Works perfect, thanks! A lot of the stutter in cinematics is gone, and the mod increased the performance overall. I Even recomended it to two friends of mine and worked perfect for themtoo.
Q. I can't locate the right path where to paste the Engine.ini A. Just copy/paste this path in Windows File Explorer nav bar (upper part) if you have Xbox / Game Pass version:
%localappdata%\Sandfall\Saved\Config\WinGDK
or this one if you have Steam/GOG/Other versions:
%localappdata%\Sandfall\Saved\Config\Windows
and when you hit enter you will end up in the correct folder where to put the Engine.ini then Right-Click on it -> Properties -> check "Read-Only" box -> Apply/OK
Q. When I right click on Engine.ini Properties I have a security warning stating "This file came from another computer and might be blocked to help protect this computer"? A. That's just a warning that tells you the file comes from another PC (mine). It will still work without issues.
Q. My CPU usage is skyrocketing to 100% after the mod A. This is initial shader compilation which may continue in-game even after the initial precompilation loading screen. Wait 4-5 minutes at max to let the game finish it and CPU usage will return normal.
Q. I have noticeable ghosting A. To improve ghosting I highly recommend updating the game's DLSS .dlls to latest DLSS4 version (easiest method: DLSS Swapper) and force the "Latest" DLSS preset via NVIDIA Profile Inspector or NVIDIA App. It will make an huge difference for the better. If you still have ghosting, try Preset: J instead. Also always use the latest version of the mod.
Q. I have the same or worse performance after the mod A. For super high-end PCs the performance difference may be small but you should still notice reduced stuttering, more consistent 1% lows, the lower input latency and better visual clarity. For mid and low-end PCs the fps difference may be much bigger on top of all that. If for some specific PC configurations (hardware and/or software) you end up with worse performance (even after the game will stabilize after shaders compilation) just delete my Engine.ini and on next boot the game will recreate its default one with default UE configuration. You don't need to verify the game files or reinstall it to restore it to what it was before the mod.
Q. Will this mod downgrade visuals/graphics? A. No :) "Lossless" means this mod was created with the goal to optimize everything I could in Unreal Engine without sacrificing visuals and/or altering your in-game graphics' choices (except for Chromatic Aberration and Film Grain removal which you can still revert back by changing their described lines within the Engine.ini itself)
Q. Can I use it together with Expedition Optimiser, Ultra+, "Uber-Tweaks" or whatever? A. No. Don't mix my Engine.ini with other mods which will do their own optimization tweaks to the engine or they may conflict with each other. You can try each of them separately and choose the one which performs the best for you and only use that exclusively. You can still install any other "non-optimization" mods.
Q. Will this Engine.ini disable Achievements? A. Straight and simple: no. :)
Q. Will this Engine.ini work/load also with future game patches? A. Yes. Just be sure that you've set the file to "Read-only"
Q. The game crashes when opening it and/or during loading screens after the mod A. Make sure your PC is actually stable under sustained load (e.g. you are not using an excessive overclock/undervolt). You can test it using OCCT (launch a 1 hour "CPU + RAM" test, followed by another 1 hour "3D Adaptive" test. If you have even a single error, you need to fix your PC stability first) Another solution for crashes if you use Vortex is to open it, go to the game section -> Load Order and click the last button ⛔ on the top bar ("Reset Plugins File")
Q. Where do I see a full Changelog for all the updates done to the mod so far? A. Just go to the mod Description page and click the "Changelogs" button.
weird, the game seems really more fluid all settings max 1440p (7800X3D + rog strix 4080S) than vanilla or other mods like this but my gpu software (gpu tweak III) says me i lost 5-10 fps lol
I'm also curious. I'm about to run the game with the other mod and will test this one too. I probably won't have any results for a few days as I'm busy but will report back when I do.
Got a 4090 and even with this mod the game keeps stuttering from 60 to like 58 or 55 fps every few minutes in random overworld walking around... so nah, this engine.ini stuff doesnt work man. I dont exactly blame this author since UE5 is absolute a** , but still.. this still needs a fix or something :/
It's your pc, not the game, i have a RTX 4050 laptop highly optimized and a pc with rx 6700xt and don't have stutters in any game, exept when compiling shaders the first time you play or after updating drivers, you need to optimize your PC and update your nvidia drivers or rollback to a stable version.
Yea there is for sure either something wrong with your pc, or your ingame settings. I have a 4090 and easily run this game at Epic settings with DLSS Quality upscaling at 90 fps at the tutorial. Once I got further I even sit at around 120-140 frames.
For some reason if I use the Engine.ini from this mod with RenoDX (https://www.nexusmods.com/clairobscurexpedition33/mods/6), RenoDX stops working properly (RenoDX's Contrast, Saturation and Brightness sliders do nothing, while UI Brightness slider affects overall brightness).
Does anyone know which lines from Ultimate Engine Tweaks' Engine.ini could affect RenoDX?
Would also like to know. All the sliders in RenoDX stop working only if I use this Engine.ini. Also found out that the only slider that works is UI Brightness. So I assume something in this engine.ini tweak enables some sort of effect that makes RenoDX think the whole screen is UI, therefore not actually getting HDR from the actual game scene.
I don't know if it's a placebo because I'm not the kind of person who has the fps and temperature counter in the corner of the screen, but the game feels smoother in general and stuttering is also very rare now.
I edited the file to limit FPS to 90, but the game still follows w/e settings I do in-game. Is there another line I'm missing or it's just not working right?
46 comments
Q. I can't locate the right path where to paste the Engine.ini
A. Just copy/paste this path in Windows File Explorer nav bar (upper part) if you have Xbox / Game Pass version:
or this one if you have Steam/GOG/Other versions:
and when you hit enter you will end up in the correct folder where to put the Engine.ini
then Right-Click on it -> Properties -> check "Read-Only" box -> Apply/OK
Q. When I right click on Engine.ini Properties I have a security warning stating "This file came from another computer and might be blocked to help protect this computer"?
A. That's just a warning that tells you the file comes from another PC (mine). It will still work without issues.
Q. My CPU usage is skyrocketing to 100% after the mod
A. This is initial shader compilation which may continue in-game even after the initial precompilation loading screen. Wait 4-5 minutes at max to let the game finish it and CPU usage will return normal.
Q. I have noticeable ghosting
A. To improve ghosting I highly recommend updating the game's DLSS .dlls to latest DLSS4 version (easiest method: DLSS Swapper) and force the "Latest" DLSS preset via NVIDIA Profile Inspector or NVIDIA App. It will make an huge difference for the better. If you still have ghosting, try Preset: J instead.
Also always use the latest version of the mod.
Q. I have the same or worse performance after the mod
A. For super high-end PCs the performance difference may be small but you should still notice reduced stuttering, more consistent 1% lows, the lower input latency and better visual clarity. For mid and low-end PCs the fps difference may be much bigger on top of all that.
If for some specific PC configurations (hardware and/or software) you end up with worse performance (even after the game will stabilize after shaders compilation) just delete my Engine.ini and on next boot the game will recreate its default one with default UE configuration.
You don't need to verify the game files or reinstall it to restore it to what it was before the mod.
Q. Will this mod downgrade visuals/graphics?
A. No :)
"Lossless" means this mod was created with the goal to optimize everything I could in Unreal Engine without sacrificing visuals and/or altering your in-game graphics' choices (except for Chromatic Aberration and Film Grain removal which you can still revert back by changing their described lines within the Engine.ini itself)
Q. Can I use it together with Expedition Optimiser, Ultra+, "Uber-Tweaks" or whatever?
A. No.
Don't mix my Engine.ini with other mods which will do their own optimization tweaks to the engine or they may conflict with each other.
You can try each of them separately and choose the one which performs the best for you and only use that exclusively.
You can still install any other "non-optimization" mods.
Q. Will this Engine.ini disable Achievements?
A. Straight and simple: no. :)
Q. Will this Engine.ini work/load also with future game patches?
A. Yes. Just be sure that you've set the file to "Read-only"
Q. The game crashes when opening it and/or during loading screens after the mod
A. Make sure your PC is actually stable under sustained load (e.g. you are not using an excessive overclock/undervolt). You can test it using OCCT (launch a 1 hour "CPU + RAM" test, followed by another 1 hour "3D Adaptive" test. If you have even a single error, you need to fix your PC stability first)
Another solution for crashes if you use Vortex is to open it, go to the game section -> Load Order and click the last button ⛔ on the top bar ("Reset Plugins File")
Q. Where do I see a full Changelog for all the updates done to the mod so far?
A. Just go to the mod Description page and click the "Changelogs" button.
I dont exactly blame this author since UE5 is absolute a** , but still.. this still needs a fix or something :/
Does anyone know which lines from Ultimate Engine Tweaks' Engine.ini could affect RenoDX?
As v1.2 lowered performance and/or caused instability for many people.
Thank you for the feedback and sorry for the confusion!