This page was last updated on 21 February 2024, 2:44PM
Changelogs
Version 1.5
Fixed game-breaking bug in the Temple of Pain level.
Version 1.4
Misc changes:
-Added Arena mode. -Added No checkpoints mode. -Added an option to make the mod easier. -Added Cole Nightvision levels. -Redid all the enemy spawns. -Added some new checkpoints, tutorials and hints. -Changed Black's sniper rifle's scope. -Unique lighting effects on every map. -Expanded both Enemies and Squad config files. -Expanded the Autoexec.lua config file. -Decompiled most of the files to make them more accessible. -Expanded the extras menu. -Added easter eggs on a map???????????? -Added the original Manual. -Minor localization changes.
Version 1.3
Rebalanced the bosses.
Lichthammer: { -Increased melee damage. -Can burn and be targeted by Vlad's Curse and Ababinili. }
Maltheus: { -Health increased from 2500 to 30000. -Added health regeneration. -Movement speed increased. -Can burn and be targeted by Vlad's Curse and Ababinili. -Increased Rose damage. -Increased Rose explosion radius from 4000 to 8000 units. -Removed some pain sounds and animations. -Increased damage taken from AI squad. }
Vicus: { -Health increased from 2000 to 30000. -Increased damage taken from AI squad. }
Ki: { -Health increased from 2000 to 30000. -Increased fireball damage from 20 to 300. -Increased fireball explosion radius. -Increased damage taken from AI squad. }
Ninlil: { -Health increased from 500 to 10000. -Increased Cultists spawn waves from 1 to 3. -Increased damage taken from AI squad. }
Enlil: { -Health increased from 2000 to 20000. }
Inanna: { -Health increased from 200 to 30000. -Can burn and be targeted by Vlad's Curse and Ababinili. -Removed some pain sounds and animations. -Increased damage taken from AI squad. }
Utu: { -Health increased from 100 to 20000. -Movement speed increased. -Increased pain animation trigger condition. }
Nanna: { -Health increased from 100 to 20000. -Movement speed increased. -Increased pain animation trigger condition. }
The Firstborn: { -Increased damage. }
Version 1.2
Rebalanced the enemies.
Cultist: { -Health increased from 200 to 1500. -Increased melee damage. -Increased damage taken from AI squad. }
Explosive Cultist: { -Pustules health increased. -Movement speed increased. -Increased melee and explosion. -Increased explosion range. -Increased the minimum amount of pustules. }
Flying Cultist: { -Health increased from 130 to 500. -Increased melee damage. -Increased damage taken from AI squad. }
Abwehrmacht Machinegunner Übersoldier { -Health increased from 250 to 2000. -Increased minigun RPM and damage. -Increased damage taken from AI squad. }
Abwehrmacht Flamethrower Übersoldier { -Health increased from 250 to 2500. -Movement speed increased. -Removed some animations. -Tank health increased from 40 to 500. -Tank explosion radius increased. -Increased damage taken from AI squad. }
Abwehrmacht Grenadier Übersoldier { -Health increased from 250 to 3000. -Removed some animations. -Increased mortar projectile speed. -Increased mortar cluster damage. -Increased mortar and mortar cluster explosion radius. -Increased damage taken from AI squad. }
Crossbowman Crusader: { -Health increased from 50 to 1500. -Increased damage. -Increased Crossbow explosion radius. -Increased damage taken from AI squad. }
Warrior Crusader: { -Health increased from 50 to 1750. -Removed some animations. -Increased melee and harpoon damage. -Increased damage taken from AI squad. }
Child Crusader: { -Health increased from 125 to 750. -Can now be Astral Projected. (Jones's ability) -Increased melee damage. -Increased damage taken from AI squad. }
Corpses Behemoth: { -Seal health increased from 75 to 3000. -Increased ray and stomp damage. -Increased damage taken from AI squad. }
Blind Behemoth: { -Health increased from 2500 to 60000. -Increased melee damage. -Increased damage taken from AI squad. }
Legionary: { -Health increased from 300 to 2000. -Increased pilum and melee damage. -Increased damage taken from AI squad. }
Gladiator: { -Health increased from 1000 to 40000. -Movement speed increased. -Increased ranged and melee damage. -Increased damage taken from AI squad. }
Sumerian Puppet: { -Health increased from 1000 to 40000. -Movement speed increased. -Increased ranged and melee damage. -Increased damage taken from AI squad. }
Version 1.1
Rebalanced the squad's weapons and supernatural abilities.
Ross: { -Health increased from 75 to 875. -Vlad's curse now affects Ross.
5.56mm Patrioteer Assault Rifle: -Burst fire mode fixed. -DPS increased: Auto: from (50-100) to (720-1440)/single mag, Burst: from (50-100) to (2220-4440)/single mag. -Decreased magazine capacity from 45 to 30. -Decreased reserve ammo capacity from 500 to 300. -Increased recoil in burst fire mode. -Increased the force delivered per shot.
XM-26 Underbarrel Shotgun -Added burst fire mode. -Added different zoom levels. -DPS increased: Auto: from (56-113) to (1128-1128)/single mag, Burst: from (56-113) to (3400-3400)/single mag. -Decreased bullet spread in Auto mode. -Decreased reserve ammo capacity from 50 to 35. -Increased the force delivered per shot. }
5.56mm Patrioteer Assault Rifle: -Burst fire mode fixed. -DPS increased: Auto: from (50-100) to (720-1440)/single mag, Burst: from (50-100) to (2220-4440)/single mag. -Decreased magazine capacity from 45 to 30. -Decreased reserve ammo capacity from 500 to 300. -Increased recoil in burst fire mode. -Increased the force delivered per shot.
XM-26 Underbarrel Shotgun -Added different zoom levels. -DPS increased: Auto: from (56-113) to (1128-1128)/single mag. -Decreased bullet spread in Auto mode. -Decreased reserve ammo capacity from 50 to 35. -Increased the force delivered per shot. }
Rawlings: { -Health increased from 75 to 750. -Health regeneration increased. -Improved AI accuracy with explosive fire mode.
Vlad's Curse: -Health cost increased from 25 to 650. -Duration increased from 10 to 15 seconds.
Ghost Heal: -Invulnerability after usage.
Destiny & Faith: -Increased dmg in all fire modes. -More pellets/shot in fragmentary mode. -Adjusted the zoom levels. }
Church: { -Health increased from 100 to 500. -Movement speed increased. -Health regeneration increased. -Health regen enabled for Ironman mode. -Improved AI accuracy.
Blood Ward: -Duration increased from 10 to 15 seconds.
Fire Ward: -Duration increased from 10 to 15 seconds. -DPS increased.
Kenjuu: -Burst fire mode fixed. -RPM increased from 666 to 1200. -DPS increased: Auto: from (22-55) to (600-1200)/single mag, Burst: from (22-55) to (1800-3600)/single mag. -Decreased reserve ammo capacity from 500 to 300. -Adjusted the zoom levels.
Nodachi -Damage increased. }
Black { -Health increased from 75 to 500. -Movement speed decreased.
Ghost Bullet: -Damage increased from 75 to 1400. -Increased recharge time from 8 to 15 seconds.
Telekinesis/Pyro kinesis: -DPS increased.
7.62mm Custom Flash Thought Sniper System -DPS increased from (50-88) to (478-478)/single mag. -Added nightvision. (Can be changed in settings) -Adjusted the zoom levels.
Custom 40mm Underbarrel Grenade Launcher -Damage increased from 150 to 3600. -Decreased reserve ammo capacity from 10 to 5. }
Cole: { -Health increased from 75 to 625. -Movement speed increased. -Tactical visor is enabled all times. (Can be changed in settings)
X-86 Submachine Gun -Burst fire mode fixed. -DPS increased: Auto: from (30-90) to (664-996)/single mag, Burst: from (30-90) to (2000-3000)/single mag. -Decreased magazine capacity from 45 to 30. -Decreased reserve ammo capacity from 500 to 300. -Added nightvision. (Can be changed in settings) -Adjusted the zoom levels.
HE Grenades: -Damage increased from 250 to 3700. -Decreased reserve ammo capacity from 20 to 10. -Incrased explosion radius. }
Delgado: { -Health increased from 100 to 1000. -Movement speed decreased. -Improved AI accuracy.
Ababinili: -Damage increased. -Turn speed increased. (Makes it more reliable.)
Fire Shield: -DPS increased tremendously. -Range increased tremendously.
7.62mm Hell's Keeper 3-barreled Gatling Gun -RPM increased from 1000 to 1200. -DPS increased: from (50-313) to (1200-1600). -Adjusted the zoom levels.
.50 Caliber Pain Automatic Custom Pistol -Added burst fire mode. -Burst fire mode fixed. -DPS increased: Auto: from (33-66) to (332-332)/single mag, Burst: from (33-66) to (1000-1000)/single mag. -Decreased reserve ammo capacity from 50 to 36. -Improved accuracy. -Adjusted the zoom levels. } British { -Health increased from 200 to 2000. -Movement speed increased. -Health regeneration increased.
Assault Rifle: -DPS increased: from (33-66) to (833-1166)/single mag. -Increased the force delivered per shot. }
Misc: { -Increased Cole's resupply from 25% to 35%. -Health regeneration increased according to the new health values in other difficulties. -General bug fixes/workarounds. }