIT: oh, and the elephant gun. i know we have the hunt(er/es/ress) but it's just not the same! i need my slow chunky boi
Red text: Till we meet again or I am not about to give up!
The OG RYNO fires 7 small rockets that home in and destroy everything they can find
The RYNO II fires rapid micro missiles that hit like a freight train as well as having the ability to lock on to all enemies on screen and instantly swap on kill.
The RYNO V set the precedent for the future inclusions and it's just a massive f*#@ing chaingun that has like a shots per minute of 150 and also fires missiles.
I don't know why they didn't have more Ratchet and Clank references besides the RYNAH and Peacemonger because that game's universe is sometimes basically a kid friendly version of the Borderlands universe.
Sorry about not being active. My PC recently bricked due to my ram failing and corrupting my hard drive. I fixed it but lost a lot information and time on my next update. Please be patient with me.
but there wasn't
Also, tyvm for the epic mod dabeux, I cannot even begin to fathom where to even start combining these two mods...and you went ahead and done it! Cheers!
Line 11495: ...(ItemPoolData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Balance/Balance_AR_TOR_04_VeryRare.Balance_AR_TOR_04_VeryRare"',Weight=(BaseValueConstant=1))) <---extra ')'
Line 11500: ...Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Balance/Balance_AR_TOR_Alchemist.Balance_AR_TOR_Alchemist"',Weight=(BaseValueConstant=0.1))) <---extra ')'