its been so long since i've been on this page, i have no clue if the weapons work anymore after so many updates since i only worked on this within 2 months of the game coming out. I dont have any of the tools or dlc installed so there'd be no way i could do it without having to re-learn everything again. Thanks everyone for using this as its my one n only mod i've ever made. if code vein 2 ever drops i'll be back.
Just want to point out that the description says it "Adds" new weapons to the game, but this is a skin replacer. Just saying. Otherwise though, it's a really cool mod!
odd question so why when i download the optional replacement mod after the game mod the black great sword becomes a hammer and warped blade also gets changed but there was no mention of that happening
I´m not sure if you still accept requests but it would be cool to see a ranged weapon mod - for example a Mondragon Rifle from WW1 for the Brodaea. That would be absolutely beautiful
Seeing how there's a lack of images on the user's ends, I'll be glad to upload some higher res photos of the weapons available (once I get my hands on them again. Went to PC from ps4 so I'm doing a fresh run). Not sure if I'll try and capture all or just the ones I like. Already got Sparda and Rebellionv2 up
I can't seems to find DevilSwordDante.pak in your Variety Weapon Pack rar, and also, I find it strange that there are double sparda files. The DanteSwordSparda.pak is not the same with sparda.pak and it didn't replace anything. am I missing something?
The naming is just wrong, the files name is "DanteSwordSparda" is supposed to say "DevilSwordDante" but i screwed up on that. I believe the DevilswordDante replaces jacks executioner weapon. This is Devil Sword Dante (which I named DanteSwordSparda) http://prntscr.com/pn7bf6
Just tested both, sparda replaces the games Zweihander, while dantes sword replaces jacks weapon + Executioner. Make sure you're putting the mods in the right folder under ~mods
what files exactly so I can test this myself? Make sure you're putting the files in the right spot in the "~mods" folder. CodeVein>CodeVein>Content>Paks>~mods
Oh I didn't know you were supposed to create a folder, some of the mods worked without it so I just assumed you didnt need to. I was using dantes sword and moonlight gs(or tried to at least)
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if code vein 2 ever drops i'll be back.
sorry lol i just seen this was 2 years ago...
The DanteSwordSparda.pak is not the same with sparda.pak and it didn't replace anything. am I missing something?
This is Devil Sword Dante (which I named DanteSwordSparda) http://prntscr.com/pn7bf6
Just tested both, sparda replaces the games Zweihander, while dantes sword replaces jacks weapon + Executioner. Make sure you're putting the mods in the right folder under ~mods
Thank you so much. Wonderful!
Any chance you could make Royal Arms of the Father replace Argent Wolf Blade and/or Enduring Crimson?
Cheers!