So I must be dumb and did something wrong but when I downloaded this file it was a zip file. I unzipped it and it's not a .sav file? Mine says a 7z file and that doesn't work in the game.
Do you have a way to update items to Level 57? Like say, a save editor, or do you mod these in any way, just using legit items? Thank you for the reply
I use normal anointed gear and change the anointments, level, or parts by modding them (I use digital marine's tool) every item is able to drop with those parts normally
Concerning the legit-ness, I understand your point of view, items CAN drop with those parts, but Terror-spawning events finished well before Lev. 57 was available...so, yes, they MAY...but actually CANNOT. Or am I missing something?
Thanks for the .sav, of course!
I'm asking because I'm a Terror fan with FL4K and I'm still playing with Lev. 50 Transformer (ammo regen) and Cloning Hex (terror trigger).
No you are right indeed. A level 50 Shield/Grenade combination it's still good, especially with something like Stop Gap/It's Piss. Same thing for a level 50 Face-puncher (Terror Trigger).
Don't terror anointed items still drop if you farm mobs in heck? I haven't been active in game lately so I'm not sure. If they don't I'll change the lvl 57 terror items back to 50 and change the anointments on others.
Yeh lol in BL2 you could access event areas anytime. Anyways thanks for pointing that out. I'll fix it tonight, shouldn't make that much of a difference to the build.
Hi there, this save file is absolutely amazing and it has saved me a ton of time farming for equipment all over again. However, the Brawler Wards in the save file are defaulted to level 1 - a small bug perhaps?
You want that at the lowest level possible so the Dot from the driver breaks the shield and gives you the brawlerward bonus dmg and hp regen. Melee amara plays with the shield depleted regenning large hp pool through lifesteal
You can't have +5 find your centre on a COM, any ability with 1 point can be increased by 1, 3 points by 3 and 5 by 5. If you've seen coms that give +5 for a 3 point skill they are modded and cannot drop in game.
I can add one in the next update, it's not that good though since the bombs explode with random elements. A shock stone or fire stone relic would add more damage.
Hey, first I would like to thank you for this save/build! I had a blast playing it. I have small question now that you posted an update for it> How exactly you manage to get 600k facepuncher shots and 1-2mil damage stickies? i tried to do it but nothing higher then about 100k facepuncher and around 300k sticky explosion. Test dummy on sanctuary showed same results. Order i get terror>switch to main facepuncher>slam>shoot while moving at max speed yet cannot get to your numbers is there a trick im missing?
Np! Basically the way you are doing it now but you want to sprint and jump at max mindfulness stacks then shoot so you keep the momentum up, you have to use the hex to apply another dot or you wont reach max stacks with just phaseslam. Make sure your shield is depleted when you shoot and when the stickies explode, there's usually some delay from when you phaseslam to when your shield breaks. Keep running when the stickies explode as those are also part of the equation. it does 1-2milion dmg only on crit stickies. My GR are also maxed so that might vary slightly for you depending on your gr lvl.
The damage levels are much lower (but still very good) after the latest hotfix since they stopped the driver Com from influencing all types of damage apart from gun damage. It will no longer boost melee sticky damage but it does offer a x4 gun damage boost to facepuncher damage at max stacks making it hit around 150-200k dmg per shot
Yeh the terror anointments are for maximum dps. The only 2 phase slam anointed items you want are the face puncher and brawler ward. You wouldn't want to use the phaseslam anointment on any other weapon (you lose the 300% weapon anointment anytime you switch weapon after phaseslamming and the face puncher is by far the best) Terror anointments are best when waiting for phaseslam cd and when switching to the unforgiven since the 50% cry anointment works after switching and multiples your sticky dmg.
Borderlands doesn't have a real policy about modding (as far as I know), so as long as you don't "ruin/interfere" with other people games, you are good. This isn't a mod though, just a save file sharing with only legal items so you are good!
Seem to be having problems with a corrupt file. Tried on Windows 10, Oct 30. I did decompress the 7z with two different utilities. Might be a PC platform issue or the profile.sav file format was changed by BL3? I downloaded it twice as well, to see if it was corrupted in transit.
Great build, works well and a last to play! Only thing I should mention is that the "Increased Weapons Damage" on the face puncher does nothing btw, the Face Puncher does not benefit from Weapons damage, Manufacturer damage, or Shotgun damage - only Melee damage increases affect it. It sucks I know.
The facepuncher does benefit from weapon damage, like the 300% anointment. You can find the info on the guide or Amara damage calculations on the forum.
I tested this, there is no damage improvement at all after phaseslam. Remove the brawler shield before testing as it is likely messing up the calculation due to it breaking, I'll get some screenshots in a few.
-EDIT- I stand corrected, I can only assume the enemies I was testing on had too low health to show the damage increase as the damage shown doesn't seem to exceed their remaining health. Testing on Road hog without Mayhem, damage goes from 2845 (Which makes sense as 127*14*1.6 = 2844.8) to 11k after a slam (which 127*14*1.6*4 = 11379) so yeah, the numbers check out. You are correct and I fudged up. This doesn't seem to appear to all weapon damage however, as I have confirmed Personal Space makes no difference whatsoever to the shots from the face puncher. Will take some testing to see what does and doesn't count, but yeah you were right on the anointment.
Guess this means a viable build using Phasegrasp and the face puncher could actually exist too.
Eheh np. Yeh personal space doesn't affect it at all, would probably be too op if it did. Good that you did some testing though, never know what they change with updates etc.
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Thanks for the .sav, of course!
I'm asking because I'm a Terror fan with FL4K and I'm still playing with Lev. 50 Transformer (ammo regen) and Cloning Hex (terror trigger).
:)
Order i get terror>switch to main facepuncher>slam>shoot while moving at max speed yet cannot get to your numbers is there a trick im missing?
What platform & 7z utility did you use?
Love to try this.
Only thing I should mention is that the "Increased Weapons Damage" on the face puncher does nothing btw, the Face Puncher does not benefit from Weapons damage, Manufacturer damage, or Shotgun damage - only Melee damage increases affect it. It sucks I know.
Remove the brawler shield before testing as it is likely messing up the calculation due to it breaking, I'll get some screenshots in a few.
-EDIT-
I stand corrected, I can only assume the enemies I was testing on had too low health to show the damage increase as the damage shown doesn't seem to exceed their remaining health.
Testing on Road hog without Mayhem, damage goes from 2845 (Which makes sense as 127*14*1.6 = 2844.8) to 11k after a slam (which 127*14*1.6*4 = 11379) so yeah, the numbers check out. You are correct and I fudged up.
This doesn't seem to appear to all weapon damage however, as I have confirmed Personal Space makes no difference whatsoever to the shots from the face puncher. Will take some testing to see what does and doesn't count, but yeah you were right on the anointment.
Guess this means a viable build using Phasegrasp and the face puncher could actually exist too.