Use FModel software, find the game folder and choose UE5.4 Get the mapping file from their discord server, and select it inside FModel settings. It will then ask to restart itself.
Select all paks (except mods if any) and click Load. In the second tab, you can browse all folders, you can then right click a folder and save models or textures, etc.
For model editing, you need the psk loader addon for Blender. To export, follow this inZOI guide, there are stuff about FBX settings to choose
For texture editing, I just set FModel to export as .TGA and edit them and resave as .png once finished.
To reimport stuff into the game, you need to install UE5.4, and make a new project and enable virtual texture in the project settings. Then you have to recreate the folder hierarchy like it is in FModel, and place the files accordingly, once imported.
And don't forget to also enable virtual texture on each texture file (double click on it for the settings) I also choose BC7 format there for diffuse textures so it looks good ingame.
For model editing, you'll have to move the skeleton that gets imported when you load the fbx into UE5, it's in a folder called mannequin, the file is UE5 something. Search with FModel (Packages -> Search)
Hey NolseFTW! I'm not sure if you are going to do more with this mod or not but I wanted to relay some information I got about the game crashing. I saw a comment on another mod about the crashing and they said they found a work around by disabling the rolling animation as part of the mod because that seems to be the source of the issue. Not sure if that is something you are able to add or not but I wanted to let you know just in case. Thanks for the great mod!
Works fine for me with jumping, rolling and other animations. Could be becouse I also use these: https://www.nexusmods.com/clairobscurexpedition33/mods/143 https://www.nexusmods.com/clairobscurexpedition33/mods/131
Hey Jalabert! Are you still not experiencing crashes with this mod? I've been trying to figure a work around to make the game not crash but haven't tried using the two mods you referenced.
I would love a version that keeps the thigh high boots, but just removes the cape, especially because it affects Sciels flower/gommage outfit as well and gives her bare legs with Lunes tats
Great mod. Works just fine with Nudexpedition. Also not sure if it's because I'm running both mods, but this also works with Sciel's outfits as well only it uses Lune's costume models including the feet tattoos. I see that as a good bug :)
Seems like its just me, but this was causing my game to crash whenever I jumped down/ fell from a ledge or whatever. Currently in esquie's nest. will try it again when I'm out!
Hey man, can you kindly create a mod - I need to change a specific skill damage multilplier? I know which string it is but don't know how to change it. I can pay if it's ok.
Hello NolseFTW, thank you for the shared knowledge and guide. I've been following it and I've managed to put everything in game. However, I'm stuck with the T pose, no body movement. I know you mentioned the skeleton goes in the "Mannequin" folder. I'm stumped, if you would be kind enough to share a little more info on this? I would greatly appreciate it. I have named the skeleton "SK_UE5_Mannequin_Skeleton" is this correct?
53 comments
Use FModel software, find the game folder and choose UE5.4
Get the mapping file from their discord server, and select it inside FModel settings. It will then ask to restart itself.
Select all paks (except mods if any) and click Load.
In the second tab, you can browse all folders, you can then right click a folder and save models or textures, etc.
For model editing, you need the psk loader addon for Blender.
To export, follow this inZOI guide, there are stuff about FBX settings to choose
For texture editing, I just set FModel to export as .TGA and edit them and resave as .png once finished.
To reimport stuff into the game, you need to install UE5.4, and make a new
project and enable virtual texture in the project settings.
Then you have to recreate the folder hierarchy like it is in FModel, and place the files accordingly, once imported.
And don't forget to also enable virtual texture on each texture file (double click on it for the settings)
I also choose BC7 format there for diffuse textures so it looks good ingame.
For model editing, you'll have to move the skeleton that gets imported when
you load the fbx into UE5, it's in a folder called mannequin, the file
is UE5 something. Search with FModel (Packages -> Search)
https://www.nexusmods.com/clairobscurexpedition33/mods/143
https://www.nexusmods.com/clairobscurexpedition33/mods/131