did you give your permission on this guy in youtube on your mod of shockwave EX he is calling it Shockwave blue and more or less misleading people on his description.
People have been reporting that the gen challenge no longer works when starting it. It worked perfectly fine on the previous version i'm running now, but when I heard from someone else that a "technical difficulties" issue arose when starting up the gen challenge I told them about the "shortcut" fix but even that didn't help it seems and as such I decided to make a fresh ZH directory for the recent version of Shockwave EX and I saw the issue as well when attempting to start up the gen challenge, please fix this. :<
I'm just relieved that the previous version i'm using now doesn't have this annoying issue.
I'll post a mediafire link here for those that want a version of Shockwave EX with a working gen challenge mode, no offense to the mod dev though of course since this isn't a lie and am just trying to legitimately help others have a working SWEX gen challenge experience [I mirrored the current version's files with the ones I had already, tested it out myself with copying my ZH folder and implementing the SWEX version I copy/pasted and the gen challenge ran fine with the "shortcut" fix] with Shockwave EX: https://www.mediafire.com/file/vdimp4rpe2kycnb/Shockwave+EX+(working+gen+challenge+version).rar/file
(this version contains Cupshadow's stable "nerfing" of Kwai's gen challenge map [the alert happens once you've built the vanilla ground vehicle production building, so take heed of that and simply build an airfield to allow for teching-up as I believe it works for both CHI and USA, dunno about GLA though of course as I fear those might be in for a tougher time, but one can still stall the "alert event" by not building the vanilla ground vehicle-production building of course] since, normally, it's beyond-absurd in terms of difficulty, but if you want to restore it to its hellishly-challenging original then simply apply this file into the "maps" folder in Shockwave EX's directory and you're set for a MUCH more unforgiving time during Kwai's gen challenge map, don't say I didn't warn you. Only for genuine, grueling challenge-seekers: https://www.mediafire.com/file/tb7atuca5nyqnfg/SWEX+Original+Kwai+Gen+Challenge+map.rar/file )
Completely optional so feel free to ignore, but here's a replacement bgm pack to replace most of the gen/zh boring bgm with songs from Renegade, TS/FS, C&C1, RA1, RA2 and YR. ^-^ https://www.mediafire.com/file/mduoncetttua1p3/Better_Gen_BGM_01.rar/file
still unsure why challenge mode crashes in one install but not the other. What was the fix on your end exactly? I'll try to implement it in the next version.
In all honesty, the only "fix" I can think of is that I had a previous version of the Shockwave EX mod that still thankfully works when starting the gen challenge after selecting your gen, it's the precisely when one starts the gen challenge after selecting your gen that the "technical difficulties" crash occurs, it's pretty much what both me and another who tried the latest version experienced, should be present for you as well, unless you have a specific configuration for your ZH, in which case that would explain why there's no "technical difficulties" issue for you, but rest assured that i'm not one bit lying here and simply shared my current version of SWEX with the working gen challenge that doesn't proc the "technical difficulties" issue upon starting gen challenge after selecting your chosen gen.
I pretty much do the very same thing for all gen/zh mods (copy my main gen/zh folder and dump the mod files in said duplicate gen/zh directory so that directory is dedicated to said gen/zh mod without worry about the main gen/zh directories being messed up) and i've only ever really noticed that said "technical difficulties" issue occurs with the latest version of the SWEX mod for some strange reason when starting the gen challenge after selecting your gen, just dunno why tbh.:/
Again, just a relief to know that the previous version of SWEX I shared works for others as well in regards to the gen challenge mode.
This small file fixes the very irritating issue involving the Point Defense Laser upgrade for all Battle Drones of USA and its sub-factions. mediafire.com/file/cvba3d0ow7do7m5/CommandSet.ini/file
(^move the file to Shockwave EX's Data/INI directory for the fix to take effect after overwriting the previous CommandSet.ini file with the one included in the link above) (move the file to Shockwave EX's Data/INI folder for the fix to take effect^)
Hi Cupshadow here. The Drone Point Defense Laser issue is where after the point defense laser upgrade finished, The upgrade doesn't seem to apply to the battle drone itself. Basically nothing happened after the upgrade finished and the button still clickable like it hasn't been upgraded yet. What i did on the fix is just changing the upgrade button on the commandset.ini with the old one. https://pastebin.com/35cpFnnz (Here's the pastebin link)
fixed for next version the reason why it's so convoluted is Lazr has discounts on this upgrade so it produces a different dummy upgrade object to other USAs.
no unless you wanna regex edit them back for each infantry file. Gore sfx looked scuffed & used specks SFX which taxes alot on performance & the game doesnt scale with PC specs so it will lag no matter what the specs.
Hi, I really like some of the new changes here. Could you please fix the Generals Challenge please? I can't vs anyone else but General Granger. Also, while playing as General Leang in Skirmish i can't seem to be able to buy any of the upgrades for that new Shenlong tank.
All i did was load in choose a General in challenge mode and it's always Granger i vs no matter which General i choose (I noticed Ironside and Deathstrike 'choose your general' screen locations are next to each other in the Atlantic ocean which is a little odd) Usually it's a different General you vs depending on who you choose. I also forgot to mention before as well, even that General taunt fly over screen (not sure it's exact name) at the start of each Generals challenge mission wasn't playing either.
Your mod (the latest version) didn't work for me just on a clean Zero Hour install alone actually, when i tried that originally it gave me a Serious Error message during the load in screen, It needed to be installed over SWR's ShockWave 1.21 mod then your mod worked.
General Challenge is arranged alphabetically for each sub-faction then ends w\ the new general of each main faction (Leang, Ironside, Deathstrike). So you always start with Granger & fight every other available general (even mirror matches so if you pick Granger you'll fight Granger), it's changed this way so you actually fight every general as any general you pick. PS: Alphabatic order concerns their specialty & not their first name, ie AirF, Lazr, SupW, then Armor (Synergetics), etc...
Taunts were re-enabled but not sure if they actually work at all, I found it strange why it was disabled.
Your mod (the latest version) didn't work for me just on a clean Zero Hour install alone actually, when i tried that originally it gave me a Serious Error message during the load in screen, It needed to be installed over SWR's ShockWave 1.21 mod then your mod worked.
Strange, it's meant to be installed over ZH 1.4 not over any other mod. If you click anywhere when a mod boots up (at the splash screen) the game crashes so could be that.
Ahh ok gotcha. So i'm assuming both Ironside and Fai are vs'able too? Because in SWR's ShockWave they're maps are still missing from the challenge mode, as in you couldn't vs them. They were playable by you but not vs'able.
What i meant by 'taunt fly over screen' is what you see when you first start a challenge mission and you would see a birds eye view of your enemy Generals base and during that they are trash talking/taunting you.
And no, i didn't click anything during the boot up splash screen.
Ahh ok gotcha. So i'm assuming both Ironside and Fai are vs'able too? Because in SWR's ShockWave they're maps are still missing from the challenge mode, as in you couldn't vs them. They were playable by you but not vs'able.
They're not vs'able yet, their maps are not done but you can play a custom map vs them made by some guy named darkozDarkoz altho I doubt it's compatible w\ EX patch since it's for 1.21 or 1.25.
What i meant by 'taunt fly over screen' is what you see when you first start a challenge mission and you would see a birds eye view of your enemy Generals base and during that they are trash talking/taunting you.
You mean the intros, they were removed vs Leang & Granger to save time & tedium for the player especially since the difficulty is cranked up & they're expected to restart alot.
There's a very strange bug that involves ordering infantry garrison/enter structures/vehicles, whenever one infantry enters a slot, it simply disappears, but the next that enters actually occupies the slot. I can record a proof-vid if you'd like to see the bug in more detail, but it's pretty much as I described.
no vid is necessary but telling which exact unit & garrison they were is. Also the map\game mode might narrow it down, there are game engine quircks such as bridges not loading in General Challenge mode.
Basically nearly every garrisonable structure/vehicle as I said before, including Firebases, garrisonable tech structures such as Tech Flak Bunkers and Gun Battery for instance.
tested Fai Bunker, Firebase, Flak & MG bunker & several civil garrisons & they all worked properly. You could send me the map if it's custom map or it could be that your install is not correct, you're supposed to extract the mod files inside a clean ZH 1.04 directory.
Ah, I see. I overwrote the previous versions files and expected it to work out fine, guess i'll delete my current Shockwave EX files in its dedicated directory and move over the latest version's files to it after copy/pasting from my ZH vanilla directory.
EDIT: Alright, did what you advised to do and it seems to have worked to fix the annoyingly-abnormal issue since I no longer need to put two infantry into a Flak Bunker just to occupy it like before. Thanks for the help, really. :)
EDIT2: While I am relieved that the abnormal "infantry slot" bug is fixed, i'm still VERY pissed off at the fact that ECM Tanks can't do jack s*** in disrupting Kwai's f***ing annoying MIGs' missiles, which is THE prime annoyance in the damn challenge as i'm more or less used to dealing with the equally-annoying arty units he's been given, but without Avengers, Kwai's MIGs easily melts my defenses (and before you ask, yes, i'm well aware that he has a bomber variant, but the one's i'm referring to have the missiles, not bombs and as such the ECM Tanks should be able to disrupt them and yet they literally do jack s*** to help throw said missiles off. If you could fix this glaring issue then i'd be IMMENSELY GRATEFUL since it's getting ridiculous without having a way of enduring Kwai's f***ing annoying MIG Fighters, even though he's SUPPOSED to use tanks exclusively as he keeps going on about, the hypocritical fuckhead, not to mention that he keeps on sending Helix choppers that even when not loaded with infantry (which he often fills with Tank Hunters that, unlike Leang's variation can target ground and air, plus the fact that it ignores his "All Tanks, No Exceptions" maxim rule is even more unfair) it can shoot at aircraft even without the Chaingun upgrade. -_- Long story short: Avengers/Palaces make this challenge map TONS more bearable, and as I said before the ECM Tanks aren't doing jack s*** to help out in disrupting Kwai's MIG Fighter's one bit, making it a waste of money to do so and thus it leaves him with plenty of room to set off annoying firestorms for his MIG Fighters, so yeah, really unbalanced tbh. Would help if Leang's attack choppers such as her Han Gunship could target aircraft as well, even if it's not with their secondary optional weapon and just their main twin 50 cal gun, since Kwai's Tiger chopper is not only able to target air using its chin gun but also with its missiles as well... DX I'm on Leang's challenge list on Hard difficulty if that's any help to you.
Tested all 5 MiGs variants vs Leang's ECM & it deflects properly. SHW's Kwai Helix nerf made it competitvely unviable, hence it was reverted to ZH. Leang Helix can also target air units w\ chin MG. I don't want give her other choppers AA since part of her theme is relying on dedicated AA modules on Gat Tanks, Outposts, & Gat Turret defence, might change in the future but you shouldn't rely on choppers for main AA since they're meant for light harrasment in PvP. Kwai Tiger Chopper is lite variant, less HP & DPS overall, just a filler for variaty to keep his strikeforce from being monotone.
Kwai, Alexander, Granger, & Kassad are part of AI rework so they're locked to super Hard difficulty so it might get frustrating. Here's a Kwai vs Kwai PoV VOD strategy that eventually wins if it helps: https://www.bitchute.com/video/cOUYfqU1r62s
Just to be sure, download this map & attack the ECM under the fog of war just above w\ each MiG: https://anonfiles.com/o567y6R5yd/_LeangECMtest_rar
Maps folder should be MyDocuments\Zero Hour Data\Maps
I usually place ECM Tanks near bunkers so that they can reflect Kwai's annoying-as-f*** MIG Fighter's napalm missiles, but as you can see in this video here: https://www.youtube.com/watch?v=YJ0-l1krPSM
They're not doing jack s*** to deflect them properly and thus they easily melt my bunkers and dozers repairing them close by. Also, I usually use Leang's Han Gunships equipped with EMP equipment to deal with those a**hole arty units of Kwai's, but unfortunately Kwai's Helixes, usually filled with Tank Hunters in this variation unfortunately, occasionally do a "back and forth" round near where I have two of my three sets of Han Gunships for the northwest, northeast and eastern corners of where Kwai's arty units usually attack from, the two sets of Han Gunships being the northeast and eastern sectors being attacked by said Helixes. Kwai's annoying Arty Strike Barrage only helps irritate me further since there's no way to properly counter it without building up at least one SW, and that's a MAJOR gambit early on when Leang is getting attacked from Kwai's ever-annoying arty units and MIG Fighters, and as the video above shows, ECM Tanks are flat-out useless in deflecting Kwai's bulls*** MIG Fighter missiles.
ECMs deflect AoE weapon pops only 1 frame, if a missile happens to be within AoE it's deflected and that's how it was in ZH & SHW. Black Napalm upgrades missile speed & range to give MiGs more survivability since they're very low HP in PvP. Not sure why the bitchute vid isn't loading but you should build your first defence at the middle line of the map, usually the 1st dozer you build goes instantly there to build 1 barracks & garrison to stop the 1st wave of redguards then build supply center(s) & expand to the top at the civil tech airport then further top where the repair pad is w\ a supply center then barracks to garrison bunker on top of the hill. That said it's meant to be difficult & will get Med & Easy difficulties support.
*EXTREMELY frustrated sigh* I FINALLY managed to beat the annoying motherf***er with Leang, had to constantly reload saves and juggling between building SWs and using Han Gunships to kill Kwai's arties before they could be annoying and this is only after I got a decent AA built up around Kwai's annoying MIG Figher attack routes, but I finally beat the fucker. The Airport at the northwest actually saved me QUITE a few times by acting as a "shield" against Kwai's annoying-as-f*** Trumpets, SOOO damn relieved that I never need to have Leang deal with this annoying fuckhead anymore, Kudos to those that actually managed to beat Kwai with Leang on Hard difficulty without much difficulty from either Kwai's MIGs or arty units, really. :>
In short: Having access to Avengers/Palaces helps IMMENSELY on Kwai's challenge map.
Also, this is hilarious: https://i.imgur.com/2aJWn0P.jpg Is it intentional perhaps? XD rofl
Apologies for the double-comment here, but just wanted to let you know that I edited my last forum reply of the topic I started that includes details of an annoying CTD (short for "crash to desktop" in case you didn't know already) that happens after the first trio of suicide bikers hit your base or fend them off after a short while in the Juhziz challenge map, I seriously dunno what causes it though. If I had to guess it's most likely the text-warning you add to each Gen Challenge perhaps?
For some reason 14.4 crashes at any General Challenge start, probably after I change OS to Win10 & having no good AMD driver for my outdated GPU. I might just pre-release v15 since my PC is in bad shape & 3D progess is halted untill I get a new PC in 4 months or so.
Ah, really? I see. Well, the other challenge maps work fine from what I can see. I was looking forward to doing Thrax's challenge map, but ah well, I can wait longer. Just do NOT stop with your work of this project since i'm not even close to kidding when I say that I absolutely LOVE the changes you made to this variation of the good ol' Shockwave mod, dead serious here...! <3 <3
So far i'm absolutely LOVING how damn well this variation of Shockwave excellently enhances each sub-faction like Shockwave does, but doesn't do anything too OP like its "Chaos" cousin does. Overall i'm REALLY starting to like it a lot! ^-^
37 comments
https://www.youtube.com/watch?v=3MXxlMFO-4k
I'm just relieved that the previous version i'm using now doesn't have this annoying issue.
I'll post a mediafire link here for those that want a version of Shockwave EX with a working gen challenge mode, no offense to the mod dev though of course since this isn't a lie and am just trying to legitimately help others have a working SWEX gen challenge experience [I mirrored the current version's files with the ones I had already, tested it out myself with copying my ZH folder and implementing the SWEX version I copy/pasted and the gen challenge ran fine with the "shortcut" fix] with Shockwave EX: https://www.mediafire.com/file/vdimp4rpe2kycnb/Shockwave+EX+(working+gen+challenge+version).rar/file
(this version contains Cupshadow's stable "nerfing" of Kwai's gen challenge map [the alert happens once you've built the vanilla ground vehicle production building, so take heed of that and simply build an airfield to allow for teching-up as I believe it works for both CHI and USA, dunno about GLA though of course as I fear those might be in for a tougher time, but one can still stall the "alert event" by not building the vanilla ground vehicle-production building of course] since, normally, it's beyond-absurd in terms of difficulty, but if you want to restore it to its hellishly-challenging original then simply apply this file into the "maps" folder in Shockwave EX's directory and you're set for a MUCH more unforgiving time during Kwai's gen challenge map, don't say I didn't warn you. Only for genuine, grueling challenge-seekers: https://www.mediafire.com/file/tb7atuca5nyqnfg/SWEX+Original+Kwai+Gen+Challenge+map.rar/file )
Completely optional so feel free to ignore, but here's a replacement bgm pack to replace most of the gen/zh boring bgm with songs from Renegade, TS/FS, C&C1, RA1, RA2 and YR. ^-^ https://www.mediafire.com/file/mduoncetttua1p3/Better_Gen_BGM_01.rar/file
What was the fix on your end exactly?
I'll try to implement it in the next version.
Again, just a relief to know that the previous version of SWEX I shared works for others as well in regards to the gen challenge mode.
(^move the file to Shockwave EX's Data/INI directory for the fix to take effect after overwriting the previous CommandSet.ini file with the one included in the link above) (move the file to Shockwave EX's Data/INI folder for the fix to take effect^)
Full credit goes to cupshadow for fixing it.
do you mind reuploading to pastebin? mediafire is flaring up my antivirus.
What i did on the fix is just changing the upgrade button on the commandset.ini with the old one.
https://pastebin.com/35cpFnnz
(Here's the pastebin link)
the reason why it's so convoluted is Lazr has discounts on this upgrade so it produces a different dummy upgrade object to other USAs.
Gore sfx looked scuffed & used specks SFX which taxes alot on performance & the game doesnt scale with PC specs so it will lag no matter what the specs.
Shenlong upgrades are locked behind Auxilary Support general power (the one that has the Phoenix jet icon).
Did you install the mod by extracting the content into a CLEAN ZeroHour folder (no mods installed, not even an older ShockWave EX patch)?
Your mod (the latest version) didn't work for me just on a clean Zero Hour install alone actually, when i tried that originally it gave me a Serious Error message during the load in screen, It needed to be installed over SWR's ShockWave 1.21 mod then your mod worked.
So you always start with Granger & fight every other available general (even mirror matches so if you pick Granger you'll fight Granger), it's changed this way so you actually fight every general as any general you pick.
PS: Alphabatic order concerns their specialty & not their first name, ie AirF, Lazr, SupW, then Armor (Synergetics), etc...
Taunts were re-enabled but not sure if they actually work at all, I found it strange why it was disabled.
What i meant by 'taunt fly over screen' is what you see when you first start a challenge mission and you would see a birds eye view of your enemy Generals base and during that they are trash talking/taunting you.
And no, i didn't click anything during the boot up splash screen.
You could send me the map if it's custom map or it could be that your install is not correct, you're supposed to extract the mod files inside a clean ZH 1.04 directory.
EDIT: Alright, did what you advised to do and it seems to have worked to fix the annoyingly-abnormal issue since I no longer need to put two infantry into a Flak Bunker just to occupy it like before. Thanks for the help, really. :)
EDIT2: While I am relieved that the abnormal "infantry slot" bug is fixed, i'm still VERY pissed off at the fact that ECM Tanks can't do jack s*** in disrupting Kwai's f***ing annoying MIGs' missiles, which is THE prime annoyance in the damn challenge as i'm more or less used to dealing with the equally-annoying arty units he's been given, but without Avengers, Kwai's MIGs easily melts my defenses (and before you ask, yes, i'm well aware that he has a bomber variant, but the one's i'm referring to have the missiles, not bombs and as such the ECM Tanks should be able to disrupt them and yet they literally do jack s*** to help throw said missiles off. If you could fix this glaring issue then i'd be IMMENSELY GRATEFUL since it's getting ridiculous without having a way of enduring Kwai's f***ing annoying MIG Fighters, even though he's SUPPOSED to use tanks exclusively as he keeps going on about, the hypocritical fuckhead, not to mention that he keeps on sending Helix choppers that even when not loaded with infantry (which he often fills with Tank Hunters that, unlike Leang's variation can target ground and air, plus the fact that it ignores his "All Tanks, No Exceptions" maxim rule is even more unfair) it can shoot at aircraft even without the Chaingun upgrade. -_- Long story short: Avengers/Palaces make this challenge map TONS more bearable, and as I said before the ECM Tanks aren't doing jack s*** to help out in disrupting Kwai's MIG Fighter's one bit, making it a waste of money to do so and thus it leaves him with plenty of room to set off annoying firestorms for his MIG Fighters, so yeah, really unbalanced tbh. Would help if Leang's attack choppers such as her Han Gunship could target aircraft as well, even if it's not with their secondary optional weapon and just their main twin 50 cal gun, since Kwai's Tiger chopper is not only able to target air using its chin gun but also with its missiles as well... DX I'm on Leang's challenge list on Hard difficulty if that's any help to you.
SHW's Kwai Helix nerf made it competitvely unviable, hence it was reverted to ZH.
Leang Helix can also target air units w\ chin MG. I don't want give her other choppers AA since part of her theme is relying on dedicated AA modules on Gat Tanks, Outposts, & Gat Turret defence, might change in the future but you shouldn't rely on choppers for main AA since they're meant for light harrasment in PvP.
Kwai Tiger Chopper is lite variant, less HP & DPS overall, just a filler for variaty to keep his strikeforce from being monotone.
Kwai, Alexander, Granger, & Kassad are part of AI rework so they're locked to super Hard difficulty so it might get frustrating. Here's a Kwai vs Kwai PoV VOD strategy that eventually wins if it helps:
https://www.bitchute.com/video/cOUYfqU1r62s
Just to be sure, download this map & attack the ECM under the fog of war just above w\ each MiG:
https://anonfiles.com/o567y6R5yd/_LeangECMtest_rar
Maps folder should be MyDocuments\Zero Hour Data\Maps
They're not doing jack s*** to deflect them properly and thus they easily melt my bunkers and dozers repairing them close by. Also, I usually use Leang's Han Gunships equipped with EMP equipment to deal with those a**hole arty units of Kwai's, but unfortunately Kwai's Helixes, usually filled with Tank Hunters in this variation unfortunately, occasionally do a "back and forth" round near where I have two of my three sets of Han Gunships for the northwest, northeast and eastern corners of where Kwai's arty units usually attack from, the two sets of Han Gunships being the northeast and eastern sectors being attacked by said Helixes. Kwai's annoying Arty Strike Barrage only helps irritate me further since there's no way to properly counter it without building up at least one SW, and that's a MAJOR gambit early on when Leang is getting attacked from Kwai's ever-annoying arty units and MIG Fighters, and as the video above shows, ECM Tanks are flat-out useless in deflecting Kwai's bulls*** MIG Fighter missiles.
Not sure why the bitchute vid isn't loading but you should build your first defence at the middle line of the map, usually the 1st dozer you build goes instantly there to build 1 barracks & garrison to stop the 1st wave of redguards then build supply center(s) & expand to the top at the civil tech airport then further top where the repair pad is w\ a supply center then barracks to garrison bunker on top of the hill.
That said it's meant to be difficult & will get Med & Easy difficulties support.
In short: Having access to Avengers/Palaces helps IMMENSELY on Kwai's challenge map.
Also, this is hilarious: https://i.imgur.com/2aJWn0P.jpg Is it intentional perhaps? XD rofl
I might just pre-release v15 since my PC is in bad shape & 3D progess is halted untill I get a new PC in 4 months or so.
Check main download\mirror for download, should be OK'd by nexus soonish.