Easy change to be able to delete religious units (and any other kinds). Find the file CTE_Gameplay.lua, open it in a text editor. Go to line 1183, it's in the section function DeleteUnits(plotId). Change:
This: local aUnits = Units.GetUnitsInPlot(plot);
to this: local aUnits = Units.GetUnitsInPlotLayerID(plot, MapLayers.ANY);
Is it possible to create river which allow building dam? I got rivers to work, they allow building watermills and all other features seem to work, the same with floodplains, but together they don't give possibility to build dam.
No, that is a game rules issue. I agree it sucks, especially when designing a map, and I design a lot of maps in world editor. In order to build a Dam, you must have several angles of river, and several floodplains. Try to put three flood plains together and I think the dam needs 3 angles of river, but there is just no consistent way of knowing.
I'm getting a lot of crashes, some of them are even BSOD. I've tried several fixes including turning off Data Execution Prevention, scanning for viruses, etc. It often happens right after I hit the save-load button but sometimes it's just random.
Just downloaded this Mod and I'm starting a new configuration but still can't find the button upon starting a new game. My Game libraries are saved on a Hard-Drive that doesn't house my OS, would that make a difference? This is the file location for CIV 6 F:\Steam\steamapps\common\Sid Meier's Civilization VI. This Mod hasn't been updates in a long time so I'm likely guessing that may be the real issue at hand. If not does anyone know what else I could try? Thanks!
i was wondering why the button disappeared after reloading, and can't figure what's wrong with my game. I install this mod alongside strudelers deluxe, runs normal until i reload the game.
Hi - I love this mod. I have a weird request, if possible: please could you add grassland and plains to the allowed terrain type for the resource Deer? Or tell me where it needs to be amended and I'll try to figure it out myself! edit -- nvm
Hello there, this mod is really awesome and useful, can you maybe update it, as it conflicts with this Strudelerer's mod --> https://www.nexusmods.com/civilisationvi/mods/111. If I start a new game thre's no problem it works, but if I load/reload a save, the interface of yours mod into the game disappear. As the same for the mod "units cheats mod".
Prob a bit late now, but download to Documents\My Games\Sid Meier's Civilization VI\Mods if no mods folder there, right click, create new, folder and name it mods, also DO NOT load saved configuration you will need to make new configuration.
In case this doesn't seem to work for you: Don't load configuration. Create a new one. Same for Unit Cheat Panel. These are the only mods I've tried using, but probably required for each time a mod is added or removed. As it seems loading a configuration also reverts the mod status to that of when using that configuration.
+1 Thanks man, this works! I was checking this mod by loading old saves or creating new games from a preset and was certain that it simply doesn't work.
65 comments
This: local aUnits = Units.GetUnitsInPlot(plot);
to this: local aUnits = Units.GetUnitsInPlotLayerID(plot, MapLayers.ANY);
Dont forget the semicolon at the end.
My Game libraries are saved on a Hard-Drive that doesn't house my OS, would that make a difference? This is the file location for CIV 6
F:\Steam\steamapps\common\Sid Meier's Civilization VI.
This Mod hasn't been updates in a long time so I'm likely guessing that may be the real issue at hand. If not does anyone know what else
I could try? Thanks!
edit -- nvm
if no mods folder there, right click, create new, folder and name it mods, also DO NOT load saved configuration you will need to make new configuration.
Thanks man, this works!
I was checking this mod by loading old saves or creating new games from a preset and was certain that it simply doesn't work.