This Overhaul mod rebalances the campaign, squad, weapons, lighting effects and brings general bug fixes to the game and to SMOD. The game will now be harder and require you to play more strategically. Also, the mod is shipped alongside the Arena mod which includes a horde like game mode set in the Colosseum.
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Author notes
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File credits
SkacikPL - For making the original SMOD Akütør - For playtesting
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Changelogs
Version 1.5
Fixed game-breaking bug in the Temple of Pain level.
Version 1.4
Misc changes:
-Added Arena mode. -Added No checkpoints mode. -Added an option to make the mod easier. -Added Cole Nightvision levels. -Redid all the enemy spawns. -Added some new checkpoints, tutorials and hints. -Changed Black's sniper rifle's scope. -Unique lighting effects on every map. -Expanded both Enemies and Squad config files. -Expanded the Autoexec.lua config file. -Decompiled most of the files to make them more accessible. -Expanded the extras menu. -Added easter eggs on a map???????????? -Added the original Manual. -Minor localization changes.
Version 1.3
Rebalanced the bosses.
Lichthammer: { -Increased melee damage. -Can burn and be targeted by Vlad's Curse and Ababinili. }
Maltheus: { -Health increased from 2500 to 30000. -Added health regeneration. -Movement speed increased. -Can burn and be targeted by Vlad's Curse and Ababinili. -Increased Rose damage. -Increased Rose explosion radius from 4000 to 8000 units. -Removed some pain sounds and animations. -Increased damage taken from AI squad. }
Vicus: { -Health increased from 2000 to 30000. -Increased damage taken from AI squad. }
Ki: { -Health increased from 2000 to 30000. -Increased fireball damage from 20 to 300. -Increased fireball explosion radius. -Increased damage taken from AI squad. }
Ninlil: { -Health increased from 500 to 10000. -Increased Cultists spawn waves from 1 to 3. -Increased damage taken from AI squad. }
Enlil: { -Health increased from 2000 to 20000. }
Inanna: { -Health increased from 200 to 30000. -Can burn and be targeted by Vlad's Curse and Ababinili. -Removed some pain sounds and animations. -Increased damage taken from AI squad. }
Utu: { -Health increased from 100 to 20000. -Movement speed increased. -Increased pain animation trigger condition. }
Nanna: { -Health increased from 100 to 20000. -Movement speed increased. -Increased pain animation trigger condition. }
The Firstborn: { -Increased damage. }
Version 1.2
Rebalanced the enemies.
Cultist: { -Health increased from 200 to 1500. -Increased melee damage. -Increased damage taken from AI squad. }
Explosive Cultist: { -Pustules health increased. -Movement speed increased. -Increased melee and explosion. -Increased explosion range. -Increased the minimum amount of pustules. }
Flying Cultist: { -Health increased from 130 to 500. -Increased melee damage. -Increased damage taken from AI squad. }
Abwehrmacht Machinegunner Übersoldier { -Health increased from 250 to 2000. -Increased minigun RPM and damage. -Increased damage taken from AI squad. }
Abwehrmacht Flamethrower Übersoldier { -Health increased from 250 to 2500. -Movement speed increased. -Removed some animations. -Tank health increased from 40 to 500. -Tank explosion radius increased. -Increased damage taken from AI squad. }
Abwehrmacht Grenadier Übersoldier { -Health increased from 250 to 3000. -Removed some animations. -Increased mortar projectile speed. -Increased mortar cluster damage. -Increased mortar and mortar cluster explosion radius. -Increased damage taken from AI squad. }
Crossbowman Crusader: { -Health increased from 50 to 1500. -Increased damage. -Increased Crossbow explosion radius. -Increased damage taken from AI squad. }
Warrior Crusader: { -Health increased from 50 to 1750. -Removed some animations. -Increased melee and harpoon damage. -Increased damage taken from AI squad. }
Child Crusader: { -Health increased from 125 to 750. -Can now be Astral Projected. (Jones's ability) -Increased melee damage. -Increased damage taken from AI squad. }
Corpses Behemoth: { -Seal health increased from 75 to 3000. -Increased ray and stomp damage. -Increased damage taken from AI squad. }
Blind Behemoth: { -Health increased from 2500 to 60000. -Increased melee damage. -Increased damage taken from AI squad. }
Legionary: { -Health increased from 300 to 2000. -Increased pilum and melee damage. -Increased damage taken from AI squad. }
Gladiator: { -Health increased from 1000 to 40000. -Movement speed increased. -Increased ranged and melee damage. -Increased damage taken from AI squad. }
Sumerian Puppet: { -Health increased from 1000 to 40000. -Movement speed increased. -Increased ranged and melee damage. -Increased damage taken from AI squad. }
Version 1.1
Rebalanced the squad's weapons and supernatural abilities.
Ross: { -Health increased from 75 to 875. -Vlad's curse now affects Ross.
5.56mm Patrioteer Assault Rifle: -Burst fire mode fixed. -DPS increased: Auto: from (50-100) to (720-1440)/single mag, Burst: from (50-100) to (2220-4440)/single mag. -Decreased magazine capacity from 45 to 30. -Decreased reserve ammo capacity from 500 to 300. -Increased recoil in burst fire mode. -Increased the force delivered per shot.
XM-26 Underbarrel Shotgun -Added burst fire mode. -Added different zoom levels. -DPS increased: Auto: from (56-113) to (1128-1128)/single mag, Burst: from (56-113) to (3400-3400)/single mag. -Decreased bullet spread in Auto mode. -Decreased reserve ammo capacity from 50 to 35. -Increased the force delivered per shot. }
5.56mm Patrioteer Assault Rifle: -Burst fire mode fixed. -DPS increased: Auto: from (50-100) to (720-1440)/single mag, Burst: from (50-100) to (2220-4440)/single mag. -Decreased magazine capacity from 45 to 30. -Decreased reserve ammo capacity from 500 to 300. -Increased recoil in burst fire mode. -Increased the force delivered per shot.
XM-26 Underbarrel Shotgun -Added different zoom levels. -DPS increased: Auto: from (56-113) to (1128-1128)/single mag. -Decreased bullet spread in Auto mode. -Decreased reserve ammo capacity from 50 to 35. -Increased the force delivered per shot. }
Rawlings: { -Health increased from 75 to 750. -Health regeneration increased. -Improved AI accuracy with explosive fire mode.
Vlad's Curse: -Health cost increased from 25 to 650. -Duration increased from 10 to 15 seconds.
Ghost Heal: -Invulnerability after usage.
Destiny & Faith: -Increased dmg in all fire modes. -More pellets/shot in fragmentary mode. -Adjusted the zoom levels. }
Church: { -Health increased from 100 to 500. -Movement speed increased. -Health regeneration increased. -Health regen enabled for Ironman mode. -Improved AI accuracy.
Blood Ward: -Duration increased from 10 to 15 seconds.
Fire Ward: -Duration increased from 10 to 15 seconds. -DPS increased.
Kenjuu: -Burst fire mode fixed. -RPM increased from 666 to 1200. -DPS increased: Auto: from (22-55) to (600-1200)/single mag, Burst: from (22-55) to (1800-3600)/single mag. -Decreased reserve ammo capacity from 500 to 300. -Adjusted the zoom levels.
Nodachi -Damage increased. }
Black { -Health increased from 75 to 500. -Movement speed decreased.
Ghost Bullet: -Damage increased from 75 to 1400. -Increased recharge time from 8 to 15 seconds.
Telekinesis/Pyro kinesis: -DPS increased.
7.62mm Custom Flash Thought Sniper System -DPS increased from (50-88) to (478-478)/single mag. -Added nightvision. (Can be changed in settings) -Adjusted the zoom levels.
Custom 40mm Underbarrel Grenade Launcher -Damage increased from 150 to 3600. -Decreased reserve ammo capacity from 10 to 5. }
Cole: { -Health increased from 75 to 625. -Movement speed increased. -Tactical visor is enabled all times. (Can be changed in settings)
X-86 Submachine Gun -Burst fire mode fixed. -DPS increased: Auto: from (30-90) to (664-996)/single mag, Burst: from (30-90) to (2000-3000)/single mag. -Decreased magazine capacity from 45 to 30. -Decreased reserve ammo capacity from 500 to 300. -Added nightvision. (Can be changed in settings) -Adjusted the zoom levels.
HE Grenades: -Damage increased from 250 to 3700. -Decreased reserve ammo capacity from 20 to 10. -Incrased explosion radius. }
Delgado: { -Health increased from 100 to 1000. -Movement speed decreased. -Improved AI accuracy.
Ababinili: -Damage increased. -Turn speed increased. (Makes it more reliable.)
Fire Shield: -DPS increased tremendously. -Range increased tremendously.
7.62mm Hell's Keeper 3-barreled Gatling Gun -RPM increased from 1000 to 1200. -DPS increased: from (50-313) to (1200-1600). -Adjusted the zoom levels.
.50 Caliber Pain Automatic Custom Pistol -Added burst fire mode. -Burst fire mode fixed. -DPS increased: Auto: from (33-66) to (332-332)/single mag, Burst: from (33-66) to (1000-1000)/single mag. -Decreased reserve ammo capacity from 50 to 36. -Improved accuracy. -Adjusted the zoom levels. } British { -Health increased from 200 to 2000. -Movement speed increased. -Health regeneration increased.
Assault Rifle: -DPS increased: from (33-66) to (833-1166)/single mag. -Increased the force delivered per shot. }
Misc: { -Increased Cole's resupply from 25% to 35%. -Health regeneration increased according to the new health values in other difficulties. -General bug fixes/workarounds. }
Donations
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Jericho Overhaul Mod
The Jericho Overhaul Mod was made to rebalance the whole game and make it way harder.
Rebalanced all enemies and squad members with their weaponry and supernatural powers.
Added optional Nightvision for Cole and Black with settings.
New optional No checkpoints mode to disable all checkpoints, increasing the difficulty.
New Arena game mode, which is like a horde like game mode set in the Colosseum.
Option to make the mod easier.
Extras menu now contains information about the squad members. (health weapon dmg etc.)
Numerous bug fixes.
Fixed lighting issues on all levels.
Configuration Configurations are handled by the autoexec.lua file. You can edit the settings inside it with a normal text editor, such as notepad but Notepad++ is recommended. You can edit the settings while in-game, but you have to reload the lua scripts via the Reload all lua scripts command in the Quick Debug section.