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J_Striker_A

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JStrikerA

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SCROLL TO THE END FOR NEW UNRELEASED ACTION NODES
-------------------------------
Done BY:J_Striker_A
Credits to: YapMassacre (AKA SCALLY)
Derpy54320 for General tutorials and menu templates
MarcD for MACT tool
-------------------------------
V2--------------
Fixed All Known Bugs
Added Do_Edgar Unused Evade
Fixed J_Grappler_A Bug
Added Gary Rooftop Grab to beta Gary and Nemesis styles
Added Fighting Style
Added Money Selector
Fixed Healthbar Selector
Added Face Punch For P_Grappler_A,Nemesis,Beta Jimmy,Beta Gary(Credits to Yap Massacre for the Act node)
Improved Jimmy Beta Style
Added No Clip(Fly Mod) to Fighting Styles(Derpy54320)
Fixed Menu Crashes
Added Button History Option
Added G_Melee_A Grapple Moves
Fixed Johnny Alt Combo
Added J_Damon Fighting Style
Improved J_Mascot Dizzy Headbutt
Added Punch and Evade to P_Bif
Fixed Beta Gary Fighting Style
Fixed the bug when you try selecting a menu while skateboarding or using action nodes
----------------------------------------------------------------------------




V3 UPDATE CHANGES-------------------------------------

Fighting Style Fixes :
Rewrote Gary Beta Style
Rewrote Jimmy beta style
Added J_Mascot real Dizzy Headbutt
Added BOSS_Darby Real Running Uppercut
Added Extra Buttons for fighting styles
Fixed CV_Male_A Slap
Fixed J_Mascot Kick
Fixed BoxingPlayer Knockout Charge
Seperated Sliding Punch and Kick for G_Melee_A and G_Johnny
Fixed DO_Edgar DuckCharge Hitbox issue
Rewrote Jock and Prep mix
Improved Beta Johnny Style


Menu Changes:
Added Difficulty Selector
Added Spawn Settings(Spawn Bosses, Disable Authority Spawning)
Fixed Chaos Mode(can be toggled on or off just give it a couple of seconds)
Fixed outfit selector and hair selector(Now automatically switches to Player Model)
Added Props
Added Effects
Added Stats to Stat Selector

There is probably more Changes and additions that I forgot to write because it's been so long since I updated it I
don't remember what features were in the previous release
------------------------------------------------------------

Known mod Crashes:
When using certain models and trying to enter the speech selector the mod might crash(Most of the main characters work)


Main Controls:
right and left to cycle menu
zoom out(Down) to confirm
look Back(X) to exit/go back


-----------------------------------------------------------------------------
READ BEFORE PLAYING
Fighting Style Notes
All Fighting styles have their respective fighting moves and strafes
these are the buttons for using action nodes:
Jump Button(Space)
Fire Weapon(Left Mouse Click)
Crouch(C)
Grab(R)
sprint+melee(alt+Shift)
sprint(alt)
melee(shift)
Weapon cycle Left(Mouse Scroll)
Weapon cycle Right(Mouse Scroll)
(I have the weapon cycle on my keyboard as "E" and "Q" and the left mouse click
is "Z" so if any moves don't work try switching)

(the Weapon Cycling buttons can only be used to play action nodes if you are locked on to a target
otherwise they will function normally)
---------------------------------------------------------------------------
Fighting Style Controls:

Authority-----------------
R= (instant takedown)
Left Mouse Click=(Shoulder Punch Humiliation)
Crouch = (trip)

B_Striker_A---------------
alt= (B_Striker_A combo)
Shift= (Gut kick/ Windmill Punch)
R= (grapple)

BOSS_Darby-----------------
alt= (P_Striker_A/P_Striker_B Combo)
Shift=(running Uppercut)
R=(Evades)
Left Mouse Click= (Left Hook)
alt+shift= (6 punch combo)
space= (Dodge)
Crouch=(Charged Punch)
Zoom in= (hopback Evade)
space+ C= (P_Bif Special)
Weapon Cycle = (P_Striker_B Hook)
Weapon Cycle = (Charged Punch)

Beta Jimmmy------------------
JabUpperCutCombo = Space(jump)
JabHighKickCombo (Charged) = Shift(Attack)
JabKneeCombo = Left Mouse click (Weapon Fire)
JabGroinKickCombo = Alt(Run)
JabSweepCombo = C (Crouch)
JabHighKickCombo (not charged) = weapon Cycle
Back Choke = R(Grab/Interact)
JabOverhandCombo = weapon Cycle

Beta Johnny-------------------
alt= (Three Kick Combo)
Left mouse click= (Haymaker)
R=(GrabThroat)

J_Grappler_A-------------------
R=(Grab)
Shift = (J_Grappler_A Combo)
--While Grappling
Shift= (Reversal)
alt= (Reversal)
Crouch=(Body Slam)
Left Mouse Click( BackBreaker)
Space= (Sprawl)

Beta J_Grappler_A-------------------
alt= (Punch 1)
Shift = J_Grappler_A AxeHandle Combo

Russell_102---------------------
R=(grab)
While Grabbing:
Left Mouse Click(PowerBomb)

ForcePush------------------------
Crouch= (Push)

G_Striker_A----------------------
left Mouse Click=(Ground Punch)
R(when Close) = (grabknees)
Crouch=(hopkick)

Nemesis-----------------------
R= (Rooftop Grab)
Space = Gut Punch + Knee
Left Mouse Click= Jab Knee Combo
Crouch = Heavy Punch + knee
Alt + Shift= Jackie Kick

No Clip--------------------
Press Left Mouse Button Twice to enable/Disable Flying
While Flying-------
Space = Fly Higher
R= No Clip
Crouch = Get Coordinates
Shift = Throw Rubberballs
Lock On = Descend

Beta Gary-------------------
Alt-- Nemesis Beta 3 punch Combo
Space - evades
Left Mouse = Charged Jackie Kick
Crouch = Gary Beta Evade
R = Beta Rooftop Grab

PrepMix-----------------------
alt - P_Striker_A combo
Shift - P_Grappler_A Kick
Weapon fire(LM click) -- P_Striker_A EvadeCounter
R -- P_Grappler_A
weapon cycle - Darby Uppercut
Space -- P_Striker_A ShoulderPunch
Weapon Cycle 2 -- BOSS_Darby 6 punch combo

The Rest of the Buttons are pretty basic Just try them out for youselves



---------------------------------------------------------------------------
INSTALLATION--

Replace the Scripts.img and Scripts.dir from the download with the ones
in your bully directory

Replace Act.img and Act.dir from the download with the ones
in your bully directory

Be sure to backup your files before replacing them the files from this mod are very heavily
edited.

----------------------------------------------------------------------------
FEATURES
-------------
Model Selector
Style Selector(with Strafing and fighting style moves)
Animation Selector
Node Selector
Speech Selector
Weapon Selector
Weather Selector
Season Selector
Mission Selector
Vehicle Selector
Area Selector
Music Selector
Create Ped:
Create Enemy
Create Ally
Delete Ped
Recruit Ped
Dismiss Ped
Toggle Rapid Fire
Infinite Health
Pause Time
Enable/Disable Health Bar
Unlock All Doors
Set Health
Set Trouble Meter
Anim Speed
Go Through Walls
Coord-Finder
Toggle Infinite Ammo
Class Selector
Chapter Selector
Effect Selector
Prop Selector
Outfit Selector
Hair Selector
Health Bar Selector


There is also many more features and menu's I'm just too lazy to write them.


J_StrikerNODES--------------------------------
IMPORTANT!!!!!!!!!!!!!
ADD J_Striker_Node.cat AND J_Mascot_A.cat and BOSS_Darby_A TO ACT.img FOR THESE NODES TO WORK I already edited these nodes
so you can just add them to your script and use them. ENJOY

PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/JabKneeCombo","J_Striker_Node.act") (Charge Jackie Kick Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Cross","J_Striker_Node.act") (Cross Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Legkick","J_Striker_Node.act") (Leg kick Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Jab","J_Striker_Node.act") (Jab Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/LegKickStart","J_Striker_Node.act") (LegkickStart Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Hook","J_Striker_Node.act") (Nemesis Hook)
PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeBack", "J_Striker_Node.act") (P_Striker_A Evade)
PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeCounter", "J_Striker_Node.act") (P_Striker_A Evade)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SlidingPunch","J_Striker_Node.act") (G_Melee_A Sliding Punch)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyKick","J_Striker_Node.act") (G_Striker_A Kick)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/KnockOutCharge","J_Striker_Node.act") (Boxing KO Charge)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Counter","J_Striker_Node.act") (Adult Slap)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/UpperCut","J_Striker_Node.act") (Jock Finishing Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyDarby","J_Striker_Node.act") (Darby Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DropToFloor","J_Striker_Node.act") (Edgar Unused Evade Drop)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DuckCharge","J_Striker_Node.act") (Edgar Unused Evade Attack)
PedSetActionNode(gplayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/HeadButt","Act/Anim/J_Mascot_A.act")(Dizzy Headbutt)
PedSetActionNode(gPlayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R","act/anim/J_Mascot_A.act")(J_Mascot Kick)
PedSetActionNode(gplayer,"/Global/BOSS_Darby_A/Offense/Short/DashToUppercut", "act/anim/BOSS_Darby_A.act")(Running Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SwingPunch_R","J_Striker_Node.act") (B_Striker_A Windmill Punch Without kick)