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Timewhisper

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timewhisper

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94 comments

  1. timewhisper
    timewhisper
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    Hi everyone!

    As of Coral Island update v1.1b-1232 mods are working again. I'm not currently playing CI so it's unlikely I'll notice any issue or update, if you find one you might reach me either by PM or in the CI modding discord managed Jelsyem.

    Once I know of the issue I'll do my best to fix it at my earliest convenience. 
  2. Wolfish1028
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    Doesn't work for v1237
  3. Lilgraywolf
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    Just asking before downloading and installing, are the optional file the mill only? The mill itself is my only issue, so having one with 50 slots would be amazing, but I dont really need it for anything else.
  4. FatalxSyn
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    Weird issue! But I downloaded the main version with everything included and the only thing not working for me is the mill. Do I need to download the mill separately?
    1. KaitJohnson
      KaitJohnson
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      yeah. look for the one that ends in Mill- it's its own file. i did the same thing
  5. Ashellin
    Ashellin
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    Hi, did anyone figure out how to configure the Butchered-MaxQueue version (I'm assuming this is the one with the different machines separated)?

    I couldn't find any sort of config or .ini file anywhere that would let me toggle the machines.
  6. nonayaa
    nonayaa
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    can any one please tech me how to add the mods  
    is this mod work only in steam files?
  7. Nao55
    Nao55
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    Hi, really grateful for the mod, but is there a way to pick and choose what I want from the mod? I don't want mason jars, kegs, and bee houses to be affected for example.
    1. timewhisper
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      There is a new file that does as you ask :P
    2. Nao55
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      Wow! Thanks so much, very kind of you :)
    3. Valatros
      Valatros
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      Along this line, could we get just the mill as its own mod? I'm perfectly happy with loading up a _building_ to go for a really long time, but with autochests things like furnaces and kegs going up to 20 is actually a detriment; i can't pull those items out and spread them across multiple machines.

      The mill doesn't interact with autochests so it's pure benefit since you'll have to manually load up however many you want in each mill anyway, but for the others i'd prefer the numbers stay smaller to retain autochest functionality.
    4. timewhisper
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      Sure, I might upload the file later today
    5. Valatros
      Valatros
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      Wow you've already got it up in the same day, even, thank you very much!
    6. stevinn
      stevinn
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      Which file would that be? There are 5 files available for download and none of them imply they can be modified by the user to pick and choose anything.
  8. stevinn
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    I would love if the aging barrel was ommited from this. Especially with auto chests it's terrible to have the barrel set to 20 because it fills up the first one completely before starting on the next. I'd prefer it be set to 1.

    I saw another comment asking for this and you said you would make a version without the barrel... did you ever do that?

    Thanks.
  9. SaberFang1
    SaberFang1
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    timewhisper Can you make a mod like this one for Coral Island?

    https://www.nexusmods.com/stardewvalley/mods/1063
    1. timewhisper
      timewhisper
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      Good god! I wish :P

      But the game has this already, you get the auto-chest in the lab. If you want them earlier some mods accelerate the game progression around :)
  10. still not working on steam version 1.1b-1231 :(
  11. hragen1973
    hragen1973
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    The latest version does not work.