63 comments

  1. kleew
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    Huge improvement to the game.
    It's a shame it's not part of the core game.
    1. IchigoMait
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      You might as well use cinematic game settings with this in the engine.ini settings instead.
      [ConsoleVariables]
      r.Tonemapper.Sharpen=1

      Everything else is redundant at this point of time, 16x (max) anisotropy you can force enable through gpu control panel for every game globally.
      0.01% improvement to the game, the samples going above 8 is pointless, even at 2 it's almost the same, and you would have to have fog disabled to see the differences at those distances.
      In 2022 it maybe was better, but cinematic already is the same or better, as these modified settings just impact low to ultra settings, the engine.ini does impact cinematic, but eh, basically does nothing.

      You also can try out, though wouldn't advise if the game uses somewhere volumetric fog stuff, as r.VolumetricFog also gets disabled.
      r.Fog=0
    2. guredo
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      Cinematic settings from vanilla game dont have TAA 
    3. IchigoMait
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      All settings use TAA, you can set to low or cinematic, it will still be 2 aka TAA, even if you set it off it's still using TAA command, so dunno with what other command it turned it off.

          "r.DefaultFeature.AntiAliasing": {
              "Flags": [
                  "SetByScalability",
                  "SetByGameSetting",
                  "SetByProjectSetting"
              ],
              "Helptext": "Engine default (project setting) for AntiAliasingMethod is (postprocess volume/camera/game setting still can override)\n 0: off (no anti-aliasing)\n 1: FXAA (faster than TemporalAA but much more shimmering for non static cases)\n 2: TemporalAA (default)\n 3: MSAA (Forward shading only)"
          }
      Do you even know how to use the in game console commands?
      Spoiler:  
      Show


      You enable admin privileges on you in the server settings, then you insert the command without the value.
      Then it will list you the default current value, if you haven't used console commands to insert it or any other custom way of changing it, you can check other value change the same way, change game settings, then check the same command again without any value.
      r.TemporalAASamples different values has a visual difference regardless if using low to cinematic settings, but only if in game aa settings is x4 or x6, x2 didn't see any difference anymore. But x2 and off do have a difference on their own, dunno how they're turning it off though, no idea what the x2, x4 and x6 and off do in terms of the commands.

      If the game didn't use TAA, then none of the "r.Temporal" commands would do anything.
    4. guredo
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      Idk what you are trying to tell me there. By default conan exiles uses fxaa. This was for ages. Devs did nothing even after i released my mod and wrote em several times. 
      My mod affects both engine ini and scalability ini. Taa is enabled by changing values in egine ini only.
  2. IchigoMait
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    Lel these are so outdated, also it's forcing a certain build.
    Most of the game settings already use these or are using 5x higher values.

    To see the default values via commands or just alter them live, you have to give admin rights under the server settings.

    TXAA is already enabled by the game.
    Viewdistance for the game can be increased to 10 via scalability, instead of this mods 1.5 for Ultra, so the mod scalability settings only work on certain scalability settings, but not with any setting, that's what the engine.ini does.

    Engine.ini
    r.DefaultFeature.AntiAliasing=2 (default 2)
    r.TemporalAACurrentFrameWeight=0.2 (default 0.04)
    r.TemporalAASamples=32 (default 8)
    r.TemporalAASharpness=0.7 (doesn't even exist in the game engine, aka this does nothing)
    r.Tonemapper.Sharpen=0.5 (default 0)

    [TextureQuality@0] Low
    r.MaxAnisotropy=16 (default 0)(Cinematic 8)

    [TextureQuality@1] Medium
    r.MaxAnisotropy=16 (default 2)(Cinematic 8)

    [TextureQuality@2] High
    r.SkeletalMeshLODBias=0 (default 0)(it's always 0 by default with any setting)
    r.MaxAnisotropy=16 (default 4)(Cinematic 8)

    [TextureQuality@3] Ultra
    r.Streaming.MipBias=-10 (default 0)(Cinematic 0)
    r.SkeletalMeshLODBias=0 (default 0)(it's always 0 by default with any setting)
    r.MaxAnisotropy=16 (default 8)(Cinematic 8)

    [ViewDistanceQuality@3] Ultra
    r.ViewDistanceScale=1.5 (default 1)(Cinematic is 10)

    [ShadowQuality@2] High
    r.DistanceFieldAO=1 (default 0)(Ultra/Cinematic 1)

    [ShadowQuality@3] Ultra
    r.Shadow.MaxResolution=4096 (default 2048)(Cinematic 4096)
    r.DistanceFieldAO=1 (default 1)(Ultra/Cinematic 1)
    r.Shadow.DistanceScale=2.0 (default 1)(Cinematic 3, imo 2 is enough already to max it out, don't see any difference going above 2)
    r.Shadow.CSM.TransitionScale=2.0 (default 1)(Cinematic 1, don't see any difference going above 1)
    r.Shadow.AllowForegroundShadows=1 (doesn't even exist in the game engine, aka this does nothing)

    [PostProcessQuality@3] Ultra
    r.AmbientOcclusionLevels=3 (default -1)(0 disabled, 1 looks darker, 2 = -1, 3/4 is brighter)(for some reason 1 with fewer passes has more ao)

    [GraniteTextureQuality@3] Ultra textures
    r.GraniteSDK.MaxAnisotropy=16 (default 8)(Cinematic 8)
    r.GraniteSDK.GPUCacheSizeScale=10.0 (default 8)(Cinematic 10)
    1. guredo
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      did Failcom added txaa to the game? After 2+ years of my mod existing? If so great job failcom cause all point of my mod that i created after 30 minutes of googling in internet is was about adding TXAA and other stuff to the game oficially.
    2. IchigoMait
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      Notice

      This comment is too large to display.display the comment
    3. guredo
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      Yes i call TAA TXAA cause its the same tech. When i released my mod game only had blurry FXAA and it was for 2+ years. I dont play since they added battlepass for the first time so i dont know are they added TAA to the Exiles or not officially. Thats why i asked.
    4. IchigoMait
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      No idea when they decided to use taa instead of fxaa or msaa.
      This dude here says the game was using msaa, 1 year after you.
      https://steamcommunity.com/sharedfiles/filedetails/?id=2842317929
      "Better anti aliasing. MSAA deactivated, TAA activated. Better Performance and less flicker through TAA."
      In here I take you based your guide on this.
      https://forums.funcom.com/t/guide-outdated-improved-conan-exiles-graphics-new-effects-and-techs-for-2-7-version/159166
      I'm suspecting, people didn't properly check what the game was using. If I had been playing the game at that time, I would've known instantly what it was, as I only started playing this few days ago.

      TAA isn't TXAA, and TXAA is nvidia's version based on MSAA, unreal engine doesn't do TXAA.
      https://www.nvidia.com/es-la/drivers/txaa-anti-aliasing-technology/

      "TXAA uses temporal accumulation over MSAA, you need to have MSAA operational in a game to be able to even implement TXAA. It's somewhat
      reminiscent of MFAA in this regard as this one is running on top of MSAA
      as well.

      TAA uses temporal accumulation without MSAA and as such is prone to
      produce more blurring / ghosting than TXAA does and the overall AA is
      usually worse as well."
      https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-97#post-5189650
  3. diablo112383
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    my man. this is probably the single most valuable asset for conan exiles other than the f*cking AMD alt+tab crah fix. you are doing the word of the gods.
    1. guredo
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      thank you for kind words!
  4. CrimsonToken
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    The filepath "Config/WindowsNoEditor" does not exist. So how do I use this mod? In "Config" folder, there is "Windows" folder, and in that there is Windows Engine and Windows Steam Engine. Do I put the ini files into the windows folder?
    1. guredo
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      I dont know what game version do you have (steam, epic or else) but config files always located INSIDE game folder. Go to your game folder (for STEAM its located in "your hard drive with steam/Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor"). For other go to your game folder then in it find ConanSadbox folder and then look for ConanSandbox\Saved\Config\WindowsNoEditor. Inis will be there.
  5. RoyTT
    RoyTT
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    Tried this out, and i cannot understand how this isnt the vanilla games settings. Game looks amazing! Gone is the horrible blur and low view distance rendering! 
    Thank you for this mod :)

    10/10!

    (I use everything on ultra with textures on cinematic. But i got view distance on High)
    1. guredo
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      nice to hear that my mod iis still helpful! ty!
  6. luislola
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    BUENAS PARA TODOS.... TENGO UN PROBLEMA CON INTENTAR INSTALAR CUALQUIER MOD EN ESTE JUEGO... Y ES QUE NO SE ME INSTALAN... ACASO HAY QUE TENER LA VERSION DESCARGADA EN STEAM PORQUE YO TENGO ES UNA VERSION PIRATA,,, OSEA DESCARGADA GRATIS DE OTRA PAGINA.... SERA POR ESO QUE NO ME DEJA INSTALAR LOS MOD...GRACIAS,, ESPERO LA RESPUESTA DE ALGUIEN AMABLE,,, GRACIAS,,,
    1. guredo
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      i dont understand. i didnt tried it on pirate version so i cant help you with that
    2. mortati
      mortati
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      Luis, en su momento lo jugue no oficial y con mods, pero posiblemente algun update de las versiones actuales hayan anulado esa opción, o puede que estés instalando algo en el directorio incorrecto.
    3. guredo
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      i dont speak your language whatewer it is
    4. zeldalullaby
      zeldalullaby
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      Un poco tarde pero la mayoría de los mods se instalan en la steam workshop, aunque muchos están rotos, cada que se actualiza el juego se rompen unos u otros
    5. zeldalullaby
      zeldalullaby
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      And we speak Spanish
    6. guredo
      guredo
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      i dont understand
  7. Verkoft
    Verkoft
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    Quelle est la valeur à modifier pour augmenter la distance d'affichage de l'herbe svp? 
    1. guredo
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      1. I dont speak French.
      2. There are 2 values for grass distance - common view distance, that concerns grass too. And high quality grass distance that cannot be changed (perhaps its locked in engine by devs).
      So if you want to change grass distance you need t odo the following:

      Go to Scalability.ini and under
      [ViewDistanceQuality@3] (3 is for Ultra, 0 for low, 1 med, 2 high preset)
      change value:

      r.ViewDistanceScale=xxx (to anything you want, in Cinematic its 10.0, in my settings its 1.5 (like in ARK))

      Google translate

      1. Je ne parle pas français.
      2. Il y a 2 valeurs pour la distance de l'herbe-distance de vue commune, cela concerne aussi l'herbe. Et une distance d'herbe de haute qualité qui ne peut pas être modifiée (peut-être son moteur verrouillé par les développeurs).
      Donc, si vous voulez changer la distance de l'herbe, vous devez faire ce qui suit:
      Allez à Évolutivité.ini et sous
      [ViewDistanceQuality@3] (3 est pour Ultra, 0 pour faible, 1 med, 2 préréglages élevés)
      changer la valeur:
      r. ViewDistanceScale = xxx (pour tout ce que vous voulez, en Cinématique c'est 10.0, dans mes paramètres c'est 1.5 (comme dans ARK))

  8. SaXQc
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    Hey, i have been looking for that kind of mod for a while and i want to know if its still usable since it haven't been updated for a whole year. Are you planning to update it? If so it would be nice because thats the only one out there that enhance the visual of the game.
    1. guredo
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      TXAA will work with any update no matter which game version you have.
      Improved settings will work too cause they replaces only some options and developers didnt update them for a long time (since when they added CInematic settings).
      I dont play whis game anymore because i played it enough to see all content in it and devs dont add nothing new (i dont like battlepass at all).
  9. Warmenand
    Warmenand
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    Hello, so here is my question. Since this tweak was made at earlier version of the game, does it actually work with current age of sorcery latest version? If it does, I am a bit confused about setting the 4 presets as indicated to ultra versus cinematic. If I switch to cinematic, does it still work? Or does it need to be set at ultra? Now ,if it works on both, is there a benefit of switching to cinematic versus ultra? system is not an issue, gaming on 13900k and 4090 at 5120x1440.  Any input is appreciated.

    Thank You,

    Warmen
    1. guredo
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      i dont play this game anymore and i never played in 4k
  10. zezixx
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    Would this work on a private server im playing?
    1. guredo
      guredo
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      on any