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Created by

Vinnie Linguini

Uploaded by

MisterAlerion

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31 comments

  1. venus9990
    venus9990
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    Engine.ini is not there for me there is only
    GameUserSettings.ini
  2. cyvere
    cyvere
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    where can I find that outfit for Lune in the first picture?
  3. xPYRO99
    xPYRO99
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    • 12 kudos
    Thank you !
  4. MadeUpName92
    MadeUpName92
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    • 20 kudos
    New site feature, auto double posting?
  5. MadeUpName92
    MadeUpName92
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    Works great for me. 

    I also grabbed the latest Nvidia DLSS DLL from Tech Powerup.

    My PC is pretty nice, i9-14900K, 32GB DDR5, Samsung 980 PRO NVMe SSD, MSI Gaming RTX 4070 12GB, 27" HDR10 G-Sync Monitor.

    I also threw my standard reshade at it with fake HDR and Levels.

    Special thanks for posting the code in the description so I could just copy and paste.
  6. Serenifly
    Serenifly
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    The thing I'm struggling most with is some heavy artifacting during cut scenes. The game looks completely fine outside, but during cut scenes (like in camp, not the pre-rendered ones) there is still some sort of filtering being applied. I'm not sure what exactly it is. It comes and goes so it may be related to depth of field, depending on what the focus is.

    I'm using these settings so far:
    r.DepthOfFieldQuality=0
    r.Tonemapper.Sharpen=0
    r.Tonemapper.GrainQuantization=0
    r.SkeletalMeshLODBias=-15
    r.MotionBlur.TargetFPS=0


    Also running Xess in Anti-Aliasing mode. Should I rather select another technique and set the scaling to 100% to make it run natively?
  7. zeseb13
    zeseb13
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    hey guys, the game run on 1711P with 2160P DLAA, do you know how to get a 2160P internal resolution ?
    1. Janosi
      Janosi
      • member
      • 5 kudos
      I have the same situation, I tried all the solutions known to me (dlsstweak, nvidiaprofile inspector) but nothing worked.
    2. MisterAlerion
      MisterAlerion
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      I'm sure we'll have it figured it out soon enough. Until then I'm fine with my DLSS and 30FPS lol
  8. Sansis101
    Sansis101
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    Looks great with the suggested mods. Thank you for this
    1. MisterAlerion
      MisterAlerion
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      Thank you!
  9. OtisInf
    OtisInf
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    The cvars I'm using:
    r.maxanisotropy 16 | r.Streaming.LimitPoolSizeToVRAM 0| r.Streaming.MaxTempMemoryAllowed 4096|r.SceneColorFringe.Max 0| r.StaticMeshLODDistanceScale 0.001 | foliage.LODDistanceScale 6 | r.SkeletalMeshLODBias -1 | r.viewdistancescale 10 | r.depthoffieldquality 0 | Grass.Densityscale 2 | r.Shadow.NaniteLODBias 0 | r.DynamicRes.MinScreenPercentage 100 | r.tonemapper.sharpen 0.5 | r.SSFS.VolumetricFogILSIntensity 0.1 | r.Lumen.Reflections.DownsampleFactor 0.0 | r.postprocessing.disablematerials 1

    1. xPYRO99
      xPYRO99
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      Thank you
    2. ThedasWolves
      ThedasWolves
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      • 74 kudos
      thank you Frans!!!!!!! :)
  10. NotRedAnymore
    NotRedAnymore
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    Where does this go on the steam version? Should I just add the settings to my GameUserSettings.ini ? If I put the engine.ini file in appdata>local>sandfall>saved>config>windows it just gets auto deleted.
    1. ThedasWolves
      ThedasWolves
      • supporter
      • 74 kudos
      I think so?

      I would not use all those written entries tho...
      try using only the three that disable DepthOfField, PostProcessing and MotionBlur... and don't mess with everything else.
    2. MisterAlerion
      MisterAlerion
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      For Steam place Engine.ini in %localappdata%\Sandfall\Saved\Config\Windows. Then you must right click the Engine.ini file and tick "Read only".
    3. ThedasWolves
      ThedasWolves
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      EDIT:
      tested out ini file several ways for myself.. decided the best option for me is to use only these two rows

      r.postprocessing.disablematerials=1
      r.MotionBlur.TargetFPS=0

      it removes just enough blur/postprocess for me to make the game look great without messing with visuals too much or make it look too rough. this is down to personally preference...
      thanx OP
    4. MisterAlerion
      MisterAlerion
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      Those mods are the two mods tagged in the description, I'll remove it from requirements
    5. MisterAlerion
      MisterAlerion
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      If you don't want the increased foliage/shadow draw distance, I at least recommend adding this

      r.SkeletalMeshLODBias=-15

      This helps the low LOD pop in of character models tremendously. Characters will no longer look like PS1 models 5 feet in front of you.
    6. ThedasWolves
      ThedasWolves
      • supporter
      • 74 kudos
      honestly haven't noticed these issues with npc's far but if I do I will add it, thanx :)