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some687562

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38 comments

  1. cheddyM2
    cheddyM2
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    update please LOL the game kinda sucks now since i cant use it anymore, i have melon loader 5.7 and all that but after install something or take something off, my cursor takes every other part off LOL
  2. superchadST345
    superchadST345
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    Not sure if this is from this mod, but when using this mod sometimes the game will remove parts that I hover over, even if they are supposed to require removing other parts first, this is extremely annoying.
    1. unknown01026
      unknown01026
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      Had this issue happen to me over 5 times in under a minute, worked great before with less of that happening but now it's happening way too much, great mod but outdated and broken by now ;-;
  3. MadBlue10
    MadBlue10
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    when i have my fast mount set to true my instant screws dont work its either one or the other
  4. adamom
    adamom
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    How to install this mod??
  5. Gano15
    Gano15
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    Any chance you can do this same mod for 2018 or tell us how we can mod?
  6. PeacefulJim
    PeacefulJim
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    Thanks for the mod! It's been incredibly helpful in streamlining my car dismantling/assembling process. After doing 40-odd cars the vanilla way, I was so ready for something quicker, and this mod helps with that.

    Is there any way we can add a keybind to enable/disable the mod? I'm glad you have made the option available in the config, but it's too cumbersome to use every time I want to open and close a hood or door. You can't just edit the file while the game is running, either, so a restart is needed every time.

    I feel like adding a keybind may also alleviate the, frankly, insane FPS drop at the car auctions. I don't know how you made this mod, but, theoretically at least, being able to turn the mod off at the press of a key, might help?

    I've noticed a couple things this mod doesn't always work on. Wheels and Rear Suspension Arm B. Not sure if it's because they are somehow in a different 'state' than what is required by this mod or what.

    Thanks for your time!
  7. Josephblanchard8
    Josephblanchard8
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    I wish there was away you can still hear the drill and just unscrew one screw or body part at a time instead of having to hold the button down. Also, I wish you had a choice to back out with the ESC button or the left mouse button. I kept clicking the left mouse button being it was more convenient. 
  8. MrMegaSejo
    MrMegaSejo
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    Is there something like this for Car Mechanic Simulator 2018
  9. Haydoin727
    Haydoin727
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    how do i put this into my game?
    1. OptimusGrizly
      OptimusGrizly
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      mods folder in game root directory (where .exe is)
  10. Shona84
    Shona84
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    Not working with Melon Loader 6.1

    [InstantScrews] System.TypeLoadException: Could not load type 'MountObject' from assembly 'Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
       at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
       at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
       at System.RuntimeType.GetCustomAttributes(Boolean inherit)
       at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
       at HarmonyLib.Harmony.CreateClassProcessor(Type type)
       at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
       at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
       at HarmonyLib.Harmony.PatchAll(Assembly assembly)
       at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
       at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
       at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
    1. g4ugtgt
      g4ugtgt
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      dont use this version.use instead 5.7